Chapter 1121 God of War
Chen Mo was experiencing a... very special feeling.
In real life, if someone accidentally walks and bumps into someone, they will be scolded: "Where are you looking? Are the eyes on the back of the head?!"
Now, Chen Mo feels that his eyes are really growing on the back of his head.
In front of him was a shiny bald head with a bright red tattoo on the back of his head.
Qiu knotted muscles, burly body, and a sharp axe.
This is a very classic game image, Lord Kui in "God of War".
Chen Mo tried to raise his hand, and the muscular man in front of him also made the same action as him.
Turning around and holding the handle of the axe, he slashed twice at will. The texture and weight of the handle of the axe in his hand were exactly the same as in his own hands.
The mode is the next-generation VR. Players completely share actions and feelings with the game characters. The only difference is that the perspective has become an over-the-shoulder perspective.
Chen Mo pondered for a moment: "Well... it's much better than expected."
In fact, Chen Mo has used the third-person follow-up perspective many times in traditional VR games, such as "The Last of Us", but he has never tried it in the next-generation VR such as the Matrix Game Pod.
Because the traditional VR game cabin is to read the player's consciousness signal to complete some specific operations, such as the player thinks "attack", and the game character will complete the attack action by itself. But in the Matrix game cabin, the player's control over the character will be more precise, and you can even make your character move a specific finger.
Therefore, whether this kind of over-the-shoulder perspective is applicable to the next-generation VR has always been doubtful.
After the experiment, Chen Mo found that using this kind of perspective in the matrix game cabin is much better than what he imagined.
How can I describe this feeling... Strictly speaking, it's like playing with a marionette.
That is to say, there is a puppet (game character) standing in front of you, and he will do whatever you do, and all the sensory feedback he receives will appear on your body synchronously.
Or you can imagine that you have a pair of eyeballs on the back of your head, and you can use this pair of eyeballs to observe the whole world at will.
At the beginning, Chen Mo still felt very uncomfortable, because this perspective went against the biological instincts of human beings, but after getting used to it, he felt very comfortable, because his vision became much wider.
Why does Chen Mo have to use the over-the-shoulder perspective to make this game...
Because if you abandon the use of the camera and the actions of the protagonist, the viewing experience of this game will be greatly reduced.
Imagine, if the player is controlling a ruthless character who is set to block people and kill Buddhas, has superb fighting skills, has unparalleled power, is proficient in various weapons, and has defeated various enemies...
As a result, when they got into a fight, Xia Jiba swung an axe while shouting like a girl, and the fighting movements were completely ordinary people who had not received any movement training.
Therefore, how to make players feel "I am a god of war" is the most urgent problem for this game.
Consciousness implantation is a method, just like teaching the player how to shoot before: when the player is aiming and shooting, the conscious implantation subtly corrects his gun-holding movements, so that his movements gradually tend to be standard.
After the problem of action is solved, there is also the problem of viewing. Many of Kui Ye's movements are picturesque, but in the first-person perspective, players can feel "my movements are very handsome", but they can't see "how handsome my movements are".
And in many specific boss battles, the cool execution action must be displayed in a specific lens language in order to maximize the beauty of this action.
Therefore, the "God of War" developed by Chen Mo hopes to retain the essence of the original in the lens language to the greatest extent, and at the same time continue the consistent advantages of film-based games.
Of course, the game will support the switching of the dual-view mode. If some players can't accept this over-the-shoulder perspective,
You can also experience the game from a first-person perspective.
...
In fact, Chen Mo is also paying attention to other designers' discussions on the future development trend of the game industry, but as a 10,000-year diving party, he will basically no longer participate in such discussions.
Mainly because with his current influence, every word he said may be repeatedly interpreted by other designers and players, and may even be seriously misinterpreted, so Chen Mo was too lazy to say so much, even various Interviews are basically not accepted.
What will the ultimate form of gaming look like in the far future?
No one knows, but it must be an infinite and colorful era. With the continuous innovation of technology and the continuous development of human imagination, various game types are likely to present a colorful situation, just like "World of Warcraft". The MMORPG, which has been eliminated soon, will again become the dominant game type after many years, with the help of the next-generation VR.
Obviously, it's too early to say that a certain game type has been eliminated.
Just like many designers suspect that movie games may no longer be suitable for next-generation VR, Chen Mo will use such a special work to prove to everyone that this view is wrong.
"What does the future of gaming look like?"
"Maybe, gaming is the future itself."
Chen Mo looked at the technology tree of the virtual bracelet and said thoughtfully.
...
...
Lin Xue got out of the matrix game cabin and yawned.
This is a seaside mansion. Although Xue Lin has to come here every day when he logs on to World of Warcraft, it is limited to the entrance from the bedroom to the entrance of World of Warcraft. The other fun things have not been touched for a long time. .
I have to say that "World of Warcraft" is really poisonous. Now Lin Xue has also become a leader in the guild.
The little fat man who is three days and two pigeons is also developing in the direction of the guild's main tank. Many viewers complain that game Internet addiction can effectively treat the anchor's salted fish symptoms...
Although I was quite sleepy during the day, I would feel a marked improvement in my mental state after entering sleep mode. Lin Xue stretched, if it wasn't for the fact that she had just lied down in the matrix game cabin in her memory, she might have thought it was a normal morning.
"Today, clear a few tasks, brush some money, and then it's time to prepare for the guild activities..."
While Lin Xue was thinking about it, she walked towards the entrance to the Dark Portal of "World of Warcraft", but just when she was not mentally prepared, a thick stone pillar suddenly smashed in front of Lin Xue!
"boom!!"
This thick stone pillar smashed down like a hill, and even made Lin Xue feel that the ground shook.
Lin Xue raised her head in panic, and found an ogre nearly eight or nine meters tall, opening its bloody mouth, revealing its fangs to her.
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