Chapter 1152 Teaching of Horror Game Development
Chen Mo took off the matrix glasses and put them on the table.
Qiu Hengyang asked curiously, "What's the matter? I think it's too bad and don't want to play?"
Chen Mo shook his head: "No, I have cleared all the customs."
Qiu Hengyang: "..."
The game flow of these horror games is not long, and most of them have some loopholes and shortcuts, so when most of the audience is still experiencing, he has already gotten through.
After all, these designers are all fresh graduates, and they have only been preparing for this horror game for less than a month. It is impossible to make a standard game time of more than 20 hours in such a short period of time. Not bad.
After all, when Chen Mo just graduated, he was still doing this kind of pixel game...
After that, the judges commented on the works with relatively high votes, and several judges expressed their opinions.
This design competition is different from the design competition that Chen Mo participated in a long time ago. There is no veto right of the judges, but Chen Mo's right to pass.
However, this "one-vote right" has never been used by Chen Mo until now. It can only be said that most of the works are mediocre, the judges dislike it, and Chen Mo also dislikes it.
The last prize was a work called "Blind".
The reason why this game can stand out is that it has made a very big highlight, which is innovation.
For horror games, it is a very common and very useful practice to limit the player's vision through darkness and stimulate the fear of the dark instinct in people's hearts.
This game works on this point. The protagonist enters a haunted house during the day, but after entering, he finds himself blind.
It was only later that he found out that he was not blind, but a ghost covered his eyes, severely limiting his vision.
There are two kinds of props in this haunted house, one is blood and the other is clear water. If you wipe your eyes with water, you can see the surrounding scenes, but you can't see ghosts; if you wipe your glasses with blood, you can see ghosts, but you can't see the surrounding scenes.
Players can collect clean water and blood, and change the wipes when they see fit. At the same time, there are different types of ghosts here, and there are different ways to deal with them.
Although it is still a little naive in terms of level layout and details, but this idea is very good, so it has won unanimous praise from the judges.
After the awards, there is a routine summary speech.
In fact, many contestants came to participate in the competition, and the award came second, mainly to see Chen Mo.
For many people who want to enter the game industry, Chen Mo is obviously their number one idol.
What's more, every time he summarizes his speech, Chen Mo will more or less talk about some concepts and ideas of game design. If he understands a little bit, he can also benefit a lot.
When Chen Mo came to the stage, the audience immediately burst into warm applause and cheers.
This kind of scene has long been taken for granted, and Chen Mo didn't prepare a script, he just improvised and talked eloquently.
"Good morning everyone, I won't say more nonsense. First of all, I would like to thank everyone for overcoming their inner fears to participate in this design competition. After all, the theme of this design is a horror game."
"Maybe many contestants were stunned when they got this theme. Many people have never dabbled in this topic, so they can only bite the bullet, so the difficulty of this competition is still relatively large. A batch of excellent works can emerge. It is not easy.”
"Here I will briefly share with you some small experiences in making horror games. By the way, I will introduce why the game "Blind" doesn't seem to be of particularly outstanding quality, but it won the first prize."
The audience and contestants in the audience listened attentively. Can Selunt's "small experience" be small? Until now, the horror legends of "Escape" and "Silent Hill" are still circulating in the rivers and lakes...
Chen Mo continued: "A horror game is a game that brings terror to players and makes them feel scared. So what is the key to a horror game? Is it a ferocious monster? Is it weird music? Is it a sudden door to kill? Or a lot of Plasma, or even somatosensory pain?"
"It can be said that all of the above are,
But they are all appearances. The key to horror games is the creation of atmosphere. "
"Just like "Silent Hill", why can it bring players a completely different experience from traditional horror games? It's because of the atmosphere."
"Please keep in mind that the unknown is the most terrifying, which is why many horror films use a lot of darkness to cover the players' vision."
"Blind" can stand out because of this. Just like "Escape", through the settings of night vision cameras and batteries, the field of view has become a resource that players can collect and obtain, and at the same time, they can build different difficulties. . For example, on the highest difficulty, you can only carry a maximum of two batteries."
"The ingenious part of "Blind" is that it splits this resource into two. Clear water is equivalent to a night vision camera and battery, while blood is equivalent to a prop that can see ghosts. In this way, the game's The strategy and gameplay are also richer.”
The audience nodded in succession. They were really frightened when they played the game, but they were also very excited when they found clear water and blood.
Horror games with high difficulty and scaring everyone away are not good horror games. The key is to hang players all the time, give them a little bit of hope, and then start a little bit of fright. Step by step, this is sustainable development.
At this time, a contestant in the front row raised his hand and asked, "Then may I ask, is there any other better idea besides limiting the field of view?"
Chen Mo nodded with a smile: "Of course there is."
When he said this, everyone was interested, and they all watched eagerly.
Chen Mo sold out: "A new game will be released next week, you can buy it and play it."
...
After the design competition, "Blind", as an excellent work, will be revised under the guidance of professional designers from Leiting Interactive Entertainment, and it will be posted on the Leiting game platform.
This is already a very exciting thing for a rookie designer, because a random recommendation position on the Thunder game platform may mean at least tens of thousands of dollars in income every day.
However, players are more concerned about the new game that Chen Mo said.
Obviously this game was made on an ad hoc basis, and it took less than a week to make, so it shouldn't be a big deal.
But according to Chen Mo, this game is definitely an innovative work, at least in terms of gameplay, it will definitely be significantly different from the current mainstream horror games.
Moreover, the horror game made by Chen Mo is not scary...
Many people are curious and afraid, waiting for the launch of the new game with extremely contradictory feelings.
8) For more wonderful novels, welcome to visit our school