Almighty Game Designer

Chapter 1145 The Future Within Reach

In addition, the response of the unfair competition mode in the player community is also extremely enthusiastic.

The so-called unfair competitive mode is actually like "Dead by Daylight". The game itself is pvpppp, which is single-player versus multi-player, but single-player has obvious advantages in combat power or game mechanics.

Chen Mo has already put "Dead by Daylight" as an alternative project for research and development, but it has not yet started.

In general, this unfair competition mode can be applied to many games, and for players, this game mode has a very unique appeal.

For example, in competitive games such as "League of Legends" and "Overwatch", the unfair competition mode can be opened. One player controls the sledgehammer, and the damage of blood volume, attack power and e-skill is greatly increased, while other players play the role of Ordinary heroes, trying to escape from the sledgehammer and trying to activate the map mechanism.

Of course, this mode must have a matching game map and gameplay mechanism in order to ensure the balance of this mode as much as possible, otherwise it is easy to cause a "butcher player -1" situation.

The free exploration mode hides the specific winning conditions of the game, and allows players to explore spontaneously.

For example, in the same horror game "Escape", the player's winning goal is no longer to follow the established route before, but to find key clues in the huge giant mountain mental hospital.

If the player still plays the game according to the original route, he may find that there is a wandering fat man on his only path, or the plot that should have been triggered is not triggered at all, and even the building layout of the mental hospital has changed...

Within a limited time, players not only have to survive, but also enter various unknown rooms to death, endure many horrific door-opening kills, just to get a small note from the drawer or shelf to explain the next step clues.

Only when the player explores the next area purposefully based on this clue, can he finally find the exit to escape from here.

Of course, there are also free exploration modes that are not so scary. For example, there is also an exploration mode in Assassin's Creed. Players don't need to be afraid, but they have relatively high requirements for stealth and assassination skills, and they must be among a large number of Templar enemies. Steal key props, but also assassinate by the way. In multiplayer mode, you have to complete different mission objectives separately.

The free exploration mode is the mode with the highest degree of freedom. Although it may not be as obvious as other modes, it is more expensive in that there is enough content to be loaded.

The last mode, the entertainment mode, is even more open-minded. In addition to the mode that arranges players to play undercover, there are many game modes that will make players feel "you're crazy".

For example, in the multiplayer "Dig to Seek Ascension", the biggest difference from the single-player mode is that players can hook other players with a sledgehammer. The physics engine performs calculations, resulting in a series of uncontrollable consequences.

For example, if the first player hooks the cliff and the second player hooks the first player, then the result of the first player throwing the sledgehammer may be to throw the second player away, or it may be thrown by the second player. Players are dragged down...

As a result, Digging for Ascension has instantly changed from a suffering game to an entertainment game. Players can cooperate with each other to pass the level more easily, or they can shamelessly drag each other back...

There is also the real God of War experience based on "God of War 4", you can attach yourself to your son to experience how abnormal the bloodless mode is.

Of course, the most talked about is the "Asynchronous Mode" of "Assassin's Creed".

According to the setting of "Assassin's Creed", when the protagonist in reality has insufficient synchronization rate with his ancestors, a series of strange phenomena will appear, such as going up into the sky, entering the ground, flying up, ghost animals, sliding, falling on the ground, crocodile walking upright, and in the air. Swimming, spiral flying, etc...

When players experience the asynchronous mode of "Assassin's Creed", no one knows what will happen to this strange world...

Some players are stunned.

Isn't this a game bug??

But soon some enthusiastic players explained: "No, of course this is not a bug! This is a game mode deliberately made by Serent, and there are corresponding settings in the plot to support it! It can be seen that these bugs are deliberately made. Yes, you can see Serent's wild imagination!"

Many players have said after experiencing the "Jackdaw", when will you make a fun naval battle game, Serent? It's best to have a ship that can go to the sky!

What about the Flying Dutchman?

Chen Mo said cheerfully: "It's easy to say, "Pirates of the Caribbean" has been added to the research and development plan..."

...

Players quickly immersed themselves in the new Oasis world, and were full of praise for the mind-blowing game modes.

In fact, this updated version of Oasis 1.0 is not only an integration of these super IPs in the past, but also an exploration of a diverse game world.

For players, they have never had this kind of game experience, so they all feel very novel.

It can be said that each of these big IPs is a huge world with a high degree of completion. It is a bit wasteful to just use them to show a story.

The classic characters and classic settings in it can actually be used for repeated interpretation and interpretation. When the classic ip and the new gameplay collide, there will often be brilliant sparks.

Integrate countless huge game worlds together, let players play adventurers who travel through time and space, turn the world of the earth into the main universe, and other game worlds into parallel universes around the earth, allowing the real world It can be highly integrated with the game world.

Even one day, it can make all players forget that those are games, make them think that they are real things, and make the boundary between the real world and the game world continue to blur...

At that time, the game can be considered to have reached its peak, which is what Chen Mo has been pursuing, and the future development direction of the game.

From the current point of view, "Oasis 1.0" is just a platform for integrating various games, but in the near future, it will become a highly unified game world.

Players can travel through the small worlds through the oasis, obtain special abilities in these small worlds, and build themselves into a unique character with unique combat abilities.

Different players can cooperate with each other through the matching system to complete each script, and even hold a ring competition to determine the strongest player and set foot on the peak of the entire game world.

For Chen Mo, these are not empty fantasies, but a future within reach.

Maybe by that time, the oasis should be renamed the Lord God World? To find this site, please search for "6 Mao" or enter the URL:.

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