Chapter 1177 A Complement to the Game Experience
The designers present looked at each other in dismay. Although they were mentally prepared, this plan was still a bit difficult to accept...
A designer raised his hand and asked: "Then...if this plan is really achieved, wouldn't there be no division of "League of Legends"? Then how can we distinguish between bronze and king players?"
Chen Mo smiled: "This plan will not be introduced into player-versus-player games and competitive games for the time being. At the beginning, only single-player games will be introduced."
Another designer asked: "But in this way, it is difficult to reflect the maximum value of this plan. Although players are eager to become high-level players or even professional players, this is based on a premise that 90% All players are based on rookie chickens, without the rookie chickens to set off, the masters will not be able to stand out."
"If you just introduce a single-player game, it's not much different from lowering the difficulty of the game overall, right?"
Chen Mo shook his head: "Of course the difference is big, because this system will only give you talent, not strength directly. That is to say, when players just accept the implanted talent, the difficulty they feel is the same as before, but through him With continuous hard work and practice, he can continue to become stronger until he reaches the peak, this process itself is a relatively long process, and players can feel this change well.”
"By lowering the difficulty of the game in an all-round way, players will only think that monsters are too weak, but improving players' talents and raising the ceiling they can achieve with their efforts will allow them to experience the happiness that only experts can experience."
A designer was silent for a moment, then said: "Mr. Chen, I still think this plan is a bit laborious and thankless? Most players have actually accepted the fact that they are rookies, and let them experience the feeling of being a master. It won't be counterproductive in some way..."
Chen Mo smiled and did not answer immediately.
He looked at everyone present: "What is the biggest injustice in life? Is it the family you were born into? Is it your looks? Is it a policy of discrimination? Is it luck?"
"Neither, the biggest injustice is the mind. Some people can get on the rich list from scratch, while some people even exhaust their minds and can't even get into a major university."
"What is the biggest unfairness in the game? How much is the money? Is it the time you spend in the game? Of course, this is also unfair, and the resulting game is the liver game. It's just that the liver game has gradually been used by players. They have abandoned them, and these two kinds of injustice are no longer mainstream."
"Right now, the biggest injustice in the game is talent. Everyone can work hard, but after some people work hard, they become top players, and some people work hard, they are still bronze five."
"'Become a master', these four words seem simple, but they are actually very attractive to those rookie players."
A designer pondered: "Mr. Chen means that through this system, every player can experience the process from suffering to mowing in "Dark Soul"? Let everyone in "Escape" Can you experience the process from fright to parkour? If this is the case, it seems to be a very attractive plan for ordinary players..."
Chen Mo nodded: "You can understand that. But what I want to emphasize is that we give players talent, not ready-made abilities. Whether players can change from rookie to master depends on whether they are willing to work hard or not. All we have to do is to ensure that every ounce of effort from the players is rewarded.”
"Essentially, it is a complement to the player's gaming experience."
"Every effort is rewarded..." The designer who asked the question repeated this sentence in a low voice, "It sounds like a very tempting statement. But, is this thing equivalent to an official plug-in?"
Chen Mo shook his head: "Of course not. There is a fundamental difference between the two."
"Plug-in is to break the rules of the game and let players get something for nothing. It will neither make players work hard nor make players become real masters. It is just equivalent to,
Give an ordinary person a gun, so that they can torture and kill martial arts masters, but in fact the person holding the gun can't experience the feeling of martial arts masters. This is a disruption to the gaming experience. "
"What we have to do is to give every player the possibility to become a martial arts master. Players need to work hard, and after hard work, he will become a real martial arts master, not a person with a gun. Players can still get the best gaming experience."
The designer who asked the question nodded: "Understood."
Chen Mo looked at the projection screen, and the content on it changed automatically: "The reason why I told everyone about the extraordinary player plan is mainly to prepare for the future."
"The Extraordinary Player Plan will land in the single-player game, as well as some specific copies of Oasis. What we want to do is not let the Extraordinary Player Program affect the competition between players and players, but in some single-player experience content so that every player can experience the joy of becoming stronger.”
...
After the meeting, Chen Mo returned to the monitoring room.
"How's it going?" Chen Mo asked.
Qian Kun pointed at the screen very speechlessly: "It has been played into a simple puzzle game."
Chen Mo looked at the picture on the screen, Jiang Huan was already searching for various puzzle-solving props, and moved forward with the plot.
The VR version of "Resident Evil 7" is actually more like a huge haunted house, and there is no longer a fixed process, but it does not mean that you can play it any way.
There are various threatening enemies and various resources hidden in this huge haunted house. Although players can jump directly from one scene to another with their ingenuity, in the final analysis, the elements of clues and exits remain unchanged.
For example, the key to a door is hidden in a specific location. If the player cannot find it, the door cannot be opened.
However, the puzzle-solving element of this game is secondary, mostly horror.
But for someone like Jiang Huan who can stay sane even in extreme situations, this game is already equivalent to a pure puzzle game.
Horror games are mainly difficult for players because of their sense of fear. When players are extremely fearful, their actions will be deformed, their observation skills will decline, and their judgment will be wrong. In this case, the difficulty of horror games will soar.
But if the player can predict what will happen next, or remain calm, the difficulty of the game will drop several notches.
Qian Kun said with some concern: "Store manager, if the extraordinary players are like him, can our horror game still be sold?"
Chen Mo smiled: "Who told you that extraordinary players will be the same as him? The standard of extraordinary players is set by us. We just want to make up for the shortcomings of the players, and we didn't say that they will all become superhumans." 8) More What a wonderful novel, welcome to visit our school