Chapter 1120 Can the Movie Game Still Struggle?
While "World of Warcraft" is popular all over the world, it also has a very extensive impact on the entire game industry.
In fact, long before the launch of "World of Warcraft", many VR games from game developers have landed in the Matrix game cabin one after another, and the sales are very good.
However, after the launch of "World of Warcraft", the sales of games released during the same period did not perform well.
Because "World of Warcraft" is a time-based game, there is a fixed investment every month. In addition to the monthly card, many players have to buy gold to pay for various expenses in the game, buy purple equipment, buy horses, buy materials... everywhere All need money.
More importantly, "World of Warcraft" is a serious squeeze on players' time.
Although it is officially recommended that you play in sleep mode at night, there will definitely be some hardcore players who will use their time during the day to play World of Warcraft.
After all, the content of this game is too rich, even if it is online 24 hours a day, you will always have something to do.
Therefore, after being occupied by time and money, many players can't separate their energy to play other games, and it is not surprising that the games released in the same period are cold.
And this is not the same as those games developed by Chen Mo before.
The previous games such as "The Last of Us", "The Legend of Zelda", and GTA, although they are also very good, are stand-alone games after all, and everyone's popularity is basically maintained for two or three months. After getting through the plot, I turned to other games.
Other game companies can achieve good sales as long as they stagger the release time of Chen Mo's new games and release the games during the free period of players.
However, the popularity of "World of Warcraft" can last not only for two or three months, but also two or three years...
This makes other game developers very entangled. The MMORPG that no one was optimistic about before is not only popular, but also a mess.
The most important thing is that this has subverted the concept of many designers.
Although Chen Mo's previous 3A masterpieces have revolutionized the concepts of "movie games" and "open world", they are still within a certain framework, but the impact of "World of Warcraft" on the VR industry this time is even greater. It's like the feeling of "League of Legends" and "Jedi Survival" before.
This has even caused a lot of discussion among designers. What is the mainstream of the future development of next-generation VR?
"From Matrix Shopping Center to "World of Warcraft", Chen Mo's thinking is obviously focused on the virtual world."
"I have to admit that the needs of players for social interaction will always occupy a very important position. Before the 3A masterpieces dominated, it may just be because our technical level was not up to the level, so in a special historical stage, it presents a special kind of However, with the emergence of sleep mode, the game time of players has been greatly extended, and the concept of next-generation VR + virtual world will become more and more mainstream.”
"And the current stand-alone game has a very fatal shortcoming, that is, the game content is limited, and it is difficult to generate continuous income for a period of time. Most players will not consider experiencing the second time after experiencing the plot once." The popularity of World of Warcraft is very likely to represent the return of MMORPGs."
"This return is far from a simple throwback, it's more of a renaissance, where old content comes to life with new platforms."
However, there are also many designers who disagree.
"World of Warcraft is as popular as "League of Legends" and "PUBG." When "League of Legends" came out, how many designers mistakenly thought that MOBA games were the future?"
"However, until now, there is only one MOBA game that has really succeeded in the world, and that is the MOBA games that follow the trend of "League of Legends" without even splashing the water. Games like "Jedi Survival" are in a slightly better situation. But it's not much better."
"It turns out that the emergence of similar explosive games is the result of a combination of factors.
If nothing else, who has the confidence to make the next "World of Warcraft"? Are you not confident? But I believe that everyone can make the next "Uncharted" or "Dark Soul" through hard work. Of course, even if the quality is not up to the standard, it is possible to make similar works. "
"Therefore, it is meaningless to dwell too much on the current brilliance of "World of Warcraft". Even if the future belongs to MMORPG, most of our designers will not be able to become trend-setters."
The debate is fierce.
In fact, this debate is not all focused on the development direction of the game, but more of a disappointment and loss of the traditional stand-alone game mode.
Although many people think that this kind of debate is meaningless, for the game industry, "how will games develop in the future" is always a topic that people talk about.
When the designers saw that the popularity of the 3A games released during the same period was completely crushed by "World of Warcraft", it was difficult not to feel this feeling of loss. Some designers even felt that their efforts and accumulation over the years seemed to be in vain This is unacceptable to many people.
Many designers are struggling. Can the once-popular "movie game" really be unable to continue its glory on the platform of the next-generation VR?
After all, the matrix game cabin has been around for so long, and even Chen Mo himself has no plans to make a movie-like game.
...
...
The data of "World of Warcraft" has been rising steadily, and the number of active and cumulative registrations has been constantly breaking records.
However, the research and development of "World of Warcraft" has come to an end. Although there is still some follow-up work to be done, the workload is very small.
Chen Mo was thinking about developing a new game during the gap period of "World of Warcraft".
In fact, Chen Mo has been thinking about the things that many designers are considering now.
Chen Mo has always been very partial to the genre of cinematic games. Just like The Last of Us, cinematic games have a core advantage that other game types do not have, which is an unparalleled sense of immersion and substitution.
But on the platform of next-generation VR, cinematic games have encountered a problem.
It is its core advantage that has become a disadvantage.
The next-generation VR allows players to wear their souls on the characters, whether it is actions, behaviors or feelings, they can get the feeling of "traversing".
Cinematic games often impose strict restrictions on the player's behavior. The player's fighting actions and behaviors are planned, allowing the player to obtain an unparalleled visual experience at the cost of reducing the degree of freedom, and most importantly, follow in the third person. The perspective allows players to always see the character's handsome back and actions.
However, the soul-piercing experience of the next-generation VR has many contradictions with the classic gameplay of movie games.
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