Almighty Game Designer

Chapter 1117 Swept the World

Some players may be very curious, was the team in the 60s really that difficult?

Is not this nonsensical……

Of course, in all fairness, the difficulty of the team in the 1960s in the original World of Warcraft was caused by a variety of factors.

First of all, there were very few plugins at that time. Many players did quests without plugins, and the official quests did not have any location or area prompts. They all rely on the limited task text to search with the naked eye. , the players simply gave up on their own.

There are 40 people in a group, and few have plug-ins. Even in the earliest days of land reclamation, there was no voice software in the team, and it all depended on the command and typing. Later, almost every player who participated in land reclamation had a team plug-in, and there was a voice prompt "fire wall fire wall fire wall" with brainwashing effect, which improved the efficiency by not a little bit.

The second is the large number of people, 40 people are very difficult to command. In the 1980s, when the Lich King opened up the wasteland, 25 people could make the commander head big, and they would have to use their milk to hide in the black water, not to mention the mysterious bosses like Cthun in the 1960s.

Moreover, the players' tactical literacy and understanding of occupations are not high. Because there are no plug-ins, many players do not know how to play the output cycle, and they do not know how to add talents and equipment to maximize their output. Many team leaders do not open damage. Statistics do not know who is paddling, and the efficiency of land reclamation is difficult to guarantee.

Of course, another important reason is that the network is not very good. It is normal for the notebook to drop. Especially when the 60-level Naxxramas pioneered the wasteland, many groups waited for the network to stabilize after 2 am before starting to play. .

In order to allow new players to experience the classic experience of the team book in the 1960s, Blizzard specially arranged a 100-level 40-person Molten Core on the tenth anniversary of "World of Warcraft" to evoke everyone's old memories...

Many players clicked into the random team book in order to get the Molten Fire Dog mount, but when they went in and took a look, it was very original.

At the beginning, the door god mobs were destroyed overnight, and now they are destroyed for a night...

Many players find that they use DPS to queue up in seconds. It feels very incredible, because other teams are all tanks and healers in seconds. DPS occupations have to wait 5 to 10 minutes before they can be queued. After all, the first two characters are more scarce.

As soon as I entered, I understood what was going on. The door god of Molten Heart was gone, but half of the group was just resurrected...

That is to say, this random team used the price of destroying the team to settle the door god. Many players were so unbearable that they quit the team and there were too many people running, so it appeared that the DPS can be advanced in seconds. scene.

Then when you hit the boss, tragedy strikes.

Old players know that the five dogs of Molten Core have a special mechanism, that is, the boss patrols back and forth with a large number of followers, but these Molten dogs must die together within a limited time, otherwise they will keep going Resurrection, but many newcomers have never experienced Molten Core at all, and of course they don't know this mechanism at all.

So you can see that the whole team is constantly coming in and out, a group of people can't stand this grievance and quit the group, a group of newcomers come in and continue to fight with the molten dog with less blood, and then watch the molten dog over and over again Resurrection, players are coming in and out one by one...

In this way, the five dogs with a Molten Heart fought for five or six hours, and they were unable to fight even after changing people who didn't know how many calls.

At that time, although the members of the random group were also good, they were more able to play than the players who had just entered the team book in the 1960s, and they were destroyed like that. Then in the 1960s, when everyone first opened up the wasteland, the tragic situation of the Molten Core can be I want to see you.

But the players at that time were a little bit better, that is, they were very persistent.

Whether it is a 5-player dungeon or a team version, from the lowest-level Wailing Cave to the advanced Molten Core and Blackwing Nest, everyone is proud of persevering in the battle and ashamed of slipping away.

A lot of small dungeons that seem to be very simple have been destroyed, and everyone will not complain about each other. They are all trying to do their own things well, encouraging each other, and persisting for several hours until they get through.

The 40-person Molten Core and Black Wing's Nest sometimes have to destroy the wasteland mobs for one night, and the main tank repaired many times and repaired their equipment, and they were poor, but at that time, everyone didn't complain at all. Many backup players go online with the main team players on time. They are on standby at the door of the dungeon. They are on standby for several hours a day, waiting for a week or two, or if there is something wrong with a certain member, they can get the opportunity to enter the dungeon.

Later, there were more and more ways to play fast food, and the patience of players became worse and worse. Many 5-player dungeons could run two or three people at a time, and the mentality of the players became more and more impetuous. Therefore, many old players will especially miss the days when everyone stayed together and worked together to clear the dungeon.

...

The alliances and tribes in the major regional servers have begun to enter the exciting stage of land reclamation, because at this point in time, the first batch of players have basically rushed to the full level, and the 5-player dungeon is almost the same. Come to do tasks, play small dungeons, make money, and use a large chunk of time to play team books and organize guild activities.

However, a large number of new trumpeters are also constantly adding fresh blood to "World of Warcraft".

Many people thought that the foreshadowing of "World of Warcraft" would be a peak for the sales of Matrix game cabins, but they soon discovered that they were mistaken, this is not a peak at all, just a beginning.

The game "World of Warcraft" is even more powerful than any previous means for promoting the sales of matrix game cabins.

In the final analysis, it is the difference between online games and stand-alone games.

Humans are, after all, social animals.

When "World of Warcraft" swept the world and became a trend, it was really difficult for people to resist this temptation.

On the Internet, both major forums and websites are full of discussions and evaluations of "World of Warcraft", and everyone has praised this epoch-making game work, and even many people have used "Immortal". God's work" to describe.

Yes, almost all elements in "World of Warcraft" are commendable.

Sophisticated CG.

A grand worldview framework.

Diverse and distinctive occupations.

Complex and story-driven questline planning.

Changeable copy gameplay design.

Faction rivalry gameplay.

Rich battlefield and PVP gameplay.

If it can be summed up in one sentence, "World of Warcraft" has created a whole new world, immersing all players in it, and can't stop.

What's more, this game is an absolutely fair time charging game, and the sleep mode allows most players to get enough game time, so for all players, it is equivalent to a second life, and everyone is standing on the same side. on the starting line.

In the face of such a masterpiece, those players who hesitated, finally could no longer resist the temptation of the matrix game cabin.

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