Almighty Game Designer

Chapter 1072: Consideration of the Charging Model

Why use this charging method? Obviously, Chen Mo had thought it through.

For players, the fairest charging model is the buyout fee and the time fee. For a game like World of Warcraft, which requires a lot of time, needs to be continuously updated, and requires a large number of players to work together to experience the fun, the buyout fee is actually a big loss.

Moreover, this has also increased the threshold of the game relatively. Games such as Chen Mo's previous life "The Legend of Zelda: Breath of the Wild" sold nearly 4 million worldwide in the first month. Although Chen Mo's reputation in the parallel world has increased It is successful, but after all, the price of the VR version is high, and the sales volume is not too high.

The number of stand-alone gamers who like the buyout system is still relatively small. If World of Warcraft only has five or six million players in the first server, Chen Mo will definitely be dissatisfied.

Just kidding, there will be 20 million users in the Matrix game cabin by then, so why don't they all play World of Warcraft for me?

Some people may want to say, why don't you play free routines if you want more players? Isn't it enough to charge for the same skin as "League of Legends"?

But the problem is, the mode of "World of Warcraft" is still different from that of "League of Legends".

In "World of Warcraft", there are not so many heroes, most players mainly play one or two characters, one large and one small are enough. Even if some people like to dominate the whole profession, it is definitely impossible to graduate from every account.

Want to say a full set of fashion? A special illusion? The mall pays for mounts and pets?

Both can be done, but incompatible.

Mounts and pets, Chen Mo's previous life's "World of Warcraft" also did, but this obviously cannot be used as the main profit point, and cannot support the huge cost of the game.

As for the full set of costumes... Many players in "League of Legends" buy dozens or hundreds of skins, can they buy dozens or hundreds of outfits in "World of Warcraft"?

Of course, it is not ruled out that there are such local tyrants, but on the premise that most players mainly play one or two accounts, their favorite clothes may only be one or two, and it is unlikely that they can buy unlimitedly.

For example, some domestic games have made the fashion system popular, but that routine is not the same as "World of Warcraft", and it is difficult to copy.

Besides, in a game like "World of Warcraft", equipment is used as a prop to wear on the player. The stronger the better, the better-looking, like the t2t6 set of the Paladin, the warlock t6 set, the priest t3 set in "World of Warcraft", Warrior t3 suits, etc. As the top suits of this version, these clothes are the most handsome in themselves.

Because in "World of Warcraft", the multi-person team originally symbolized the highest challenge of pve gameplay and even the entire game, and players who completed these challenges were considered to have achieved the highest glory.

Weapons and equipment are given to them as a reward for this highest honor. Not only must they be good enough in attributes, but they must also be special enough in appearance, which is part of the reward mechanism.

Let’s assume: If you have worked hard for a month or two, the team has obtained the graduation suit of this profession, and you just put it on and prepare to go to the main city for a show, but as soon as you go in, you will see several new models wearing the purchased fashions The most irritating thing is that other people's fashions look better than your clothes...

How distressing this is.

It's not that these people can't afford fashion, but fashion is actually a bit of a conflict with the top-level suit positioning, at least there is no such tradition in "World of Warcraft".

So, it's better to be simple. Since it's decided to charge for time, don't fix so many moths, cut off those corners and corners of profit points, and let the game's reputation skyrocket. Why not do it.

Of course, the most important thing is that Chen Mo is very clear that even if he only sells game time, this game will definitely not lose money.

Because the new technology point can guarantee that each player has 10 hours of game time after falling asleep, players now think that buying a point card and playing for at least a month or two, but the actual situation is very likely,

It didn't take long for everyone to transfer their monthly cards...

Just an average of 8 hours a day, 20 days a month, this is already 160 hours, 640 a month, which is already more expensive than a monthly card.

What if you buy a monthly pass? 500 a month, as long as four months, the money for a 3A masterpiece will come out.

No matter how you think about it, "World of Warcraft" can't only live for four months, right?

Set a small goal first. If the lifespan of "World of Warcraft" reaches two years, players will already pay far more than the average 3A masterpiece.

What's more, the official will also collect transaction tax, which is similar to the routine of "PUBG Mobile". Although it seems that each transaction is not much, if there are 20 million players, this base is very large.

Some people may think, why not prohibit the transaction of gold coins and soft sister coins?

The problem is, this thing can't be stopped.

The trading system between auction houses and players is one of the foundations of World of Warcraft, and it is also a very important gameplay in the game. Player a directly buys player b's garbage online at a high price, and then b directly pays money in reality. How can this be banned? Could it be that Chen Mo could jump out and grab money from the player.

Since private transactions cannot be banned, it is better to directly support this kind of transaction officially. On the one hand, it avoids the emergence of those pits that cheat money and money, on the other hand, it provides convenience to players who really need money for money or money for gold, and the official Can increase income, kill three birds with one stone, isn't it beautiful.

Some people worry that there will be a gold studio.

There are also corresponding methods for this Chen Mo. Besides, it is actually difficult to completely distinguish "hard-working peasant players" and "playing gold studios" in this game. As long as these people play the game within the rules of the game, you can make money by playing gold. , contributing tax to the game and enriching the in-game market environment can be considered a contribution.

As for opening multiple accounts, script mining, etc...

Thinking about it too much, for Chen Mo, the plug-ins of "Jedi Survival" can be destroyed, not to mention this kind of trick?

Players who think about using scripts to hang up should first think about whether they can plug scripts into the matrix game cabin to achieve unmanned operation.

After all, for the game "World of Warcraft", the key issue that needs to be solved is time.

Players don't have time to play, no matter how much you think about opening a paid entry, adding paid fashion or even selling combat power, it will only damage the reputation of the game, and the effect is not necessarily good.

As long as you can solve the time problem, you can honestly only rely on point cards to charge, and this game can also make a lot of money.

Now, the time problem has been solved by the black technology of the system, so for Chen Mo, the time to launch "World of Warcraft" is not fully mature yet. Reading Joy, Reading Joy is wonderful! (= Reading Joy)

Chapter 1085/1201
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Almighty Game DesignerCh.1085/1201 [90.34%]