Chapter 1070 MMO that Has Been Buried?
What is the concept of 20 million matrix game cabins?
At least for now, this is a relatively distant goal.
Although on the surface, Chen Mo's statement is quite pitiful. Have you ever seen a designer who has to negotiate with players for fried rice?
However, I can't stand this cold rice so delicious!
In fact, players are not disgusted with this, because strictly speaking, "World of Warcraft" is not fried rice, it will be a brand new project.
After all, the ip of the Azeroth universe has always been there, but fans have different opinions on how to do it. The key is to see how Chen Mo decides.
Being an MMORPG means that "World of Warcraft" is actually completely different from most of the games made by Chen Mo before, and there is no comparability. Naturally, there is no such thing as fried rice.
What's more, many people know that the matrix game cabin is now being sold at a loss.
And after this Weibo was posted, both Leiting Interactive Entertainment and Lehui announced that the price of the new matrix game cabin has been reduced again. This time the price has dropped to about 150,000, which is already the same price as the traditional VR game cabin. .
Moreover, when "World of Warcraft" is officially launched, all players who already have a matrix game cabin will receive a portion of the game time and special pets, mounts, etc. at the beginning of the launch.
These are also disclosed later, that is to say, these 20 million players will get a special identity tag, and the official will confirm the title of "old player" for them.
In addition, the price reduction of the matrix game cabin has also provided some “emotional” subsidies for players who previously purchased the matrix game cabin at a high price, such as the return of additional recharge tokens, free game discounts, and hardware configuration upgrades.
After all, when the matrix game cabin first came out, the price was 300,000 yuan, and it fell to 150,000 yuan in nearly a year, which is quite a big drop.
For Chen Mo, after the early stage of testing the water and promotion, it has now reached the stage where mass production and rapid market occupation are necessary, and even selling it at his own expense is the only way for the development of the matrix game cabin.
But for those players who paid a lot of money to buy it at the beginning, it may be a little uncomfortable.
Of course, it is impossible to make up the price difference completely for them. As the saying goes, "buy early and enjoy early", technology products depreciate quickly. However, considering that these people are loyal players of Lei Ting Interactive Entertainment and die-hard fans of Chen Mo, their emotions still need to be taken care of.
Give some special discounts, give a commemorative sports car in "Oasis", and then return some tokens appropriately, try to take care of their emotions, and that's all it takes.
Of course, the further price reduction of the Matrix game cabin is definitely something worth cheering for players. In fact, every price reduction will attract a large number of players who were hesitant to decide to buy.
Moreover, the warm-up of "World of Warcraft" this time has provided players with a very good reason. Combining various factors, Chen Mo's goal of 20 million is really hopeful.
After such a long period of preparation, the Matrix game cabin has been recognized by the market, and there are enough games on it, and the price has dropped.
The appeal of next-gen VR is also hard to resist.
Therefore, within a short period of time after the announcement of this series of news, the matrix game cabin was immediately snapped up as soon as the price dropped.
All major shopping sites were sold out, and everyone was shouting: This time, Chen Mo must go bankrupt!
The players did not feel that there was anything wrong with the goal of 20 million, but they all worked together, hoping to help Chen Mo achieve this goal.
...
Some people also suspect that the sales volume of the matrix game cabin has reached 20 million. What does it have to do with "World of Warcraft"?
Is it possible that your game needs 20 million players to be able to bring it up?
Obviously nonsense, no matter how awesome the online game is,
It's impossible to support 20 million people on the same server, isn't that funny?
Of course they won't know that this is not Chen Mo's request at all, but a system's request...
Another group of people questioned the game type of "World of Warcraft".
MMORPG, can it work?
This type of game in the parallel world has been going from bad to worse. From the prosperous days before, it is almost becoming a marginalized game now.
Whether at home or abroad, many classic MMORPGs that have created splendor have become worse by the day. The number of active players and income are falling every day. Some games will honestly announce the data of active players when they first start, and then simply will not be announced.
But if you don’t announce it, you won’t be able to fool others. After all, the game itself is becoming more and more frequently merged, familiar friends are AFKing, and opening the social list is gray, all of which show that this game type has gone downhill and has become a sunset industry.
As for those new MMORPGs that claim to be big productions and use new technologies, it is even worse. They all worked hard to build momentum before going online, and the popularity is not low, but after this period has passed, it has become uninteresting.
By the way, why is it so miserable?
It's not because Chen Mo stabbed such a strong man with a knife from the left and the right, causing him to be paralyzed.
Back then in China, "Edict of the Moon God", "Yi Zhan of the Three Kingdoms" and "Legend of the Sword" were so popular, but look at what games Chen Mo threw out one after another?
"League of Legends".
Overwatch.
"Survival of the Dead".
What is this called? Murder is heartbreaking.
Not to mention the VR side, even the PC and mobile terminals are not left, they are all taken up.
What do those traditional MMORPGs do to fight this kind of player? Old-fashioned games can’t hold on to the feelings of fans, let alone new games.
In fact, I can't blame Chen Mo for this, he can only say that he knows the general trend, so he gave the MMORPG a slight push.
After all, the decline of this type of game is not because Chen Mo is too good, but because it is destined to decline, because players are running out of time.
Other game companies have also understood this, so there are fewer and fewer companies making MMORPGs, and they are all making games with fragmented time.
As a result, now, Chen Mo himself wants to dig out the type of game that he once sent into the grave and then covered with soil, and make it himself?
It is definitely impossible to say that there is no brain trust, because it violates the basic laws of game development.
No matter how high-quality your "World of Warcraft" is, you can't conjure game time for players out of thin air, right?
As long as the critical issue of time is not resolved, it will be difficult for players to support you.
If this game is a buyout price, how much is appropriate?
If this game is time-based, everyone's time is so precious, and players can't spend a lot of time in the game, how much can you earn?
Mandatory monthly card? Or simply add kryptonite?
That is definitely not something that Serent did. At this stage, the matrix game cabin has been sold at a loss. Can it hurt his reputation for these three melons?
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