Chapter 1062 The Curse of Blood and the Myth of Cthulhu
Many people understand halfway through the game that the story of "Curse of Blood" is a Cthulhu mythology theme.
As a game of the same type as "Dark Souls", the innovations made by "Bloodborne Curse" in the combat system and level design are not the biggest highlights of the game. If there are bright spots, it is probably more encouraging players to attack, so as to make the game more attractive. Become more "reckless", creating a more aggressive fighting style than Dark Souls.
The biggest highlight of "Curse of Blood" is its unique world view structure, which is inspired by the Cthulhu mythology system.
In fact, "Curse of Blood" is indeed regarded as one of the best Cthulhu mythology games.
So, what is the Cthulhu myth?
In short, the Cthulhu Mythos represents an "indescribable fear of the unknown."
However, this fear is not static, but a very complete and progressive experience with a cause, a process, and an effect.
That is to say, due to human nature, we constantly explore the unknown and constantly realize the true face of the world beyond our own understanding, which leads to a feeling of loneliness, despair, powerlessness and hesitation.
The Cthulhu Mythos is undoubtedly very successful, and it has been widely used in film and television, games and games.
In fact, the myth of Cthulhu should not be rigidly set, and not all stories with similar themes need to use the names of ancient gods such as "Cthulhu" and arrange good scenes for them.
Like the entire world view of "Curse of Blood" and the ancient gods in it, although many of them allude to the Cthulhu mythology, they are very original, and it does not affect the fact that it is one of the best Cthulhu themed works.
The myth of Cthulhu believes that human ability is limited, people cannot see the truth of the world, and their understanding of the world and the universe is at a very superficial stage.
Human beings are like an unnamed island living in a dark ocean. The ocean is like the universe. Humans should not sail too far and explore too deep, otherwise it will lead to a disaster.
The story of "Curse of Blood" is such a standard Cthulhu myth.
In Yanan, there are human beings and powerful ancient gods. Human beings cannot see the ancient gods, nor can they understand what kind of existence the ancient gods are, let alone the level of thinking and vision of the ancient gods.
When players don't have enough spiritual vision, they can't see an ancient god like Amidala at all. They can only see a vortex appearing out of thin air in the air, and they will die if they are caught.
However, the Yanan people discovered the ancient tomb, and their curiosity began to drive them to continue to explore, to go deeper into the realm of the ancient gods, to seek spiritual vision and obtain the truth of the world.
Because humans and ancient gods are not creatures of the same dimension at all, and the way of thinking and living is completely different, it is impossible for humans to resist the ancient gods, and forcibly accepting knowledge beyond the scope of human cognition will drive themselves into madness.
Master William, Lawrence and Miklash are all exploring the way of the ancient gods in their own way, but this has brought a devastating disaster to Yanan, whether it is the brain fluid experiment, the animalization disease or the ritual of the red moon, all of them are A disaster caused by forcibly acquiring abilities or knowledge beyond human limits.
And the ending of "Bloodborne" is meaningful.
The first ending means that the player gave up the search for the truth, chose "stupid people have stupid blessings", and continued to live in the world as a human, no longer trying to seek the knowledge of ancient gods.
The third ending means that the player is still moving forward firmly. Even after encountering so many tragic things, he still has to understand the truth behind this world, defeat those powerful ancient gods, and then let himself evolve into a superior, even Don't hesitate to abandon the human form.
And this can be seen as the unique thinking of "Curse of Blood" for the myth of Cthulhu.
Some people may think, what is the significance of the Cthulhu mythology? Isn't it just deliberately making up some disgusting creatures as "gods"? Isn't it just deliberately degrading the ability of human beings, and even seeing the ancient gods will make them go crazy? What's the point of this kind of "fear of the unknown" that is made up and forcibly created?
The significance of the Cthulhu myth is that,
Subversion and reflection.
It subverts the image of God. The so-called God does not look like a human being, and God does not necessarily love its creation. God may be an existence that is completely beyond the scope of human understanding, such as countless eyeballs and disgusting tentacles.
It is meaningless to speculate on the image of God with human aesthetics, because since it is a "God", then it should be a higher-dimensional being that completely surpasses human beings in thought and existence, and it doesn't matter what life form it has. Not surprisingly.
It subverts the horror genre. It is not pure blood, nor is it simply scaring people with monsters, but it creates an unknown feeling. The more you explore, the deeper the fear of the unknown will be found, and even after endless exploration, there will be a kind of despair. This unique horror is unprecedented.
It subverts the concept of good and evil and mainstream thinking. In the descriptions of many other themes, good is good and evil is evil, angels are handsome men and women with wings, and demons are villains with horns.
But in the Cthulhu mythology, the ancient gods are not too hostile to humans. They treat humans like humans view ants.
The ancient gods slaughtered human beings wantonly, just like human beings trampled a lot of ants to death with one foot, human beings will not feel guilty for stepping on ants, and ancient gods will not be sad for killing humans.
That is to say, in front of the ancient gods, the existing three views of human beings are completely subverted. As a special existence that surpasses human beings, the ancient gods have nothing in common with human beings in their logical thinking and emotional ethics.
All kinds of subversions have made the Cthulhu mythology a type of extremely distinctive style, which is very different from those mainstream world views.
And the myth of Cthulhu is also a reflection. Human beings are more aware of their own insignificance in the process of constantly exploring the universe. The more knowledge they know, the more they can feel the limit of human beings.
For example, this sentence: "The real mystery is not why the world exists, but the fact that the world exists."
Of course, the charm of Cthulhu is indescribable, its fear can only be experienced, just like being in the dark, the more fantasy, the more terrifying.
When the myth of Cthulhu and the suffering gameplay of "Dark Soul" were combined, a brand new product was born, and that was "Bloodborne Curse".
This makes "Bloodborne Curse" a completely different feature from "Dark Souls" in the construction of the world view.
The first fire will go out and the hunter is trapped in an eternal nightmare.
King Xin, who passed the fire, became an unknowable and powerful ancient god.
The endless firefighting journey turned into killing the ancient gods and taking their place.
It looks a bit similar, but it turns into two completely different stories.
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