Chapter 1071 Time Charges
So this matter fell into an endless loop, and most designers couldn't figure out what it meant for Chen Mo to be an MMORPG.
It stands to reason that the plot of the world of Azeroth is completely no problem if it is used as a 3A masterpiece, and the charging mode does not need to be tangled, just do the buyout system directly like other 3A.
But MMORPG, with so many games, no game company has figured out any good way to make money.
Buy-out fee?
Online games require players to continue to play the game. This is the same as "League of Legends" and "PUBG Mobile". Players are also part of the game experience. As long as the loss of players is devastating to the game experience.
The strict buyout system means that the threshold is raised, the number of players is reduced, and selling games has become a one-shot deal, and the game developers’ subsequent version updates are seriously insufficient. If you sell DLC, that doesn't seem to be particularly appropriate.
Fashion charges?
That's fine, but it's not like League of Legends has as many skins to sell, and technically it doesn't sound like a particularly good match for World of Warcraft. Like those tauren, undead and dwarf players, what kind of costumes are you going to sell them?
What about time charges?
Seems like the best solution, maximizing fairness. But still the question, current players, where did you steal so much time for them?
Obviously, if this problem is solved so well, so many MMORPGs will not get colder and cooler.
However, the players obviously don’t care so much. Anyway, Chen Mo said that “World of Warcraft” will be released with 20 million matrix game cabins, and the price of the game cabin has also been reduced. What else can be said?
Anyway, players who can afford it just take this opportunity to start, and players who can't afford it will shout 666, or fool their local tyrant friends to buy one.
...
"World of Warcraft" has been standing on various hot topics, and the popularity is far ahead.
Many companies that brush the list feel that at the beginning, they are about to surpass it, and they will work harder!
As a result, after brushing for a long time, there is no response. After a closer look, the popularity of "World of Warcraft" is a whole digit more than the second place... Because the first place in "World of Warcraft" is a 1, and the second place starts at the beginning. It's also a 1, so it doesn't look so conspicuous, plus the layout of Weibo's hot search is very compact, I just can't see it...
These people just vomited blood, do you want to be so mysterious?
It's not that their business is too scumbag or their eyesight is bad, the main reason is that the popularity is a full digit higher than the second place. It's not too common...
The enthusiasm of the players is beyond imagination, and the promotional CG of "Wrath of the Lich King" alone is enough to keep them entertained for several days.
Players have too many questions about "World of Warcraft", and they are all trying to inquire.
Is this game definitely an MMORPG?
How do you charge for this game?
What's the way to play?
Soon, the exact news came, and it was confirmed that it was an MMORPG, not only that, but also a time-based charging mode!
The official reply is this: "World of Warcraft will adopt a time charging model, which is divided into two payment methods: point card and monthly card. The point card is priced at 200 yuan for 3000 minutes, or 100 yuan for 1500 minutes; the monthly card is priced at 500 wallets per month; players will draw a certain amount of tax when trading gold coins and game coins in the game; other charging models will not be considered for the time being.”
As soon as the news came out, the players were first delighted and then surprised.
The happy thing is that this seems to be a very fair and equitable charging model. The surprise is, how can this make money? !
Just looking at this price is not cheap, but the key is who to compare with!
200 yuan for 3000 minutes, which is only equivalent to 4 yuan for an hour!
This is really the same price as the PC Internet cafe a long time ago. For VR games, it is even more expensive than the price of cabbage.
According to the game time of 3A masterpieces, many 3A masterpieces have only 30 or 40 hours of game time per week. If you calculate this, you can buy games equivalent to 3A masterpieces for more than 100 or 200 yuan. time?
The 3A masterpieces of the matrix game cabin are all 1980...
The pricing of this monthly card is still quite bluffing, but the question is, who buys the monthly card now?
Except for those studios that specialize in brushing money in games...
Because the game time of most players is seriously insufficient, it is not easy to take an hour or two to play every day. 3000 minutes is 50 hours, which is enough for many people to play for a month...
It's only 200 yuan a month, is this a next-generation VR game?
Thinking about it again, the price of the monthly card looks bluffing, but it is actually a bloody profit for those players who have a lot of time.
Moreover, players can trade gold coins and game coins in the game, which means that the official recognizes the living space of the studio, and recognizes those who spend time in the game to brush gold, allowing you to buy and sell, as long as you give the official draw Achievement line.
However, allowing this kind of business itself is equivalent to a kind of profit from the government. With that little tax, how much revenue can the government have?
The official even made it very clear that other charging models are not considered, that is, the cost of combat power is not considered, and the cost of fashion is not considered.
Fairness is fair, but many players are very worried: this will not really lose money, right?
Although it is always said that Chen Mo is going to lose or lose, it is all a joke. Now watching the charging mode of "World of Warcraft", many players are really a little panic.
It's not that they are worried about Chen Mo's death. They don't care about Chen Mo. What they are worried about is that if "World of Warcraft" keeps losing money, then this game can't support it anymore...
Or even if you don't stop, you can't stand the pressure of loss and open other fees and lose your reputation. That's not worth the loss.
So there was a spectacle on the official forum, and players even strongly demanded that "World of Warcraft" open the mouth of the appearance fee...
"This game can be played without paying for skins? How can you let us skin dogs live? It must be played!"
"That's right, strongly support it, beg Serent to let me kryptonite!"
"You have to be clear, I didn't buy skins for Serent, I bought skins for Azeroth, you can't deprive me of the right to buy skins!"
In fact, these people are saying this. On the one hand, they may have the need to buy skins. On the other hand, they hope to open more money-burning outlets for local tyrants to make the game more profitable. Don't really lose money. It would be embarrassing.
Because "World of Warcraft" has entrusted too many players' feelings, players even actively paid for the matrix game cabin, just hope that this game will be good, not only good reputation, but also good profit, so it is unreasonable to worry about Chen Mo. stand up.
But in fact, if they knew of Chen Mo's plan, they would definitely silently put the money they had taken out into their wallets...
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