Chapter 1073 The Design of "World of Warcraft"
While the players were working hard to buy the Matrix game cabin, Chen Mo was not idle.
A lot of art resources for "World of Warcraft" have been prepared a long time ago, such as several major cities, team dungeons, and some scenes from the classic old world, which have basically been completed.
The rest, under Jarvis' work around the clock, can be done quickly.
Of course, there are a lot of other work to do next, such as career skill design, talent tree design, team copy design, quest line design, and so on.
However, these contents have already been accumulated.
For example, in terms of the quest line of "World of Warcraft", although it is complicated, it has the foreshadowing of the Azeroth universe and the participation of a vast number of its designers, and a large number of quest lines are quickly completed.
Some key quest lines must be controlled by Chen Mo and Zheng Hongxi, such as Fengjian quest, love and family, Ahn'Qiraj opening the door, etc.
As for the other ones, you need to kill a few monsters, run errands, collect some emblems, and go to the monster camp to do some damage. In fact, ordinary designers can do it, as long as they have a good understanding of the Azeroth universe. Deviation will occur.
Of course, there is a more important issue, that is, the version of the game.
As a long-lived online game, one of the secrets of "World of Warcraft" being able to maintain its vitality is the change of versions.
No matter how well designed the team book is, after a few months, everyone will get tired of playing, not to mention that the new technology point allows everyone to have 10 hours of game time, which is equivalent to making most people become liver emperors, players It may take less time for us to get tired of one version.
Therefore, it is necessary to change the version. Throwing the version of "Wrath of the Lich King" to the players as soon as it comes up, then it is meaningless for players to play the versions of Blackwing Nest and Molten Core.
Therefore, Chen Mo will make all the content of "Wrath of the Lich King" in the game, but not open it to players, but to ensure that each level of the team can be the protagonist for a period of time, according to the current server advancement The world dynamic opens the next team copy.
Molten Core in t1, Blackwing Lair in t2, Ahn'Qiraj in t2.5, Naxxramas in t3, Karazhan in t4, Storm Fortress in t5, Temple of Serpents, Temple of Darkness in t6, Hyjal Mountain, Sunwell, New Naxxramas in t7, Ulduar in t8, Crusader Trials in t9, Icecrown Citadel in t10.
The content of each team book is actually very rich. If the version comes out too quickly, players will jump to the new copy without knowing the old copy, which is equivalent to a waste of resources. And if the version update is too slow, players have nothing to do, which is actually not good.
In addition, upgrades and quest lines are a highlight of "World of Warcraft", and many players tend to brush levels and speed up, and miss this highlight to a certain extent.
Therefore, some numerical optimizations have also been made for these. When high-level players bring low-level players to dungeons, the experience gained by low-level players from monsters will drop sharply or even approach zero; When the monster is higher than its own level, the experience and rewards obtained will be calculated according to the proportion of damage caused to the monster.
The latter is mainly to put an end to the situation where the big and small do not form a team to help brush monsters.
In addition, when players clear all quest lines in a certain area and obtain corresponding achievements, they will give some special equipment as an additional gift. These equipments have a unique shape, and their attributes are higher than normal quest equipment, but lower than the first team dungeon equipment of the current level.
That is to say, players are encouraged to improve themselves in the game, team up with the same level, or do tasks by themselves, as long as they don't come up with a brush, they can get good rewards.
This set of task sets can be used as a transition to advanced dungeons, and at the same time, it also has a unique appearance and has a certain collection value.
In addition, it is the server mechanism of "World of Warcraft".
It is impossible for 20 million people to serve the same server, it can only be a good wish, so a bigger map can fit 20 million people,
Even if the main city is expanded ten times, it will not be able to hold it.
But it can be done very close to the global server.
"World of Warcraft" will use dynamic server settings. On the surface, it is divided into servers, but in fact, players have a high degree of freedom.
According to Chen Mo's plan, each server can support up to 10,000 players online at the same time. In fact, it is okay to be taller, but in that case, the main city may be crowded into a dog.
When a player logs in and selects a server for the first time, he and his friends will be recommended to enter the same server according to the player's Thunder Game Pass friend relationship.
It doesn't matter if you don't go in, the game supports server transfer service, and the first time is free. The game also supports cross-server team formation, but you cannot play the current highest-level team book together.
Because the ecology of each server is also a part of the game, each server is equivalent to an independent world with different ecology, and there will be cross-server battlefields in the future, so the boundaries between servers and servers are not completely eliminate.
Moreover, this kind of cross-server team formation and server transfer service is not limited to regions. The region here refers to the national server, European server, US server, etc. The system will have a built-in network accelerator, and players from national servers will go to the US server. If your friends form a team, the game cabin will automatically switch the network accelerator. There may be a certain delay, but it is still playable.
In addition, the VR version of "World of Warcraft" will use mirror shunt technology to ensure players' gaming experience during some special periods.
Specifically, it is to avoid the situation where there are more people than monsters in the novice village...
Every time a new server is opened or a new version is opened, players immediately flood into a certain map. As a result, many players find that there are more people than monsters. If you want to kill 8 monsters to complete the task, you have to grab them and wait for more than half a living. It takes only an hour to complete a task, which is a pain in the ass...
The mirror shunting technology will automatically create a mirror area for shunting when there are too many players in the current area, and always ensure that the number of players in a certain area is kept within a reasonable range. Crowded due to too many people, affecting the normal game of players.
All of these settings are designed to ensure that players have a consistent experience in the game, maximize the immersion and substitution of the game, and make them forget that this is a game.
Of course, most of the gameplay of the VR version of "World of Warcraft" still follows the PC version of "World of Warcraft", which is not necessarily the final form of mmorpg.
This is more like an exploration of whether a massively multiplayer online game can be successful on the next-generation VR platform.
But as long as this exploration is successful, the day when all players are brought into the virtual world should not be far away. Reading Joy, Reading Joy is wonderful! (= Reading Joy)