Almighty Game Designer

Chapter 1039 The Shocking "Traversing Game"

The discussion about "Iron Man" on the Internet instantly became popular. This work under the guise of "travelling game" has triggered a big discussion among players about "travelling experience".

Many players who bought "Iron Man" have all posted online to discuss their experience with the game, because they found that this game does have many obvious differences compared to the previous next-generation VR games!

"This suit is so cool! Can you take it to the beach mansion to play by yourself?"

"The game is so refreshing, but unfortunately the duration is a little short, only more than six hours, which is a pity. To be honest, the motivation to clear the second week is not too big. The main selling point of this game is still cool, and it's cool to study the battle clothes. It's cool to fight, and it's fun to pick up girls. Oh, that affectionate kiss with Pepper, I'm almost drunk..."

"I think the game's duration is okay. I don't mind playing a few more weeks in such a cool game. But what makes me a little dissatisfied is that the battle scenes are a little less."

"This is similar to "Detroit: Become Human". It's not about combat. Combat is just one aspect of this game. Other content is also very fun. Awards, speeches, scolding senators, racing cars, and even I feel like myself The parts of making battle armor and learning to fly are especially fun.”

"The part about making the elements by yourself is also very exciting! I'm still struggling with how to solve the problem of palladium poisoning. The content of the puzzle in that part is not complicated, but it is very dramatic!"

"And I also experienced the F1 car and the suitcase version of the suit. It's a genius design!"

"The last nearly half-hour super-long battle was amazing! First the air chase, then the robot battle, and finally the oversized boss together!

"Yes, yes, I think so too! And the 'experience mode' activated after clearing the first game is even more exciting."

"Yeah, after playing the experience mode, I realized that I was still too conservative. In the face of the beautiful female reporter Christina, I just asked her to go back after just a few chats with her, but Tony actually said 'I want to have a relationship with her'. After a few sleepless nights, you just abducted you home, and sure enough, even if you give me hundreds of millions of wealth, I'm still a diaosi..."

...

The "experience mode" that players are discussing is a new game mode that can be selected after clearing the first game.

In this game mode, players will completely surrender control of their bodies, and Tony Stark will complete the entire story. Players can choose first-person experience, or choose a movie perspective to enjoy a VR movie automatically edited by the system.

In this mode, Tony Stark's personal charm was fully revealed, and it also opened the eyes of those "conservative" players.

Of course, this experience is enough once, and players still prefer to play Stark as they want and according to their own ideas, or, in other words, to be themselves in the world of "Iron Man".

While marveling at the high degree of freedom of the "Iron Man" game, players also found that the NPC of this game is different from other games.

When fighting, those enemies take completely unexpected ways of fighting.

For example, in the level of singled out terrorists, some terrorists will shoot at first, and then some terrorists will hide behind bunkers, or take hostages, or simply run away...

The mission goal of this level is to destroy all terrorists and destroy all weapons, so if a terrorist gets into a corner, it will often be very troublesome.

Moreover, when the player pulls out the terrified terrorists from the corner, some will shiver and yell, and some will shoot like crazy, everyone has Different reactions, very real.

Every time players enter this scene to fight, they almost encounter completely unknown situations.

If the combat module is not enough to highlight the special features of NPCs, other plot parts outside the battle,

It makes this new NPC intelligent system even more outstanding.

Facing reporters at press conferences, wrangling with senators at the Senate Armed Services Committee, flirting with beautiful girls at parties... The biggest feature of "Iron Man" compared to previous games is that players will no longer passively let characters Speak for yourself, but actually become a character and communicate with NPCs.

And the NPC's reaction is completely at the real level. Some people even tried to die by insulting Christina or kissing Pepper at the very beginning. The former ended up being bitterly sarcastic by Christina, while the latter caused Pepper to deliberately alienate Tony for a long time, until the middle of the plot. The relationship between the two gradually eased.

Even the different wording of each sentence of the player may cause different reactions from the NPC. Sometimes they deliberately use a mean tone to say the opposite, even these NPCs can hear it!

Players finally understand why it is called a "traveling game", because this experience is really no different from passing through!

Visual, auditory, tactile, taste, action, language, feedback from the surrounding environment...

These factors are all too perfect. What players do in the real world is also the same in the virtual world. This is "travel".

The last hurdle of VR games, "dialogue", has also been broken.

Of course, it may be a bit inappropriate to say that it is the "last hurdle", because judging from the current game content of "Iron Man", this "traversing game" still has a heavy shackle, and that is the story line.

As mentioned before, "Iron Man" is essentially a small garden game. Players seem to have a high degree of freedom in each small plot, but in fact, they still cannot deviate from the main line of the entire plot, and are not completely arbitrary.

But this is also understandable.

First, this is just the primary form of the "traversing game", which is a bold attempt, and there is still room for further improvement in the future.

Second, the story line and the degree of freedom already have irreconcilable contradictions to a certain extent, and it is impossible to fully take into account.

If a very exciting story line is prepared for the player in advance, it must be ensured that the player cannot deviate too much, otherwise he will not experience the wonderfulness of this story line.

Therefore, each type of game also has its own limits, and there is no all-encompassing and perfect game.

In any case, it is an indisputable fact that the game "Iron Man" will achieve double success in word-of-mouth and sales, although the word-of-mouth, long-term gameplay and depth of the plot are not comparable to the GTA that landed in the matrix game cabin before. , but as the first "traversing game", it has a very significant historical significance.

Please remember this book's first domain name: . 4 novel network mobile version reading website:

Chapter 1051/1201
87.51%
Almighty Game DesignerCh.1051/1201 [87.51%]