Chapter 1029 Experience the Feeling of Wearing an Iron Shell
Chapter 1029 Experience the feeling of wearing an iron shell (three shifts) (Page 1/1)
In Chen Mo's previous life, although "Iron Man" was a big hit in the movie, few games were released, and there was not even a 3A work.
There are many reasons for this. It may be that many big manufacturers are reluctant to spend so much money on copyright, or it may be that Marvel is not in a hurry to set foot in the game field. However, there is a more critical point. To spend a lot of money to buy copyright from Marvel to make a 3A masterpiece, its effect is better than other traditional 3A masterpieces.
What is the coolest thing about the Iron Man theme for the audience?
It's that tin.
Audiences like to see this high-tech armor fly onto Tony in a very cool way, allowing him to fly at will, use various weapons, and control the intelligent system through Jarvis to complete various actions. Of course, the private life of billionaire Tony is also talked about.
But in 3A games, it is the gameplay that enables the game to achieve long-term development.
For example, the combat system of "Dark Souls", the open world of GTA and "The Legend of Zelda", the climbing, gunfight, and puzzle solving of "Uncharted" and "Tomb Raider".
If compared with the above games, there is no obvious advantage of "Iron Man" being transformed into a game. In addition to the IP bonus, how to maximize the adrenaline stimulation of this iron shell to the player is the The ultimate problem to be solved by the magic game.
But with the emergence of next-generation VR technology, Chen Mo finally found an excellent point for the game "Iron Man".
That is to let players experience the life of Tony Stark in the way of soul wear.
Imagine that the player enters the VR world with neural and brain connection technology. Pieces of Iron Man's armor cover your body, the mask is closed, and you ask, "Jarvis, are you there?"
Jarvis replied, "Stand by, sir."
Then, your hands and feet jet out of the air, fly out of your California mansion, fly freely over the city, and even cross the ocean to have a thrilling battle with terrorists, and have a close contact with the F22 Raptor in the air; Drive a sports car to a party in your mansion, and flirt with those girls NPCs who have fully turned on artificial intelligence at the party. The consciousness implantation technology will automatically provide you with the best choice, so you can have no worries with those celebrities. , The reporter was chatting and laughing.
Under the next-generation VR technology, every detail about Iron Man will be infinitely magnified in the player's brain. You can clearly feel every piece of armor sticking to your body, and you can feel the kind of iron man wearing a suit of iron. The texture, which can move freely through mechanical assistance, is unique.
Among superheroes, and even extending this scope to many movies and games, Iron Man is unique, because for players, they are experiencing an ordinary person gaining powerful power through an iron shell, rather than Become superman through mutation.
That is to say, players will gain a strong sense of substitution. Like many, writing the protagonist too tall and omnipotent often makes players feel at odds with this character, while writing the protagonist as an ordinary person makes everyone feel "I The feeling of "I can do it too" is a better choice.
Therefore, this game will not be an open world, but will only make one part into a small garden. Inside this small garden, players can explore freely and let the story develop according to their own wishes; this approach can ensure that players get a certain amount of The degree of freedom, but also to ensure that the plot will never deviate too much, is a good compromise.
However, since it is a movie modified game, the most critical point is how to well insert the plots shown in the movies from the perspective of God into the player's first-person perspective. The player must be immersed in the Iron Man character at all times. Fortunately, these are not difficult for Chen Mo to do now.
...
"Jarvis?" Chen Mo wore matrix glasses,
In front of it is a huge holographic projection connected to a specially customized computer.
"Stand by." Jarvis' voice came from the matrix glasses.
Chen Mo came to the holographic projection and said: "Open a new task module, the name of the project is...Mark2. Help me complete all the preparations, including modeling materials, physical property settings, and fine-tune the project according to my consciousness. ."
"First of all, a basic structure of Mark2 is automatically generated according to the drawings in my hand, and the internal structure is refined according to the capabilities it needs to achieve, and a dismantling scheme is automatically generated."
Jarvis replied: "Reading the Mark2 form factor...generating 3D models...optimizing the structure as best it can...adding extra features to the Mark2..."
A virtual model of the Mark2 armor appeared on the huge holographic projection device in front of Chen Mo's field of vision, and it was still being optimized, and various weapon components were activated one after another.
Of course, Jarvis is not really "designing" the armor, but just modeling and adding functions according to the structure diagram given by Chen Mo, just like many game designers are doing.
After Chen Mo obtained new artificial intelligence technology, his exclusive Jarvis was the first updated artificial intelligence.
Intermediate artificial intelligence technology has greatly improved Jarvis. The previous artificial intelligence can also be competent for some design work, but the efficiency is very low, and the final product is not satisfactory, not as good as some senior designers. But after updating the artificial intelligence technology, Jarvis is already fully competent as an assistant, and even more efficient than some senior game designers.
Of course, not every AI can do that to Jarvis.
Chen Mo used a special custom computer and spent a lot of resources to make Jarvis have both human artistic design capabilities and artificial intelligence analysis, learning, and high-precision design capabilities. A dedicated game design assistant can automatically complete some basic game design work according to Chen Mo's intentions, and the efficiency is slightly higher than that of a working group of human designers.
But at present, it is limited to assistants. Intermediate artificial intelligence can only ensure that it can communicate with humans without barriers, but it is still not fully competent for tasks such as designing games, writing, and filming. In other words, mid-level artificial intelligence is like illiterate, or the kind of illiterate whose memory and computing power are extremely good.
It can't replace the designer in designing, but it can be used as an assistant to efficiently complete some basic work - if you are willing to invest a lot of resources.
Although the system restricts artificial intelligence to only exist in the game, Chen Mo took advantage of a loophole and came to save the country with a curve. First create a game project, then in the game project make a Jarvis who can help him design the game, and then make the game "Iron Man" in this game...
It sounds convoluted, but it seems that it has not been sanctioned by the system at present, indicating that it is feasible.
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