Almighty Game Designer

Chapter 1028 Be a Real Jarvis

For Chen Mo, consciousness implantation technology is a very critical technology.

Not only this technology allows players to completely eliminate the negative effects of inner violence, fear and other negative emotions after exiting the game, allowing players to fully enjoy the fun of different games; it can also completely rewrite the game's impact on players way to guide.

Since this technology is strictly limited to the game field, its biggest role is to guide the player's next behavior.

In previous games, the guidance for players was often done through interface UI + cutscenes.

There are many differences in people's ideas, and many times players cannot accurately understand the designer's intentions. For example, in some game levels, the route designed by the designer is to unlock a special trap from the bottom of the water, and then the player can open a hidden door to enter the next area, but in many cases, the player cannot notice this trap at all. In this area, he spun around like a headless fly, with a confused look on his face.

At this time, it is necessary to guide the player's behavior in a certain way, so that they can continue the game.

The traditional way is done through the interface UI. When the player is stuck in a certain place for a long time, a small arrow will appear on the interface, or a highlighted area, or the player is talking to himself, or other NPC language prompts ... Anyway, in this way, the player is prompted for what he should do now.

Another method is a cutscene. For example, in the plot, the protagonist encounters a certain NPC. At this time, the two parties have to have a dialogue related to the plot and make some actions. At this time, it is impossible for the player to speak and act for the protagonist, and the game has to show this plot through cutscenes.

After all, it is impossible for the player to know what lines the protagonist is going to say.

But with consciousness implant technology, that all changes.

When the player is stuck in a puzzle-solving scene, the game cabin can directly implant a signal into the player's consciousness, so that the player is suddenly curious about the stone tablet not far away, and wants to see the hidden stone tablet. what. After the player passes, they will find that this is a key node to advance the plot.

Even a lot of cutscenes can be omitted, allowing players to always experience them from a first-person perspective. For example, the plot arranges that the protagonist is going to chat up a beautiful woman at this time, and many Azhai who have only been in contact with the paper man's wife must not know what to say. With consciousness implantation technology, the words that players want to say will automatically appear in their minds to complete this relatively complex communication.

Of course, this kind of consciousness implantation technology is not mandatory. It just stuffs a dispensable idea into the player's mind. Players can also speak and do things according to their own ideas, but it will lead to different endings.

Consciousness implantation technology, coupled with intermediate artificial intelligence technology, is enough to create a completely real small world, in which players can enter as the protagonist and experience the entire story as they wish.

...

Chen Mo put his hands behind his head, leaned his entire body on the office chair, put his feet on the desk, and fell into deep thought.

The amount of information about the technology points unlocked this time is a bit large, and it needs to be digested.

New artificial intelligence technology allows him to create a more open and free world, where all NPCs automatically play specific roles and interact with players. But this also means that the direction and development of the entire story will be completely uncontrollable, because each player and each player's choices will be different.

More seriously, when players find out that this is a world with a high degree of freedom, they will inevitably start to die tirelessly, desperately trying the consequences of different behaviors, such as... arrogantly attacking a powerful chicken. challenge.

If it is a large-scale sandbox game that is gameplay-driven rather than story-driven, then this approach is OK. But similar games often have weak plots,

And can't show the NPC with high IQ very well.

The latest artificial intelligence technology is a bit of a waste.

So this has become a paradox. At least when using this artificial intelligence technology for the first time, Chen Mo has to be very cautious, not only to ensure that the IQ of the artificial intelligence NPC is highlighted, but also to ensure that the story has a very good plot. Also ensure that the player must roughly follow the plot to complete the entire story.

"It feels like a very difficult task, but it's all about the script."

Chen Mo stood up and took a can of Fat House Happy Water from the refrigerator next to him and opened it.

In fact, when Chen Mo first started, he planned to make "The Dark Knight" a game, but in the end he chose to make it into a VR movie. The key is that there are too many uncontrollable factors in the plot of "The Dark Knight". Even if it is changed to a game, the part that players can freely experience is limited to a few battles, and most of the time they are watching the animation.

It is impossible for players to complete those specific dialogues for Batman, and it is difficult for the game to show the relevant plot of Joker.

"I originally wanted to make a game that continued to suffer, but now it seems that I should push it back a little and make the next game."

"Let's make a game that makes players feel good first."

Chen Mo turned on the computer and began to conceive some content about the new game.

"It is necessary to make good use of consciousness implantation technology and artificial intelligence technology, so that players can have a new experience."

"The material doesn't have to be limited to games, movies, TV series can be considered, the key is that the script must meet the requirements."

"All NPCs in the game are played by artificial intelligence, follow a certain script, and can have free conversations with players, and respond differently to players' different behaviors."

"The content of the plot should be rich enough, with beginnings and turns, but not too long or too complicated. Players can make some choices, but the entire story line must be controllable. Assuming that there are N chapters of the plot, it is absolutely impossible to say that players are the first The chapter messed up, and the rest of the plot was affected."

Chen Mo rubbed his chin lightly: "It feels...a bit like a Hollywood popcorn blockbuster. The plot should not be too complicated, relatively linear, to ensure that the player's reckless actions will not make the story deviate from the main line; at the same time, there is also a part of interacting with NPCs. Allow players to experience new AI technologies; the most important thing is to be cool enough, special enough…”

Chen Mo scratched his head, stood up and walked around the office twice.

Then he saw the Matrix Eyes set aside.

Holding the Matrix Eyes in his hand, Chen Mo's mouth showed a smile.

"Um... Be a real Jarvis? Although it's a movie, it should be good if the magic is turned into a game, right?"

Set a small goal first, such as 1 second to remember: Shukeju mobile version reading website:

Please remember this book's first domain name: . 4 novel network mobile version reading website:

Chapter 1040/1201
86.59%
Almighty Game DesignerCh.1040/1201 [86.59%]