Chapter 1515
Seeing the bewildered expressions of the two of them, Pei Qian couldn't help but want to give himself a thumbs up.
I am simply too witty!
Pei Qian's current request is to make GTA into a movie, and then make "The Matrix" into a game.
That sounds very wrong!
The script of this movie proposed by Zhu Xiaoce is mainly considered from the big scene and the expressiveness of the screen.
Compared with the game, the length of the movie is relatively short, so it should focus on showing some wonderful scenes to make the audience dizzy.
Moreover, Zhu Xiaoce's protagonist is obviously running for Lu Zhiyao.
As the leader of the rebel army, the protagonist has two different qualities at the same time: on the one hand, he is decisive, brave, determined, and full of fighting spirit. He does not hesitate to transform himself into a fighting machine in order to achieve his goals at any cost.
This point is somewhat similar to Captain Qin Yi in "Mission and Choice".
On the other hand, at the end of the story, he will show a complex emotion and be a little confused. Although Tengda was overthrown, he fell into entanglement and became shaken and weak like never before, which is a bit like the protagonist of "A Better Tomorrow".
If Lu Zhiyao is really allowed to play this role, it may become another classic in film history.
It feels very dangerous!
The game design proposed by Ye Zhizhou is considered from the perspective of gameplay.
Players are born at the bottom of the world, starting from street gangsters and petty theft, to stealing the identities of the rich and doing some "big business", and the things they do are getting bigger and more exciting.
This kind of change is obvious, and the span is very large. It will be more appropriate to use a game of more than ten hours to express it.
Moreover, the protagonist's personality is obviously not as distinct as that of the protagonist in Zhu Xiaoce's movie script.
Maybe each player will give the protagonist of the game some different emotions when experiencing these things, which is also the advantage of the game over the movie.
In short, the starting point of these two people is very safe.
Moreover, the ideas they put forward must have a deeper understanding. Swapping, you may not be able to accurately grasp the essence of the other party's ideas.
Once they are swapped, the ideas and themes will be incompatible to some extent, and this is the key to Pei Qian's loss of money.
Of course, can it be done after exchanging ideas? That can certainly be done.
The movie can definitely be made, the game can also be made, and it may even still receive good reviews, but... most likely it will not be a big hit.
As long as it doesn't explode, everything is fine.
Because whether it is a game or a movie, the investment is very huge. As long as it does not explode, it will probably be difficult to recover the cost, and there will be a situation where it is popular but not popular.
Coupled with the invisible blow to Tenda's reputation once these two masterpieces were released, and the cooperation with the attacks of Jujia Group, Shengyun Express and other big companies, the losses caused are immeasurable.
Therefore, Pei Qian is very satisfied with this!
He felt that the move of letting the two people exchange ideas was simply a stroke of magic, which saved a huge crisis!
Zhu Xiaoce and Ye Zhizhou froze for a moment, obviously a little reluctant.
My idea! Why give it to someone else?
Of course, they didn't say anything. After all, they are all good friends. It seems inappropriate to directly deny each other's ideas face to face...
What's more, it was appointed by Mr. Pei.
But anyway, it's still kind of uncomfortable.
Because they can also feel that the starting points of these two ideas are different. The idea of the game is not compatible with the theme of the movie. It will definitely require a lot of adaptations, and vice versa.
As long as it is an adaptation, there is a lot of uncertainty and it is easy to overturn.
But the two of them chattered for a long time, but in the end they didn't say anything.
Because they all felt that since Mr. Pei said that, he must have a very clear idea and purpose. Now everyone doesn't understand it, just because they haven't figured out this idea and purpose.
That being the case, try to figure it out first, rather than rushing to deny it.
I really can't figure out something, so let's talk about it.
Seeing the tangled expressions of the two of them, Pei Qian couldn't help but secretly rejoice.
Okay, that's a good sign!
That being the case, let this project give them a headache.
After the game and movie issues are resolved, Pei Qian's heartache will be gone, and then he can study his thesis in a down-to-earth manner.
Although this cycle has just begun, Pei Qian is inexplicably confident!
...
...
Monday, March 11.
Yu Fei came to the company on time, sat at his desk, and began to conceive and design the game design plan that Mr. Pei explained last week.
In fact, he would always come ten minutes earlier, but recently, the skill of getting stuck has become very pure.
The reason is also very simple, practice in advance!
Everyone has heard that Mr. Pei has asked the TPDb website to develop an internal office chat software, which also has a check-in function. But different from the current software, the check-in ranking list is not the sooner the better, but the more accurate the check-in points, the better!
The more accurate the commute card points, the more generous rewards you can get.
Although I don't know what kind of rich reward it will be, but Tenda's "rich reward" must be very, very rich, and I will never be fooled.
Therefore, many people have already started practicing in order to adapt to this rhythm in advance.
This thing sounds simple, but it is actually quite difficult, because you can’t wait in line at the check-in counter in advance, you have to check-in as soon as you arrive, if you come early, you will check-in too early, and you can’t reach the check-in point Effect.
With the front desk watching, no one can violate the rules.
It must be passed at a normal pace and then clocked in to be considered a valid result.
As for when to leave, how fast to pass, whether to calculate the crowded situation in advance, so that your time can be as close to the theoretical limit as possible... These are all points that can be dug deeper.
A real master often depends on whether these details are in place.
Of course, you can also choose to go with the flow and not pursue the ranking of stuck points, but in any case, this way of ranking stuck points will make everyone less anxious to arrive early and leave late. This subtle change is the software true meaning.
Yu Fei took a cup of coffee, turned on the computer, and continued to study the idea of director Zhu Xiaoce.
I have to say that after studying for a day on Friday, two days on the weekend, I naturally had some associations and new understandings about it. On Monday, Yu Fei began to feel the subtlety of this idea.
Although Yu Fei is only a half-way game designer, he has already developed two games, and has been under his influence for so long, and has a deep understanding of games.
He found that compared to Ye Zhizhou's plan, Zhu Xiaoce's plan seems to be more suitable for making a game!
Of course, both are good ideas, but the emphasis is different.
Ye Zhizhou's design plan is a low-level person who climbs up bit by bit. From the initial petty theft, to the mid-term kidnapping of rich people, changing identities, and then to being wiped out by Tengda in the later stage, there is indeed a relatively rich experience. The gameplay, but this story is expressed in games, it seems that there is always something wrong.
First of all, there are various types of gameplay, which does not necessarily mean that the game is fun.
From petty theft to fierce gun battles, the gameplay is indeed quite diverse, but is petty theft necessarily fun? maybe.
Although this story also has gun battles, the length only occupies a small part of the game. It seems that there will be more literary dramas, and the players' passion may not be released to the maximum extent.
Secondly, the final disillusionment ending is actually a bit too much for the game.
Players have worked so hard for so long, but in the end they end up with nothing. Although this has certain ideological connotations, it must be uncomfortable for players.
Many 3A masterpieces have also adopted such an ending, and the final result can neither be said to be bad nor good. Players who like it like it very much, but there are indeed some players who are very reluctant to accept it.
On the other hand, director Zhu Xiaoce's idea has improved in these two aspects.
As a rebel, he constantly transforms himself through genetic medicine and robotic arms to gain powerful combat capabilities, often playing one-to-many famous scenes.
Although the overall combat form is relatively simple, the scene can be upgraded, and the enemies you face will change. This kind of continuous big scene will bring continuous stimulation to the player.
There are less literary dramas and more dramas, which seems to be more suitable as a carrier for games.
And this ending is easier for players to accept.
Because at least on the surface, the protagonist overthrew Tengda through various methods. Although the future is uncertain, although the truth is unknown and there are many ways to answer it, at least the efforts made by the players are not completely in vain.
Of course, when the idea is changed, the way the game is played is completely different.
The previous approach should be more open-world type of game. All the scenes of the bottom, middle, and upper floors must be made very detailed and specific, and the focus is mainly on some life-like plots.
The protagonist doesn't have too many superpowers, and his combat power is limited to a relatively weak level, so the combat system is relatively simple, a bit like a more traditional gunfight game.
The current approach is to focus on some relatively grand war scenes, and the protagonist will gain new abilities every time he injects genetic medicine and transforms the mechanical arm, so he will be more inclined to the sci-fi superpower combat mode, which is more diverse The fighting scenes are more exaggerated.
Relatively speaking, the difficulty of development has become smaller.
Because the low-level life scenes are more difficult to do than the large-scale war scenes. The cost-effectiveness of development is not high, and there is a certain risk of delay.
Yu Feiyue felt more and more that Boss Pei is really amazing!
In all fairness, these two ideas will succeed no matter how they are done.
Because they are all very good stories in themselves, making movies or games, but the method is different, as long as the story is adjusted according to the characteristics of the game, it will not be bad.
But even if they all succeed, there will still be huge differences in the grasp of details and the final upper limit.
And this is where Mr. Pei is above everyone else!