Chapter 2952 the Embryonic Form of the Country
The so-called "neutrality" is nothing but a self-deceiving joke if there is no strong backing.
When the iron hooves of robbers step over the threshold of your house, when the sharp sword is on your neck, you are still holding high the banner of neutrality and shouting "Long live peace", can you avoid the tragedy of the fall of your homeland and the death of your head?
This war taught a lesson to the leaders of various indigenous tribes who were originally in a state of disunity, and had a great impact on their thinking. Only today did they truly realize the cold reality of "being beaten if you lag behind". At the call of Elder Meng, they unanimously agreed to form a leadership organization with the Volsung family as the core, more centralized power, and closer to the central government.
This brand-new tribal alliance created under the guidance of the Far East Emperor has the distinctive characteristics of a modern nation-state. In a sense, it can be regarded as a reprint of the Far East Kolas government in the New World.
Its purpose is to provide a congealing nucleus for the Asa aborigines in Midgard and even the entire New World to place their national emotions and imagination space, paving the way for the establishment of an independent country after the war.
Just like the significance of the "Continental Congress" to the colonial independence movement, this tribal alliance founded in Shizhu Town is also the embryonic form of a new government.
In late October 1627, the east coast and western hinterland of the New World, representing the colonists and the aborigines respectively, have experienced the baptism of war and are thriving.
The colonial revolutionaries with the "Continental Congress" as the highest leadership body, and the indigenous revolutionaries with the "Stone Pillar Town Council" as the core, both sides have the common enemy of the Fizen Kingdom and the common ally of the Kolas Empire, at least for the time being It appears that there is a basis for cooperation.
Under the active advocacy of Elder Zigmund and the Walsung brothers and sisters, all the tribal leaders present at the meeting resolutely voted in favor and agreed to form a "Midgard Asa Tribal Coalition Army" to formally join the Continental armies in Forge Valley allied.
In this way, the colonists and aborigines who had turned against each other finally put aside their past grievances and fought side by side again to fight against the Fizen invaders. The history of the New World will thus usher in a new chapter.
By the time the meeting ended, it was almost dawn.
After a day and night of fighting and meetings, except for Joan and Roland, the demigods who don't need sleep, everyone else looked very tired, and they went to rest after the meeting.
His Majesty the Emperor did not stay overnight in the town. After saying goodbye to Joan and the others, he summoned the "God of Navigation" Sputnia and sent it directly back to the bridge hall of the "Rudolph".
After chatting with Haakon and the Slude brothers and sisters for a few words, Joan returned to her guest room, sat down at the desk, cast a spell to light the candlesticks, and stretched comfortably.
The long battle is finally over and it's time to sort out the loot.
Joan opened the storage bag, and took out two sealed glass bottles, each containing a handful of ashes of Barlow the Balrog and "Pyromaniac" Elson, and then placed four reagent bottles on the table, containing The blood samples of "Wood Destroyer" Dolan Tracys and the three Noren sisters, and finally the "Legendary Gorgeous Belt".
Joan first came to analyze the ashes of Barlow the Balrog.
The Balrog is indeed a high-level demon who sits firmly at the top of the Tanari family's evolution chain. Joan analyzed two spells that he had never learned before from the ashes.
The 7th ring "Confusion", also known as "Insanity", is actually an upgraded version of the 5th ring "Confusion". The subject will always fall into a state of "confusion" and become a crazy mental patient.
Next is the "Implosion" that Joan has long admired, which is usually included in the list of priests' magic spells. Barlow can cast this powerful 9-ring magic in the way of a warlock, which provides Joan with a Rare opportunity for a whore.
As we all know, the vast majority of "instant death" spells belong to the Necromancy School, and the principles are similar-it is nothing more than injecting negative energy into the living body, instantly causing necrotic damage beyond the limit, and then cutting off the vitality.
Such spells have a common disadvantage - negative energy must be invoked, which is invalid for the subject who is blessed with the "death barrier".
So, is there any "instant death magic" that does not belong to the necromancy school?
Rare, but they do exist!
For example, the 9th level "Law · Death" of the Confusion School, the 4th level "Phantom Killer" and the 9th level "Phantom Killer" of the Illusion School, and the four camp spells of the Evocation School-"Profane Words" , "Chaos Mantra", "Law" and "Holy Word" - and "Implosion".
Although "Law·Death" does not belong to necromancer magic, this spell also needs to invoke negative energy, and it will still be restrained by the "Death Barrier".
"Phantom Killer" and "Phantom Killer" do not need to use negative energy, but the essence of these two illusions is to pretend to be ghosts and scare people.
If the subject is brave enough, or has blessed spells that resist fear effects in advance, such as "heroic spirit" or "spiritual barrier", or blessed with "true seeing" that can see through all false illusions, these two spells can be easily cracked. Instant death illusion.
The spells of the four major camps do not need to invoke negative energy, but are affected by the level gap between the enemy and the enemy and the compatibility of the camps. The application scenarios are relatively narrow, and they cannot be regarded as typical instant death magic.
Only "Implosion" is the most special. It does not need to use negative energy, nor is it a bluff to scare people. It directly infuses the original magic power of chaos and violence into the subject until it explodes - it is so simple and rude!
"Death Barrier", "Mind Barrier" and "True Seeing" are all ineffective against "Implosion", which can be said to be the most reliable instant death magic below legend.
It's a pity that the "implosion technique" also has imperfections, and it is invalid for incorporeal, spiritual, and gaseous creatures without flesh and blood and fixed volume.
This is not difficult to understand.
If the subject is a mass of steam that is not limited by the container, no matter how much magic power the caster injects into its body, the opponent can always expand its own volume to offset the pressure of the expansion in the body, and it will not be burst.
Joan transcribed the spell configurations of the 7th-level "Insanity" and the 9th-level "Implosion" into his spell book, and then looked at a set of magic imprints that were analyzed from the ashes of Barlow's demon.
Barlow has a variety of supernatural abilities, most of which Joan has seen on other demons, and only a set of magic marks corresponding to "Burning Body Explosion" aroused his interest.
The moment Baloo died, the body exploded in a dazzling flash, causing an average of 30 energy-level explosion damage to all creatures and objects within a radius of 100 feet, and the destructive power was equivalent to a legendary magic spell!