Mage Joan

Chapter 2943 Tier 9 Mythic Archmage

Joan took a deep breath, restrained his excitement, and first checked the ninth-level medicinal effect of "Tears of God".

It is better to soak a cup of clear water. In addition to its original functions, "Tears of God" can now create a mythical potion that prevents and removes all seals, restraints, barriers, expulsions, and time-stop effects.

After taking the medicine, it can immediately cancel or prevent "fixation", "banishment", "binding magic", "imprisonment", "soul binding", "soul binding", "eternal stasis" and "time stillness" Negative status such as negative status, and involuntary teleportation, the number of days the prevention effect lasts is proportional to the myth level.

Seeing this, Qiao An felt a lot of emotion in his heart.

If he had completed the 9th-level Mythical Trial earlier, he would not have to search for the "Release Technique" scroll in every possible way, but in that case, he would also miss the opportunity to get acquainted with Roland.

The ninth-level mythical potion can not only relieve the "imprisonment technique", but also prevent time-stopping. If you take a dose in advance, you will be immune to spells such as "time stillness" and "eternal stasis" within nine days. Whether the punctual stop effects such as "first strike" and "quick burst" are equally effective remains to be further tested.

After unblocking, the reserve of "Tears of God" has expanded to 90 mythical energy, and 9 are automatically generated every day.

Putting away "Tears of God", Joan went on to check the new abilities gained after being promoted to the 9th rank Mythic Archmage.

First of all, the intelligence attribute has been improved, from 58 to a full 60 points, and the spell slots of the 1st, 5th, and 9th rings have also increased by one each due to the improvement of the intelligence attribute.

"Sage's Evidence" also benefits from the growth of intelligence, providing an additional 25 "mythical powers". Now Joan automatically acquires a total of 46 "mythical powers" every day, which is not counting the energy stored in "Tears of God".

"Mythic Mana" was raised to level 9, which raised Joan's spellcasting and manifestation levels to 38, and "Absolute Shield" and "Mythical Distraction" were also strengthened synchronously with the increase in Mythic level.

What comes next is the main event.

After the advanced stage, Qiao Anxin obtained two path abilities. After a little inspection, he couldn't help but be overjoyed!

The first path ability of the ninth-level mythical archmage is the "Legendary Charge" that Joan urgently needs right now!

Under normal circumstances, a mage has to be promoted to level 20 before he has the opportunity to open the "Legendary Magic Pool" and be promoted to a legendary spellcaster.

Qiao An is only a level 19 mage now, but after awakening the "Legendary Charge", he actually opened the "Legendary Magic Pool", gaining the ability to cast legendary magic in advance!

Through meditation, Joan sensed that a magic power center that existed purely in spiritual form was formed in his body, which was a container for storing legendary magic power. At the same time, a series of legendary spellcasting rules emerged from his mind.

First of all, the capacity of the "Legendary Mana Pool" = (Legendary Level + Mythic Rank) × Casting Attribute.

Only extraordinary professionals above level 20 have a "legendary level". For example, for a level 21 wizard, the legendary level is level 1, for a level 22 warlock, the legendary level is level 2, and so on.

Joan is only a level 19 mage, so the "legendary level" is equal to 0.

Normally, there is no legendary magic without a legendary level, but mythical creatures are an exception.

Joan's legendary level is 0, but he has level 9 mythical power, and his spellcasting attribute—intelligence—is as high as 60. Then a simple calculation shows that the upper limit of his legendary magic pool capacity is 540 energy levels.

This means that Joan can draw a maximum of 540 energy levels of magic power from the magic pool every day for casting.

Joan hasn't mastered any legendary magic yet, but it doesn't matter, legendary magic can also be used to replace spell slots, and cast 1st to 9th level regular spells.

For example, by extracting the magic power of 25 energy levels, you can release any 9-level spell that you have mastered.

The biggest advantage of using legendary magic power to cast conventional spells is that there is no need to prepare in advance, breaking the various restrictions of spell slots, and realizing the so-called "blue bar casting".

Legendary mana can also be used to replace the price of super magic. For every 2 levels of spell slots, an additional 5 levels of mana are required.

For example, adding "Strengthening Spell" to "Fireball", counting the super magic cost of raising two levels, under normal circumstances, one needs to spend a 5th level spell slot to cast "Strong Fireball".

Another option is to infuse "Fireball" with 5-level legendary magic, and "Great Fireball" can still be used.

Some super magic skills only need to be upgraded by 1 ring position, such as "spell extension" and "spell expansion". If legendary magic power is used to replace the super magic cost, theoretically it will cost 2.5 energy levels of legendary magic power.

However, the embarrassing thing is that the smallest unit of magic energy level, "speed", is almost indivisible. In this case, it can only be rounded up, and it costs 3 energy levels of legendary magic power to replace the price of 1-ring super magic.

This kind of usage is obviously not cost-effective, so legendary spellcasters rarely match their spells with a super magic skill that can only be raised by 1 level. If they must use it, they can simply superimpose two super magic special effects to make an integer of 5 energy levels.

Just like spell slots, after the legendary magic pool is exhausted, the caster needs to rest for eight hours, and meditate for an hour after waking up to automatically replenish it.

All methods that can reduce the recovery cycle of spell slots and meditation time are also applicable to the legendary mana pool, including Joan's "Myth Alert", "Myth Restart" and "Meditation Capsule", as well as the ones that have been given to his adopted daughter Inanna The "life support ring".

In addition, every "mythical power" spent can immediately replenish the legendary magic pool with magic power equivalent to the energy level of "casting level + 10".

Joan's current spellcasting level is 38. Spending a piece of "myth power" can supplement the legendary magic power of level 48-this is the so-called "legendary charge".

If the Legendary Spellcaster is compared to a steam ship, then the "Legendary Magic Pool" is equivalent to the steam engine of this ship. The larger the capacity of the pool, the more fuel the steam turbine reserves.

So does the more fuel in the furnace, the faster the ship runs?

This is patently absurd.

The main factor determining the speed of a ship is not the amount of fuel, but the output power of the steam engine.

Corresponding to the "Legendary Magic Pool", there is also an indicator similar to "Output Power".

On the premise of not relying on external force and foreign objects, the maximum level of magic power that can be output by a single cast within a standard time is the "rated output power of magic power", which is commonly known as "mana".

For legendary spellcasters, the magic energy level of a spellcasting call usually does not exceed 10+casting level, otherwise there is a risk of spellcasting failure and backlash.

Joan's current spellcasting level is 38, so his spellcasting "rated power (maximum mana)" is 48 energy level, including all kinds of super magic costs.

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Chapter 2944/3135
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Mage JoanCh.2944/3135 [93.91%]