Mage Joan

Chapter 2962 Dragon Summoning Art

If the energy level of the hostile spell reaches 40 degrees, which is 10 degrees higher than the "advanced dispel", then no amount of luck will be of use, and this dispel will inevitably end in failure.

In fact, compared with the rules for calculating the success rate of "Legendary Dispel", compared with the rules of the 3rd level "Dispel" and the 6th level "Advanced Dispel", it just replaces the spell level with the magic power level. It doesn't make much difference.

It is conceivable that in order to ensure the success rate of the "Legendary Dispel Spell", it is necessary to spend as much magic power as possible, at least not lower than the energy level of the hostile spell.

The game of spellcasting and dispelling eventually evolved into a competition of mana and mana reserves.

This is like two magical cars racing. The short-range victory depends on which car has more power (mana), and the long-distance cross-country also needs to consider energy reserves (legendary magic pool reserves).

Like "Legendary Dispel", the type of "fixed lower limit, no upper limit" is actually not uncommon in legendary magic. Joan has seen several in the dragon skin magic book of Archmage Vavrunil. One of the mainstream structures for designing legendary magic.

In the future, Joan will also develop legendary spells by himself. If necessary, he might as well learn from this mature structure, and there is no need to "reinvent the wheel".

After winning the first battle, Joan's confidence greatly increased, and then he used the "Legendary Analysis Technique" to analyze the blood of the holy beast Hydera, and successfully extracted the spell configuration of "Legendary Reversal Bullet".

This spell consumes 30 degrees of energy. Once it is cast, it can provide the subject with 24 hours of protection. When receiving long-range attacks such as arrows and guns, 10 energy levels of damage will be automatically deducted.

If the lethality of the long-range attack is lower than the 10th energy level, not only will it be unable to break through the defense, but the arrow bullet will be bounced back by this layer of legendary shield, causing the shooter to suffer the consequences.

Only long-range weapons of the legendary level can ignore this layer of shield and cause real damage to the subject.

As far as Qiao An knew, the lethality of conventional military bows, crossbows and even guns was lower than the 10th energy level.

In the era of sailing battleships, if the special effects of enchantment were not counted, the naval gun fired a large iron ball weighing 32 pounds, and the average damage within the range was only 10 energy levels, which still did not exceed the upper limit of damage reduction of "Legendary Protective Bullet". .

As long as you learn this legendary magic, you can basically run amok on the battlefield full of bullets - anyone who dares to shoot you is tantamount to committing suicide by drinking bullets!

The next set of blood samples came from the legendary holy beast Sphinx who was incarnated by Dinin, the former chief priest of the "Brotherhood of Our Lady".

Joan analyzed two sets of legendary spell configurations, one is "advanced death spell" and the other is "group monster control spell".

The general functions of these two spells can be guessed just by looking at their names.

"Advanced Death Technique" is an enhanced version of the 8th-level "Death Technique". It consumes 30 degrees of energy, has a range of more than a thousand feet, and a killing radius of 30 feet. dehydration" and "exhaustion".

The so-called "dehydration" special effect is to cause double damage to targets with high water content in the body, such as plants, aquatic organisms, amphibians, and aquatic subspecies.

"Advanced Death" is an entry-level example of destructive legendary magic. In other words, if the comprehensive performance of a legendary magic is not as good as the "advanced death technique", it will be too hip. Either the structure fails, or the optimization is not done well. The guy who invented this legendary magic that breaks through the lower limit will inevitably become the laughing stock of the industry .

"Group monster domination" consumes 35 degrees of energy, and can control multiple targets within the casting range at one time, lasting for 1 day/casting level.

If the subject cannot resist the mind control of the caster with his own willpower, he will become the other party's slave in the next few days and obey his words—unless the caster makes an obviously unreasonable request such as suicide.

Next, Joan analyzed the blood of "Beholder Queen" Ishtar, and also obtained two legendary spells.

The first is the "Legendary Anti-Magic Field", the structure is similar to the "Legendary Dispel", the basic energy consumption is 30 degrees, and there is no upper limit.

The caster opens an anti-magic field with a radius of 30 feet around himself, which lasts for 10 minutes/casting level, and suppresses all spells, supernatural effects, and external effects that are not higher than the magic power level of the "legendary anti-magic field" on both the enemy and the enemy in the area. Released psychic powers.

Similar to the 8th-level "anti-magic field", the "legendary anti-magic field" cannot prevent the manifester from blessing abilities that only affect themselves.

Spells, supernatural abilities, and external psychic abilities that consume more energy than the "legendary anti-magic field" can be cast, but the effects will be weakened accordingly.

For example, someone spends 30 degrees of magic power to open the "Legendary Anti-Magic Field", and the enemy casts the "Advanced Death Technique" that consumes 30 degrees of energy, which is useless.

However, if the enemy uses the "Powerful Advanced Death Technique" that consumes 35 degrees of energy instead, the lethality is increased to 45 energy levels, and after being offset by 30 energy levels by the "Legendary Anti-Magic Field", it can also cause 15 energy levels to it. level of lethality.

Generally speaking, the characteristics of the "Legendary Anti-magic Field" are similar to the "Legendary Dispel". How effective it can be varies from person to person, mainly depending on the upper limit of mana.

Ishtar's second legendary magic is the "Eye of Heaven" which consumes 40 degrees of energy. It needs to be equipped with a crystal ball or a mirror as a magic weapon. Through the magic weapon, it can detect any target in any place. It comes with "True seeing" and "perspective", the field of view radius can be zoomed indefinitely, and it can also cast spells remotely through magic tools.

Anti-detection spells below the legendary level cannot stop the peeping of the "Heaven's Eye".

Joan transcribed "Legendary Anti-Magic Field" and "Eye of Heaven" into the Dragon Book, took a break with a cup of tea, and then returned to the desk to analyze the last blood sample.

"Wood Destroyer" Duolan Teresis is worthy of being the former Abyss Lord. He has mastered as many as 12 legendary magics. They are sorted according to energy consumption from low to high, and they are:

"The power of the legendary bull/the grace of a cat/the tenacity of a bear/the cunning of a fox/the wisdom of an owl/the majesty of an eagle", "Legendary Dispel", "Advanced Death", "Dragon Summoning", "Legendary Impersonation" Imagery", "Legendary Mirage", and "Mass Summoning Dragons".

"Legendary Dispel" and "Advanced Death" Joan had already transcribed it before, so there was no need to read it again.

The 6 spells that enhance body attributes, including "Legendary Bull Power", have similar configurations and consume 30 degrees of energy. They can enhance the subject's strength, agility, constitution, intelligence, perception, or charm attributes by 12 points, and last for 1 hours/grade.

This group of legendary spells is upright and simple, the only detail that needs to be paid attention to is that it cannot be superimposed with spells with low-level enhanced attributes such as the second-level "Power of the Bull" to take effect.

The "Dragon Summoning Technique" also consumes 30 degrees of energy. Using a piece of dragon scale or a drop of dragon blood as a material, it immediately summons a real dragon with a life level of no more than 25. The type corresponds to the material used.

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