Mage Joan

Chapter 2964 Analyzing the Artifact

"Sacred Tree of Everspring" is evergreen in all seasons and never withers.

The life level is as high as 30, and the natural defense is 30.

The six attributes are: strength 39, agility 8, constitution 26, intelligence 10, perception 18, charisma 18.

If the caster chooses to endow the tree with intelligence, the tree gains the ability to speak and communicate telepathically with intelligent beings within 300 feet.

In addition, the Everspring Sacred Tree also has the following special abilities:

Regeneration 3 energy levels (flame suppression).

Damage Reduction Armor 5 Power Levels/Legendary Slash.

Electricity, cold, acid, and sonic resistance, each with 10 energy levels.

The constant "Eternal Spring Enchantment", the climate within 10 miles around is warm and suitable, preventing the invasion of bad weather such as wind, snow and sandstorms, increasing crop production, as if "plant growth" has been applied, and the growth of evil plants is curbed.

"300-foot rejuvenation circle", creatures in the area get "quick self-healing" physique, automatically stop bleeding and heal wounds.

...

The "Sacred Tree of Everspring" is almost a replica of the "Irminsur Ancient Tree" except that it does not have the mythical ability!

"Heart of Nature", this legendary magic that can create unlimited holy trees, how difficult is it to cast?

It's shocking to say it, the energy consumption is as high as 55 degrees!

Compared with the most difficult legendary spell "Eternal Freedom" recorded in the Dragon Book of the Archmage Vavrunil, the energy consumption is 5 degrees higher!

Joan stared at the surprisingly complex set of legendary spell configurations he had analyzed from the "Branches of Elminthul". After a moment of contemplation, the corners of his lips raised slightly, and then he copied it into the Dragon Book.

The difficulty of casting "Heart of Nature" is indeed very high. Under normal circumstances, Joan would have to go up to at least 7 levels before he could master this spell.

However, there are no absolutes in the world. In addition to step-by-step practice upgrades, there are other shortcuts that can greatly increase the level of spellcasting, and then meet the mana threshold for learning "Natural Heart" in advance.

For this reason, Joan needs to find a "ladder" to climb over this threshold, and there happens to be such a "ladder" in the legacy of Archmage Vavrunil.

Now Joan has proved that "myth analysis" is very useful

Lesser artifacts like the "Branch of Elminthul" are also effective, so the next question is...

Is "Legendary Analysis" also effective for high-level artifacts?

Joan took off the "spirit collar" around his neck and tested it by casting a spell himself.

After another hour of waiting, the parsing was partially successful.

The "spirit collar" has four functions, among which "absorbing cold energy" and "calling the night shadow of the mythical giant insect" require the help of a trace of divine power from the "Goddess of Hades" Hell, which is beyond the level of legendary magic and cannot be analyzed.

There are two other functions, "Higher Giant Transformation" and "Group Giant Enslavement", which belong to the level of legendary magic, and have been perfectly analyzed by Joan.

"Advanced Giant Transformation Technique", each casting cost at least 30 energy level legendary mana, the caster can turn into any giant or giant subspecies creature whose life level does not exceed 30, and perfectly imitate the opponent's physical attributes and special abilities .

The transformation effect lasts forever, and the caster can return to its original form at any time.

On this basis, for every 5 levels of magic power added when casting the spell, the upper limit of the life force of the simulated object will also increase by 5 levels.

For example, by spending 40 degrees of magic power to perform the "higher giant transformation technique", one can turn into any giant human creature whose life level does not exceed level 40.

The next one is "Group Giant Enslavement". The caster can exert mind control on all giant creatures whose life level does not exceed their own casting level within the area covered by the spell. It is actually a specialized version of "Group Monster Domination". Shrunk to only be limited to giant human beings, the strengthening point is that "slavery" is more perverted than "dominance"-even if the subject is ordered to commit suicide, the other party will execute it without hesitation.

In addition, there is no limit to the duration of the "mass giant enslavement technique", which is also a major advantage.

Putting away the "soul collar", Joan finally tried to analyze the "Tears of God", but unfortunately it didn't work at all.

This result is indeed regrettable to him, but it is also reasonable.

Although both are artifacts, the grade of "Tears of God" is much higher than that of "Branch of Irminsur" and even "Spirit Necklace".

"Tears of God" did not come from the hands of a certain god, and the power contained in it has even surpassed the level of most true gods.

Of course Joan would like to know where the "Tears of God" came from, and how many secrets this magical gem hides. However, these mysteries cannot be answered only by "legendary analysis".

According to Hel, the goddess of the underworld, Joan had to complete the 10th-level mythological trial before she could get the clues to solve the above mystery.

Withdrawing his thoughts, Joan turned forward the dragon skin magic book of Archmage Vavrunil, and checked the legendary spells transcribed in the book.

Sure enough, after tens of thousands of years of time erosion, most of the characters written in dragon's blood ink became faint and difficult to read.

Fortunately, the incantations engraved on the slate were well preserved, and Joan could interpret them smoothly. At the same time, he copied the spell configuration on the slate to the Dragon Book—in fact, he retrace it on the faded pages.

Fifteen stone slabs correspond to fifteen legendary spells, seven of which Joan has seen before. They are six spells that enhance physical attributes such as "Legendary Dispel" and "Legendary Bull Power".

Joan compared the spell engraved on the slate with the spell of the same name that had been copied before, and found that there was not much difference, so he skipped it for now.

The "Legendary Revitalization Technique" engraved on the eighth slate is the technique used by Archmage Vavrunil to activate the embryonic material of the adamantine colossus during his lifetime.

Consuming 30 degrees of energy, it can permanently activate an inanimate object, and its length in the three dimensions of length, width and height must not exceed 1 foot/casting level.

With Joan's current casting level, cast "Legendary Revitalization" to activate a huge sphere with a radius of 48 feet at most.

Obviously, the height of the adamantine colossus is more than twice this size, and the basic "Legendary Revitalization Technique" is not enough to activate the huge colossus at one time.

But it doesn't matter, with "Proficient Super Magic" + "Spell Expansion", only need to add an additional 2.5 degrees of magic power, and the upper limit of the "Legendary Revitalization" can be expanded by 4 times, and the activation volume is larger than that of the adamantine colossus. Next.

In fact, in addition to solid substances, the "Legendary Activation Technique" can also be used to activate liquids, gases, and even magic and spiritual energy!

The solid being activated, the species type is usually "construct".

When magical and psychic energy is activated, it often becomes a slime-like "ooze", such as the "activating spell" siblings.

Chapter 2965/3135
94.58%
Mage JoanCh.2965/3135 [94.58%]