Chapter 2965 Legendary Enchanting Craft
As for liquid and gaseous substances, if they have specific element attributes, they will become elemental creatures after activation, otherwise they will become slime monsters.
For example, if you activate a bucket of clear water, it will become a "water element", and if you activate a raging flame, it will become a "fire element".
Joan copied the "Legendary Revitalization Technique" into the Dragon Book, and then moved the ninth stone tablet to the desk, on which was engraved "Massive Mass Transfiguration".
Three years ago, Joan had witnessed the "mother of the wolf" Angel Poda cast this legendary spell in the Polar Styx Temple, turning many Styx witches into fragile mice with a wave of her hand, leaving him with deep impression.
Now, Joan himself has the opportunity to learn this vicious spell. After seeing it, he found that it is not difficult.
"Massive Mass Transfiguration" only needs to consume 30 energy levels of magic power to activate. Designate a number of subjects within a radius of 80 feet, and collectively turn them into small animals such as chickens, frogs, and mice.
If the body of the subject is strong enough, it is possible to resist malicious transformation; or the willpower is strong enough, even if the body is turned into a small animal, it can still retain the original intelligence and spellcasting ability.
The next two stone slabs were engraved with "Legendary Mage Armor" and "Legendary Shield Technique".
The energy consumption of the two spells is 35 degrees. After casting the spells, they will generate magic armor and force field shields, which can increase the defense level by 20, which is much stronger than the 1-ring version!
The duration of "Legendary Mage Armor" is 1 hour/casting level. For legendary spellcasters, one blessing can provide protection for a whole day.
The duration of "Legendary Shield" is not so powerful, only 1 minute/casting level. The advantage is that the holder is immune to all force field long-range attacks below the legend, such as "Magic Missile" and "Force Field Shock".
Joan transcribed these two legendary protective magics, and decided to learn them first, and then replace the low-level versions of "Mage Armor" and "Shield Technique". Defend.
The twelfth slate left by Archmage Vavrunil records the core spell for making legendary magic equipment—legendary enchanted equipment!
The configuration of "Legendary Enchanted Weapons" is the simplest type of legendary spells that Joan has encountered so far. It is roughly the same as the 1st ring "Magic Equipment". The only difference is that more magic power needs to be invoked. After transcribing this legendary spell in the Dragon Book, Joan basically learned it.
The basic energy consumption of "Legendary Enchanted Equipment" is also 30 degrees, with 1 pound of magic crystal as a stabilizer, which can be used to make +6 enchanted weapons and armor.
When the enchantment level reaches +6, even if it has crossed the threshold of legendary weapons.
On this basis, every additional 5 degrees of magic power and 1 pound of magic crystal can increase the level of enchantment by another level.
The adamantine castle where Joan lives now is an example created by Archmage Vavrunil using the "Legendary Enchanted Weapons" during his lifetime.
When the castle transforms into a colossus, the walls of the castle correspond to the thick armor of the colossus, which is equivalent to +6 legendary adamantine armor; the hands and feet of the colossus, used for melee combat, are also equivalent to +6 legendary adamantine blunt strike weapon.
With the magic power of Archmage Vavrunil, he is fully capable of providing "+7" or even "+8" legendary enchanted weapons for the Adamantine Colossus. The reason why he is satisfied with the "+6" enchantment level is actually the most reasonable approach .
Compared with level 1-5 enchanted weapons, the most obvious advantage of legendary weapons is not the hit and damage bonus brought by higher enchantment levels, but the ability to penetrate legendary level damage-reducing armor.
Facing an enemy with legendary armor in actual combat, if you don't have a legendary weapon in your hand, no matter how many times you slash the opponent, you can't break the defense, which is very terrible.
Conversely, if you have two legendary weapons with enchantment levels of +6 and +7 respectively, both of which can penetrate legendary armor without hindrance and cause uncompromised real damage to the enemy, then the two weapons can be used in actual combat. How different is it?
In fact, as long as the threshold of "Legend" is crossed, there is not much difference between a little more or a little less attack power.
Especially for giants like the adamantine colossus, their attack power mainly comes from the base damage corresponding to their huge size, and the damage bonus corresponding to super-high strength attributes. As for the bonuses provided by enchanted weapons, they are just icing on the cake. Among the three variables of force, it plays a secondary role.
In this case, the higher the level of legendary enchantment, the more money and energy spent on enchanting will increase exponentially, but the returns will get lower and lower, which reflects a typical "diminishing marginal effect", and it is reasonable to stop in moderation.
Joan fully agrees with the philosophy of Archmage Vavrunil - "+6" legendary weapons are the most cost-effective, and it is not impossible to continue to burn money to strengthen them, but it is unnecessary.
However, rationality is one thing and emotion is another. Sometimes we know that we are doing a thankless stupid thing, and even pay a serious price for it, but we still cannot control our inner impulse and nonsense. hands.
To put it bluntly, it is called perfectionism, but it is actually paranoia and "obsessive-compulsive disorder".
Unfortunately, Joan has this kind of obsessive-compulsive symptoms. Knowing that as a mage, he doesn't need legendary weapons in actual combat, he couldn't help but open the storage bag and put the "Speed Sword", "Southern Cross", The "Heaven and Earth Chain Hammer" and Gnostic's "Star Iron Psionic Sword" and "Shock Cannon" were taken out, placed on the table, and tried to cast "Legendary Enchanted Weapons" and re-enchanted one by one.
When he first started enchanting, Joan still had a sliver of reason, and warned himself to choose a melee weapon and a long-range weapon, each upgraded to a legendary weapon of +6, and it would be enough to keep it as a spare.
However, when he was actually operating, his hands didn't listen to his brain, and he accidentally raised these five weapons to the legendary level of +6, which cost a full 5 pounds of magic crystals.
Now that the matter is over, Joan can only comfort himself:
Anyway, we are not short of money, one more legendary weapon is one more tactical choice, even if there is little chance to use it, it is good as a collectible.
In case there is a shortage of money one day, these legendary weapons will be sold in the cloud shop, and the cost recovery will not be a problem.
Perhaps it was because these self-comforting words were too convincing, but it made Joan's mind come alive again.
Since these legendary weapons are positioned as works of art, high cost performance is not considered an advantage, and the enchantment level of only +6 is too shabby. It is very necessary to optimize these works to perfection within the scope of one's own ability and create art that satisfies oneself. Treasures are in line with the "artisan spirit" of excellence.
Thank you book friend: tce, reward 300 starting coins this week