Chapter 2944 Legendary Charging
Even if Joan has the opportunity to learn the legendary magic that consumes more than 48 energy levels, and has mastered the configuration of the spell, it is best not to force it due to insufficient mana. This is like a "little horse-drawn cart". not caught.
The only way to increase mana is to increase the level of spellcasting. Of course, it does not mean that the only way is to upgrade.
There are some special spells that can increase the level of casting themselves, such as "mana enhancement" and "higher mana enhancement".
There is also Joan's path ability "mythical mana", which can calculate the mythical level into the casting level, and can also increase the output power of magic power.
Compared with increasing the casting power, it is easier to reduce the difficulty of casting a certain legendary magic.
How to reduce the difficulty of casting legendary magic?
There are three main ways of thinking.
First, it provides additional enabling materials for spells.
For example, a certain necromancer magic, with a rated energy consumption of 50 degrees, theoretically does not require any spell-casting materials.
But when you cast a spell with a pound of black agate, it can provide an additional 5 energy levels of magic power, so the caster only needs to output 45 energy levels.
If you can manage to get higher-grade necromantic empowerment materials than black onyx, such as a rare gem called "blood jade", you can reduce the difficulty of casting spells to 40 power levels.
If you still think it's too high, try to find more powerful empowering materials! For example, make a lich's phylactery and sacrifice it together with the soul in the box, then you only need to spend 10 energy level mana to successfully use this magic with a rated power of up to 50 energy levels.
The second method to reduce the difficulty of casting legendary spells is the "Human Sea Tactic".
A legendary spellcaster acts as the chief and brings a group of assistants. The casting ceremony is presided over by the chief. First, a public magic pool is established, and then the assistants consume their own spell slots to recharge the magic pool. The more assistants participating in the ceremony, the more spell slots they contribute. More, the higher the level, the less difficult the chief needs to bear in casting spells.
This team spellcasting mode is actually an advanced version of the hag gathering, witch gathering and "Ring Ceremony (Red Robe Mage Group)" routines in the legendary field.
This "crowd sea tactic" is especially suitable for performing those energy-intensive and protracted ritual spells, the most typical of which is the "mysterious enchantment".
Even legendary spellcasters rarely build "mystery locks" single-handedly. This is like letting civil engineers build a building by themselves. A more efficient way is to call a group of assistants to form a team and jointly construct.
In fact, most of the famous mystical projects in the Vales world are built by a large professional team led by a legendary spellcaster. The chief of the team is also known as the "chief engineer".
For example, there is a famous "Lengtashan Misuo Engineering Construction Service Company" in the Far East. It is said that it has won several awards in the construction industry. , subcontracting and other complex business operations.
The cost of a fanlock project in a big city is usually no less than seven figures. In fact, most of the practitioners in this industry are just low-level spellcasters, but they can earn a lot of money by subcontracting the "leftovers" of the legendary fan lock project.
If you can't get expensive and rare empowerment materials, and you can't find a "tool man" who is willing to be your assistant, there is another way to reduce the difficulty of casting legendary magic, which is to modify the spell configuration.
For example, the standard range of a legendary magic is 4000 feet, if it is reduced to 1000 feet, it can be reduced by 5 energy levels, and then reduced to 250 feet, it can also be reduced by 5 energy levels, and so on.
There is also a more ruthless way of playing, which is self-mutilation.
For example, a certain legendary magic can cause 50 energy level damage, and it needs to consume 50 energy level mana. By modifying the configuration of the spell and setting it to cause 20 energy level backlash damage to the caster himself, the difficulty of casting the spell can be reduced to 40 energy level.
Of course, this method of casting spells is very risky, and if you are not careful, you will kill yourself.
In addition to the above-mentioned conventional methods, there are also some relatively unorthodox methods. Although they are not generally applicable, they can also reduce the difficulty of casting spells.
For example, Joan's unique rune runes are used to match the legendary magic that is compatible with each other, and can also reduce the magic energy level required for casting spells.
Unlike regular spells from levels 0 to 9, legendary magic has no fixed level.
The same legendary magic is used by spellcasters of different levels, and its power and immunity are different.
For the sake of intuition and convenience, legendary spellcasters have summed up a concept of "equivalent ring position".
The equivalent ring position of legendary magic depends entirely on the caster's own strength, specifically: 9+(legendary casting level + mythical rank)/2, rounded up.
For example, Joan, the legendary caster level is 0, and the myth level is 9. Divided by two is 4.5, rounded up equals 5, plus 9, the final number is 14.
This shows that no matter what kind of legendary magic Joan casts, it is equivalent to a 14-level spell.
Roland's myth level is 10, and his legendary spellcasting level is level 2. Applying the same calculation rules, it is not difficult to know that His Majesty's legendary magic is equivalent to level 15.
What is the use of the equivalent ring position of legendary magic?
Apart from using it as a pretense, it seems that the only use is to calculate the difficulty of saving spells - as we all know, the higher the level of the spell, the less likely it is to be resisted.
There is another detail that needs to be paid attention to, that is, legendary magic does not rely heavily on the magic net like conventional spells, and can achieve "casting spells off the net" within a certain limit, at the cost of consuming an additional 20 energy levels of magic power.
For example, to cast the 1st-level spell "Magic Missile" within the coverage of the magic net, it only needs to spend 5 levels of legendary magic power under normal circumstances.
If the "magic missile" is cast inside the "anti-magic field" or in a non-magic world, it will cost 25 levels of legendary mana, which is equivalent to an additional 8 spell rings.
This method of casting spells is obviously not cost-effective.
Therefore, unless absolutely necessary, legendary spellcasters still have to obediently operate inside the magic net.
Joan's knowledge of legendary magic is mainly these. The specific spell-casting skills will have to be figured out when he transcribes and learns legendary magic in the future.
Next, Qiao An checked the second path ability "killing wave" of the ninth-level "mythical master".
"Murdering Intent Fluctuation" is actually an advanced skill of "Myth Vigilance", and it also has two modes, active and passive.
When Joan detects that someone is hostile to him through detection methods such as "myth warning", "myth magic alarm", "pre-warning technique", "detection of thoughts" or "thought probe", he can reverse Track and lock the exact location of the opponent, and spend a "power of myth" to output a wave of "killing intent" to the opponent.
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