Chapter 1417 Swarming In
Nakata Tomogo's words were like stirring up a thousand waves in a stream.
Although this was not something he could think of, Yin Jun told him, and he remembered it firmly, and then took it out when things went wrong.
But since it came out of his mouth, it was on his head.
All people related to the game who saw it couldn't help but gasp.
To be so merciless and to criticize Nintendo and Sega by name is to start a war!
The Japanese are very particular about face, especially at home. Unless it is absolutely necessary, they will not break up with others.
Even if everyone has a lot of conflicts, usually they can tolerate it as much as they can, and some manufacturers would rather go bankrupt than fall out with relevant partners.
There are even more extreme ones, just hang yourself and kill yourself. Once and for all, you don't have to worry about those annoying things anymore, and you don't want to trouble others.
Today's Tomohiro Nakata is equivalent to breaking this Japanese practice and directly exposing the things that people in the industry know but have not said out loud to the whole Japanese.
The Japanese people, especially game fans, suddenly realized that it was really such an exaggeration!
It is always easy for the people to put themselves on the side of justice.
At a glance, you can tell who is domineering and who suffers.
Justice always favors the weak, and video game manufacturers are obviously the weak, so they gain sympathy.
Nintendo and Sega were scolded by many people for a while.
The scolding calls to their company kept ringing from morning to night, which made them miserable.
But that's not the most worrying thing.
The most troublesome thing and what frightens them the most is that the video game developers and manufacturers under their control have obviously lost control.
Video game development studios that cooperate with them have come to submit letters of breach of contract to terminate their contracts.
In the past, Sega and Nintendo controlled the lifeblood of game manufacturers—game platforms!
If you do not go through the game platforms of the two major companies, even if you board the platforms of companies such as Namco and Konami, it is obvious that the sales volume is not large enough and the number of people playing the game is not enough.
Therefore, you must publish your own game works on these two major platforms in order to earn more money. There is no other way.
Although they are oppressed and exploited a lot, this is the one that best guarantees their interests and allows the company to develop smoothly among all the choices.
Because of this, Nintendo and Sega have no fear, making rules arbitrarily and changing the rules arbitrarily.
Especially Hiroshi Yamauchi, his Nintendo's changes in terms of revenue sharing, publicity burden, settlement date, etc. are so fast and drastic that it makes those game development studios miserable.
But at that time, everyone had to be patient and endure this kind of oppression and exploitation.
Now I suddenly feel different.
Because a powerful third-party platform has come in forcefully.
If Nakata Tomogo's words were said before, even if they were said last month, they would not have much effect.
At most, they just bombarded Nintendo and Sega, but their dominance was not shaken at all.
But now it's June, already the second month of Gameboy's release. The whole world knows that Gameboy has shipped more than 3 million units in one month.
Moreover, the news that dealers all over the world are rushing to grab Gameboy is nothing new.
The authoritative American game magazines have given Gameboy a label that the minimum cumulative number of units in stock is no less than 100 million units.
The number given by the talented boy Yin Jun is even higher, a full 200 million units.
Even if there are not 200 million units, taking a middle number, it is at least 150 million units.
Such a large gaming platform base is enough to impress anyone.
How big are Nintendo's gaming platforms now?
At best, it’s just over 80 million, and it’s for arcades and home consoles together.
Sega's game platform is even smaller, only about 50 million.
Namco and Konami combined are less than 30 million.
Alida, the world's largest electronic game company in the United States, has a gaming platform of over 100 million.
yes.
They will continue to grow in the future, and may even surpass Gameboy's 150 million users.
But a platform with 150 million users is enough.
Instead of thinking about those unrealistic platforms, it is better to grab the Gameboy from Kirin Game Company and work hard to develop products that adapt to it.
In this way, at least the company's survival and development problems will be solved.
If you can survive and develop, you will have the confidence to negotiate terms with other platform bosses.
If you can cooperate with us well, then everyone will make a fortune together. If you still want to be the same as before, being unbearably harsh, then I'm sorry, I won't serve you anymore.
It's great that I don't cooperate. I won't starve to death anyway, and I can still live a good life.
There are really not a few game studios with the above ideas.
After Nakata Tomogo said those words, the hotel room where he stayed that night was packed.
In the end, he had to ask the hotel to arrange a small conference room to negotiate with this group of game developers.
This kind of negotiation lasted for three full days before it came to an end.
As many as 58 manufacturers have reached preliminary agreements, and there are more than 20 others who are still actively contacting and considering.
Added together, basically all the major video game studios in Japan are included.
Tomohiro Nakata didn’t say one thing and do another.
When he made these shocking remarks, his contract template was placed directly at the door of the conference room, and anyone could take a copy.
Compared to Nintendo, Sega, or even Namco and Konami, this contract is very sincere.
Not only is the terms clearly stated, it does not interfere with video game developers publishing their games on any other platform, and it even includes the same handheld video game console.
In other words, if handheld game consoles from Nintendo, Sega, and Alida come out in the future, they can still take them and sell them for money.
That’s not all.
The share price in the contract is also very sincere.
There is no fake set, everything is based on the quantity you sell, with a guaranteed 20% share. The better the sales, the higher the share ratio.
Basically, if it reaches 5 million copies, the share ratio can be increased to 50%.
And it’s cumulative, not the sales volume for the year.
As long as the cumulative amount is reached, all previous sales will be replenished for you.
This seems very kind.
Not only is the share ratio high, it can also be made up retroactively.
Besides Qilin Game Company, who else can do this?
It is precisely because of such good general conditions that those electronic game manufacturers resolutely chose to cooperate with Kirin Games after weighing their interests.
As a result, they have violated the exclusivity regulations of Nintendo, Sega and other companies, and will be expelled from the platforms of these two companies.
But it doesn't matter anymore.
Now that I have decided to enter the Gameboy platform, I must have thought about it. I feel that I will definitely get more things on the Gameboy platform.
Faced with so many sudden influx of partners, Nakata Tomogo and his several assistants were as energetic as a dog even though they were as tired as a dog.
The negotiation lasted more than 15 hours one day, and we got up and continued the negotiation the next day.
When he called Yin Jun, he seemed very excited.
"Master Jun, we succeeded! Neither Nintendo nor Sega has any room for resistance. Many of their content suppliers have all come to our side! ... No matter how they coerce and induce, they can't compare to your generosity, Master Jun." Ah! In the future, Gameboy will definitely become the most powerful in the world!"
After encouraging Nakata Tomogo who was working hard, he put down the phone and Yin Jun smiled slightly.
Such a result has long been expected.
In fact, this war is completely a replica of other industries.
That is, the war between openness and closure.
This is the situation in the computer industry with Microsoft systems and Apple systems.
The same is true for IOS and Android systems in the mobile phone industry.
The reason why Apple's IOS did not repeat the same mistakes as their previous computers is that Qiao Gangzhu learned the lesson and made IOS more tolerant and able to accommodate more software developers in it, instead of Apple's previous All computer software is developed by them themselves, which is equivalent to one family against the whole world.
But after Gang Leader Qiao left, the decline of IOS was also visible to anyone with a discerning eye.
If it weren't for Apple's software and hardware configuration, which still had the foundation laid by Qiao Bangzhu, and relied on its strong research and development capabilities to lead the Android system, they might have been surpassed long ago.
Even so, the Android system has made greater progress from generation to generation thanks to the concerted efforts of countless software engineers and companies.
The arrival of Android 8.0 system is a revolutionary breakthrough. In terms of smoothness and battery heating, it is completely different from before, and it is getting closer and closer to IOS.
This is also the reason why IOS system updates are becoming more and more frequent.
Because they have seen the gap continue to shrink, they are forced to add more and better features frequently, rather than slowly as before.
Even Apple, which has experienced failure and reborn from the ashes decades later, will be forced to have more and more difficulties, let alone the current Sega and Nintendo.
As long as Yin Jun opens up the platform and allows those game developers to see better benefits, then Gameboy will definitely succeed.
Unrestrained creation is definitely the most exciting and the most exciting!
Of course, the prerequisite is that Gameboy has a large enough sales base and can create actual benefits.
Otherwise, it would just be empty promises without the ability to make money, and no one would follow Gameboy.
In the future, when more and more Gameboys are sold, there will be more and more games that belong to the free platform!
This is something that no one can stop! !
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