The Strongest Life Reborn

Chapter 1419 Taking Root in the Game Kingdom

As long as Kirin Game Company owns the eight games mentioned by Yin Jun, plus the previous three games and the two currently under development, it will definitely be the number one game content manufacturer in the next ten years. Not even second place is possible.

It is certainly a good thing to join other people's games, but it is most appropriate to have unrivaled strength.

It is unrealistic and unsound to place your hopes on others at any time or for anything.

Even if you are your parents, they will definitely try their best to help you, but in many cases there is a word called "their strength is limited", right?

Even though it was easy for Yin Jun to write the game plan, he finished it in about half a month of free time, but actually making the game was not that simple.

Take the simplest-looking game "Mahjong", which has various functional changes, various voice coordination, and various program improvements. Without the cooperation of a large number of designers and engineers, there is no way to complete it.

In particular, Yin Jun has very high requirements and refuses all immature games to enter the market. Only games that can give gamers the best experience can be put on the market.

With the hundreds of designers and engineers at Kirin Game Company, there is still a little room to complete one game. Two games may be okay, but if you want to start three or more games at the same time, it will only be a rush. Son.

So before going to Japan, after getting these 8 game plans, Nakata Tomo mentioned something to Yin Jun.

Enrollment expansion.

Expand the scale of Qilin Game Company and recruit more capable designers and engineers, so that we can complete the tasks assigned by Yin Jun and launch these 8 games on the market as quickly as possible.

In Nakata Tomogo's understanding, there must be at least four teams working on four games at the same time, and then a reincarnation. Only in this way can it be possible to turn Yin Jun's eight game ideas into reality within two years.

But Yin Jun directly denied it.

Because Yin Jun arranged 8 groups.

No, in addition to the previous "Hong Kong Cube", "Super Mario Bros." and "Contra", as well as the "Street Fighter" and "King of Fighters" currently under development, a total of 13 groups must be subdivided. .

When you design a game, you can't just finish it once it's designed. Just make improvements every one or two years and launch a new version. This will not only make the game more fun, but also increase user stickiness.

To put it bluntly, it means that game fans will spend money to buy new versions of games again.

Therefore, it is very necessary to continuously improve and improve the game. Only by having a group of professional personnel focus on it and continue to conduct in-depth research can we be the best.

According to the usual configuration of a game company, for a large project, the manpower should be between 30-50 people. If the function is extremely complex, it may exceed the design team of hundreds of people.

In fact, the future "King of Fighters" will have a design and production team of more than a hundred people.

Calculating this, if Kirin Game Company wants to develop such 13 game projects at the same time, it will require at least about 400-500 people.

Currently, the largest game content producer in Japan only has about 200 people.

Yin Jun needed so many game designers and engineers at once, and Nakata Tomohiro was suddenly in a dilemma.

Because only the United States and Japan have the most game designers and engineers in the world. If you want to recruit twenty, thirty, thirty, fifty, it should be possible, but if you recruit so many at once, let them come to you all day long. Working in Hong Kong is a bit unrealistic.

But Yin Jun solved this problem for him.

"How about we move the game company back to Japan?"

On the phone, when Yin Jun said this, Nakata Tomigo was shocked.

He was surprised and delighted.

Orientals... no, probably most of the people in the world, have a hometown complex.

Especially Easterners who are deeply influenced by Confucian culture definitely like to work in their familiar hometown.

Most of those who leave their homes do so just to survive.

If everyone has enough food and clothing, there will be very few people who want to leave their hometown.

Tomohiro Nakata and his Japanese colleagues are very happy and comfortable working in Xiangjiang, and they have many holidays on weekdays, so they can go home often.

Even their wives and children have moved to Xiangjiang. Xiangjiang is less developed than Tokyo and Osaka in Japan, but it is still considered a very modern city. They have nothing to adapt to living here. .

But if it is compared to their hometown, they would of course prefer to return to their hometown, where they have everything they are familiar with.

Now Yin Jun suddenly mentioned that moving Kirin Game Company back to Japan was a topic that a group of engineers accidentally talked about when they were drinking and chatting some time ago.

Who would have thought that such small talk would lead to a chance for a dream to come true?

He replied directly and clearly at that time: "If the company needs it, it will be no problem for us to stay in Hong Kong. But if we want to develop into the world's number one game company, I think we can return to Japan and absorb Japan’s high-end talents are the best path.”

To be fair, Nakata Tomogo's words were not at all self-considered.

Completely out of public interest.

Just like the Guangdong East Pavilion 30 years later, only when a region reaches the coverage of the entire industry chain can it have the opportunity to become the world's number one.

If the East Pavilion did not have a comprehensive industrial chain of raw materials, R&D, production, transportation, sales, etc., it would be impossible for it to sneeze, and the world's mobile phone and small electronics industries would be shaken.

The same is true for Japan's game industry.

Without hundreds of thousands of comics practitioners and millions of people in related peripheral industries, its comics and game industry would not be able to develop into the world's number one.

Without that kind of fierce market competition and a large base of employees, it would be impossible for outstanding game geniuses to emerge, and there would not be those excellent games created by a flash of inspiration.

Kirin Game Company returns to Japan, where it continues to absorb new talents, new ideas, and constantly understand the needs of the market. Only then can its development be sustained and achieve greater success.

This is what Nakata Tomogo thinks, and Yin Jun happens to think so too, because the development process in his previous life also told the young man that this is the best development path.

"Then make preparations. If the game negotiations in Japan go well, we will move back to Japan as soon as possible!"

After thinking for a moment, the young man made his decision.

This is the good thing about private companies. As long as the boss makes a decision, he can make it directly without having to discuss it in the board of directors.

So this time Nakata Tomohiro returned to Japan, in addition to breaking the shackles of Nintendo and Sega, the more important thing was to establish the base of Kirin Game Company.

What he originally meant was that it would be enough to find a large commercial office building and rent five or six floors for office and research.

At most, it would be much more convenient to buy a small office building.

In this world, electronic and game programmers and designers are the least particular about their working environment.

Under normal circumstances, as long as work can be carried out, it does not matter even if it is at home; it does not matter even if seven or eight people are crowded together and it is sloppy.

What they care about most is the various equipment and equipment for working. As long as these reach an excellent level, nothing else matters.

Although Kirin Game Company has made a lot of money, reaching the level of 8.9 billion Hong Kong dollars, and will make more in the future, Nakata Tomoko doesn't care about these external things at all.

If it weren't for the image of Qilin Game Company, he felt that it would be acceptable to rent a large factory building in the suburbs and convert it into a studio.

But Yin Jun disagreed.

He asked Nakata Tomoko to temporarily rent an office building as a temporary office space for the next one or two years.

Then at the same time, buy a piece of land and carefully and conscientiously build a game park of your own.

right.

It's the game park.

There are not only office buildings, but also places for employees to rest, as well as game museums and experience halls.

Even in the future, when conditions are right, a separate venue will be built for each game produced by Qilin Games Company, becoming a place of pilgrimage for game fans around the world.

Such a big plan, even if it is done in the suburbs of Osaka City, will cost at least more than 1 billion US dollars to complete it.

Such a huge expenditure of money is unnecessary for R&D personnel.

But now Nakata Tomogo has gradually changed from a designer to a manager. After carefully considering Yin Jun's request, he couldn't help but be impressed.

Tomoko Nakata will naturally not object to establishing a good office environment. Giving employees the best and most comfortable R&D environment has always been something that Yin Jun has instilled in Tomohiro Nakata, and it is also what Tomohiro Nakata respects now.

On the other hand, establishing venues for various games is a reward for game workers and an affirmation for them.

Think about it.

Years and decades later, when game fans come here, they can see the games in these game halls and see the names and photos of the developers who have worked so hard.

This is an honor that will last for centuries!

In order to make their games better and more popular, and attract more game fans to make pilgrimages in the future, they have to work hard!

From this point of view, Yin Jun is an ambitious person. He wants to make Kirin Game Company a century-old brand.

The boss is so dedicated and confident, how could the people below him be so unmotivated?

From a more realistic perspective, when Kirin Game Company recruits new designers and programmers, in addition to its own huge advantages, as long as it shows the planning map of the "Kirin Game Park", it will also Are you worried that they won't take the bait obediently?

Chapter 1448/2259
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