The Strongest Life Reborn

Chapter 1416 One Stone Stirs up a Thousand Waves

When Le Yiling told Yin Jun about the popularity of Gameboy, the general manager of Kirin Game Company, Tomohiro Nakata, had already returned to Japan.

As the unknown president of Genie Electronics Co., Ltd. three years ago, Tomohiro Nakata's current identity has undergone earth-shaking changes.

As the general manager of Kirin Game Company, although Kirin Game Company itself is not large and only has a hundred employees, the social and economic effects caused by the games it produces are definitely the best among Japanese game companies. Ranked in the top five.

If it hadn't only developed three games so far, and the company's foundation wasn't strong enough, it wouldn't be a problem to be ranked among the top three.

What's more, Kirin Game Company is backed by the behemoth Kirin Group.

With the size of Japan's current economy, the market value of Japanese companies is already very high, and the Kirin Group's market value of US$8 billion is also nothing.

But Qilin Group has "Qilin Weekly"!

"Qilin Weekly", a super overlord in the comic industry, can continuously provide materials to Qilin Game Company to create transformative video games.

For example, "Tomb Raider" and "Resident Evil" have long been coveted by people. Anyone with a discerning eye will know at a glance that these are definitely two popular games!

There is also a work that has been serialized in the supplement of "Qilin Weekly" since March.

"Street Fighter"!

For this comic that focuses on fighting, Yin Jun personally provided the creativity and character settings, and then the editors of "Qilin Weekly" created the story.

The entire style of "Street Fighter" is based on sharpness and speed, full of passion, and is very popular among young people who like fighting.

After "Street Fighter" was serialized for more than two months, it was finally recommended by many comic fans in a vote in May, and it was published in the regular issue of "Kilin Weekly" starting in June.

Unlike many comics, in addition to its own regular issue, "Qilin Weekly" also has a supplement containing six or seven stories, which is published for free in the form of a semi-monthly issue and is included with the main issue.

There are some experimental comics here, as well as works selected from "Kilin Half Monthly".

They are all backup forces of "Qilin Weekly" and will be added to the regular publication once their popularity reaches the standard.

It is a pity that "Qilin Weekly" has developed to this day, and all its official issues are still Yin Jun's creative works. Even "Street Fighter" is the same. Other comic works have not been trusted by people for a long time.

Of course, this is not all due to the work, there is also a kind of emotion in it.

In fact, "Kirin Semi-Monthly" has been published in Japan for almost two and a half years. Many excellent cartoonists have joined, and their works are also very popular. The sales volume is gradually increasing, and the sales volume of each issue has exceeded 500,000 copies.

Now the editor-in-chief of "Kirin Semi-monthly", Toshio Suzuki, has applied to the headquarters to change "Kirin Semi-monthly" into a weekly, and then also change its name, so as to develop a new weekly brand.

In this era, a bimonthly magazine that can sell 500,000 copies in Japan is already ranked among the top ten.

The main reason why these works are not recognized by the comic fans of "Qilin Weekly" is that they are already used to Yin Jun's works.

While Yin Jun's works are still enough to support the length, they are not willing to let other comics join in.

It seems that with other people's comics, "Kilin Weekly" can no longer be called "Kilin Weekly".

Such a subtle feeling made Yin Jun feel moved and a little funny at the same time.

Let’s go back to Street Fighter.

The novels of "Street Fighter" are quite good, but they are definitely not as good as Yin Jun's most classic ones.

But if you want to adapt it into a game, almost all people in the industry believe that it is very powerful and can be turned into a classic fighting game.

However, those game companies also understand that they are definitely out of business.

Qilin Game Company, relying on its innate advantages, will definitely be able to obtain the game adaptation rights of "Street Fighter".

Nintendo is so awesome, didn't they have to license Game&Watch patents and other 58 core game patents to obtain the adaptation rights of "Resident Evil"?

At that time, everyone still thought that Kirin Group was stupid. It handed over such a good game adaptation to Nintendo, but all it got was the design language of a handheld game console and some game patents.

No matter how much you lack a game patent carrier, you still can't sell your core stuff!

As a result, when Gameboy began its global promotion in April this year, everyone was shocked. They were amazed by Gameboy's bold design, complete functions, and excellent gaming experience.

Throughout May, Gameboy sold more than 3 million units, which shocked all game manufacturers.

There is now a game information company that has estimated the annual sales volume of Gameboy at 20 million units, and the total sales cycle can span 20 years!

One can imagine how disappointed Nintendo felt when they saw this data and this huge market.

I originally thought I picked up a golden doll, but I didn't expect that what I gave up was an entire golden mountain.

Therefore, it is now said that Nintendo is desperately starting to upgrade its handheld game consoles, and wants to immediately create a handheld game console with excellent performance to seize the market.

These are all follow-up matters.

All in all, Kirin Game Company has excellent results now and an unlimited bright future in the future. When Nakata Tomohiro returns to Japan this time, he is like a super star and super boss in the game industry. He is favored by major game clubs and A warm welcome from the manufacturer.

Tomohiro Nakata himself is very high-profile.

After he returned to Japan, the first person he visited was Nintendo, and the second person he visited was Sega.

Then the news came out that Tomogo Nakata was here for Gameboy games.

No matter how good the Gameboy is, you still need a lot of game cartridge content to support it.

Otherwise, no matter how good the game console is, it will be useless.

It just so happens that the companies with the most game content in Japan are, of course, Nintendo and Sega. The two companies have hundreds of games combined.

You don’t care whether these are classics or not, the huge number is an advantage.

Otherwise, why are those 32-in-1 and 64-in-1 game cartridges sold so cheaply in the future?

Isn't it just that good games are sold together with bad games?

Kirin Game Company is not that stupid. They can buy them all. They need twenty or thirty kinds of games, which is enough for now.

However, information from the two clubs and sources showed that their negotiations were not so smooth.

The reason lies in the specific purchase of the game.

Sega hopes that Kirin Games will purchase all of its games and calculate the money based on the average price.

Not only the authorized purchase fee, but also a commission for each subsequent game cartridge sold is also required.

But Tomohiro Nakata only needs 8 games, and he is only willing to pay the price of 8 games. It doesn't matter if he would rather be more expensive.

According to Sega's requirements, the licensing fee for these games alone is hundreds of millions of dollars, which is too expensive for Kirin Games.

Compared to Sega, Nintendo is better.

They are already actively developing their own handheld game consoles. They are destined to compete with Kirin Games in the future. How can they increase the strength of their opponents?

So they flatly rejected Tomohiro Nakata and refused to sell even a single game from Nintendo.

Namco, which ranks third in Japan, and Konami, which ranks fourth, are willing to cooperate with Kirin Games, but their current games are too few, and the content of the games cannot be called excellent. Nakata Tomohiro and them After talking about it, it only added 6 games, which was far from the 30 or so games I expected.

Everyone believes that Tomohiro Nakata, who has encountered varying degrees of resistance from the two major game companies, will definitely fail this time.

But Tomohiro Nakata did not give up and directly held a "Game Design Studio Symposium" in Osaka, the base camp of game design.

He called together hundreds of game studios in Japan, large and small, and then told them these classic words that were published in Japan's three major newspapers the next day.

"The current era is an era of open cooperation. Any complacency will bring huge losses to an industry. In our game industry, game content manufacturers develop games and hand them over to game console platform companies for sale. It was supposed to be a win-win way of cooperation.

But what is the actual situation now? Whether it's Nintendo or Sega, if you launch on one of the platforms, you can't launch on the second platform. Why is that? Why can’t the games I produce myself be played by more game enthusiasts, but have to be bound by unreasonably harsh conditions?

What was originally an equal relationship has become a weapon for giants like Nintendo and Sega to arbitrarily control and bundle game manufacturers. They can set prices at will and determine the share at will, but the game manufacturers who originally paid more labor and effort costs can only grovel to please them in order to obtain the benefits that they should have obtained in the first place.

I know your pain, and I know how you lived your life before. But now I want to tell you that your suffering will be gone forever! We, Qilin Game Company, have developed a new game platform! It’s the Gameboy that sold over 3 million units in May, and it’s also the superstar handheld game console with over 3 million orders in June!

The chairman of our company, Mr. Yin Jun, a young genius, told me that the number of Gameboy consoles in existence is at least 200 million units! His words, as everyone knows, are definitely not blindly optimistic. This number is very likely to be reached in the future!

Therefore, now such a big platform is placed in front of you all, and it is up to you to decide whether you want to cooperate with us and sell games on our Gameboy! If you are willing, here is our specific cooperation method and sharing method. You can take a look at it later!

I, Tomoko Nakata, can tell you with certainty that the conditions provided by our company are the best in the world! Not only do you have the best sharing conditions, but we will never restrict you from publishing your games on other platforms. We are just a separate cooperation!

The way we all cooperate is not to bind, restrict, bully or exploit, everything is equal!

If you are willing to achieve greater development in the future, let us join hands to create a new era of gaming! The future Gameboy needs you! Future game fans will definitely look forward to seeing more and better works from you! Those who work hard will definitely gain more! ! "

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