Chapter 65 The Three Axes of Card Games
Chen Mo Yile: "Well, yes, you have to take the first ten draws before you leave."
Jia Peng opened the mall, put his hand on the ten-draw button, and was a little nervous.
As a non-chief who has always been very sorry for luck, Jia Peng is actually very worried about this kind of lottery operation, and feels panicked every time it involves probability.
"I smoked!"
Jia Peng gritted his teeth and pressed the ten-draw button.
Chen Mo secretly laughed, no wonder you are an African chief, let alone fasting and bathing before drawing the card, there is no preparation such as washing your face and hands, you are not sincere at first glance.
shhhhhh...
Ten cards appeared on the screen, and they were turned over one by one. Jia Peng licked his lips and stared intently at the borders of these cards.
"God bless me, give me a purple card..."
Blue Cards, Blue Cards, Blue Cards, Fragments...
Jia Peng felt a little cold in his heart, and felt that he was going to retreat in the next second. As a result, the penultimate card was turned over, uncle purple square brick!
"Ah! Purple card! I also drew a purple card!"
Jia Peng was about to cry with joy. As an African chief, he and Wen Lingwei's luck stood on the same starting line for the first time.
"Who is it?" Chang Xiuya and Wen Lingwei both came over.
Jia Peng said: "The square brick is the human square-headed mage."
Wen Lingwei said: "Tsk, not bad, you can actually draw a purple card?"
"Hey, there must be a time for transshipment!"
Jia Peng is delighted to open Uncle Brick's card details and check his skills.
"Blizzard? It feels so good, hurry up and upgrade him."
There are still a bunch of useless monster cards in Jia Peng's bag, all of which are directly used to upgrade the square bricks, until it reaches purple + and then stops.
"Well, you need another uncle square brick to advance to the next level. Forget it."
Jia Peng happily looked at his new card, then adjusted the lineup, and went to challenge the new level with great anticipation.
The others also had enough runestones, and they all drew ten in a row.
"Mine is purple MT, uh, it doesn't seem to work?"
"Purple thief, it seems to be okay, you can play the instant kill flow."
"In the early stage, should I pile up the purple card with high attributes? I will focus on cultivating it first."
Everyone drew purple cards and happily replaced them in their lineup.
Chen Mo smiled without saying a word.
In fact, this is all set, the first ten draws will be a relatively good purple protagonist card, there is no difference between the non-king and the European emperor at all.
However, after ten consecutive draws, there will be fluctuations in the probability. Although there is a guaranteed purple card, there will be a certain chance to draw monster purple cards such as ambassador, death knight Rivendell, and mayor. There are not too many. cultivated value.
If the accumulated ten consecutive draws reach a certain number of times, some rare cards will be released, such as Cannon Sister, Ye Dexinnosuke and so on.
These are all tricks.
In the first ten draws, if the player can't draw good cards, there is a high chance of loss, so we must make adjustments to increase the overall drop probability of the ten draws, and there is a must The drop bag of the protagonist's purple card is released.
In the next ten consecutive draws, the speed at which the player acquires runestones will slow down, and the cards must be kept in value before returning to the normal probability. Players must recharge if they want to get more good cards.
For some local tyrants who have charged a lot, some guarantees must be set up so that the money they spend is basically worth the money and prevents some non-chief local tyrants from being dissatisfied.
This is basically the unspoken rule of domestic card mobile games. Of course, there are also more willful, do not do this, such as "Onmyoji".
It seems that "Onmyoji" does not have any guarantee measures. Whether it can be drawn to SSR completely depends on the face, so the phenomenon of selling the first lottery will appear in the early stage of the game.
raised a series of questions.
Of course, the quality of "Onmyoji" itself is too high, so it is fully qualified to do so. Chen Mo's current 3D art level is still far from "Onmyoji". It is not a good idea to make a card mobile game like "My Name is MT". Dare to be so willful.
Jia Peng has added Uncle Fang Brick to his lineup.
The mobs in the dungeon basically have no power to fight back. Uncle Fang Bian raised his hand in a blizzard. Basically, all mobs are in seconds. Even if you encounter a boss, the other cards can be killed by one person, and the progress of the dungeon is advancing rapidly.
"feels so good!"
Jia Peng played chapter by chapter, and each time he played a chapter, he received some rewards. There were related card treasure chests, quests and achievement rewards. When you can't play anymore, take the rewards to cultivate cards, and after you have advanced a few cards, continue to advance to new levels...
"Uh, it seems that I can upgrade again, but the monster card is not enough, forget it, let's play another chapter..."
Jia Peng opened the next chapter again.
Chen Mo looked at everyone's reaction.
Su Jinyu frowned, reluctantly, but she kept playing.
Jia Peng, on the other hand, was a little poisoned, and he kept his head down and played seriously.
Wen Lingwei didn't keep advancing the level, but was looking at the card book, obviously she was thinking about the lineup match.
Basically, so far, the three axes of domestic card games have worked well.
IP attracts players to the game.
High-level card battles showcase card abilities.
A concise beginner's guide introduces the gameplay.
A variety of gameplay to eliminate player fatigue.
Sending runestones wildly allows players to draw good cards.
Good card crushing copies give players a sense of growth.
With such a combination of punches, basically within 2 hours, the player can get enough refreshment in the game and let the player identify with the virtual property in the game.
This sense of refreshment and recognition of virtual property will prompt players to continue playing online the next day, and pursue better cards.
The most important impact of IP on card games is in the first step, which is to attract players. The better the IP, the more and more loyal players it attracts, and the larger the player base of the game.
As the volume goes up, the profit will naturally go up.
However, will IP determine the life and death of a card game? not necessarily.
On the premise that the absorption is similar, the data of next-day retention, long-term retention, and per capita payment that determine profitability depend on the quality of the game itself, and the IP bonus is very small.
Everyone says that IP is important for mobile card games, which is compared with other mobile card games, which means that it is easier to differentiate with IP and break through in a lot of mobile card games.
If it is a card mobile game compared to other general mobile games? In fact, if the IP is removed, the winner will also be a card mobile game.
Playing card games in the middle and late stages is actually equivalent to hanging up and completing tasks. The gameplay itself has little attraction to players and can almost be ignored. However, the numerical stimulation of card games, the probability of card issuance and virtual property, But it makes players more and more unable to give up, but more addictive.
Numerical stimulation: there are new levels and new rewards every day, the protagonist card can be upgraded again, and it can be advanced again...
Probability of card issuance: I have collected the money for ten consecutive draws again, and I should be able to get a good card this time...
Virtual property: I have spent hundreds of dollars in this game, perfect lineup, now you let me retire?
At this stage, the impact of IP has been minimal.
These three firmly bind players to this game, and recharge activities are constantly tricking you into recharging.
It's okay if you don't charge, anyway, you are kept, as long as you are still in the game, there will always be a day when you will pay.