Almighty Game Designer

Chapter 61 Azeroth Universe

For card games, IP is the soul, and numerical values ​​are the lifeline. Once the numerical system collapses, the entire game will inevitably die suddenly.

Conversely, if the numerical system is perfect, card games can also have a strong vitality.

A good example is a card game from a previous life, "Let Go of Those Three Kingdoms". Two years after its launch, the monthly turnover still has tens of millions, which is an incredible achievement in card games.

Although it is a card game, the IP of "Let Go of Those Three Kingdoms" is very poor, basically the same as no IP. Because in the domestic market at that time, the theme of the Three Kingdoms has been rotten, and several Three Kingdoms games are launched almost every month. If only relying on IP, "Let Go of the Three Kingdoms" simply cannot stand out from many games.

There are many successful games with the theme of the Three Kingdoms, such as "Unlocking the Three Kingdoms", "Junior Three Kingdoms", "The Shore of the Land", "The Siege of the City", etc., which gave many players an illusion that the IP of the Three Kingdoms is not bad.

But if you really develop a Three Kingdoms game yourself, you will find that this IP is completely a pit.

Because the homogenization is too serious, several Three Kingdoms games are launched every month. If the quality of the games is average, how can they break out of the siege?

IPs such as Japanese comics and popular novels have completely exploded several streets of Three Kingdoms IP.

To give a simple example, there is now a mobile game "One Piece", which most players will play, but a "XX Three Kingdoms", is it attractive to players?

Even many game companies that do the Three Kingdoms theme deliberately remove the words "Three Kingdoms" from their names, such as "Beastly Fighting", "Breaking Wei Shuwu", "Leading the Land on the Shore", "Siege of the City", etc., deliberately emphasizing national warfare and urban warfare The reason is to reduce the disgust caused by the Three Kingdoms theme to players.

An important feature of a good IP is that with IP, you can make money and differentiate. For example, One Piece and Naruto, as long as you get this IP, you can easily make money even if you flip the skin according to the first-generation cards.

But what about the Three Kingdoms theme? Just flipping a skin with the theme of the Three Kingdoms, you will not only make no money, but also die ugly.

All these can prove that the IP of the Three Kingdoms itself has absolutely no bonus to "Let go of the Three Kingdoms".

So, why is "Let Go of Those Three Kingdoms" so popular? Not because of the Three Kingdoms theme, but because of its game quality.

The system functions, gameplay, and numerical settings of "Let Go Of The Three Kingdoms" are among the top among all card games. Its success is the success of game quality, not the success of IP.

Even if it was renamed "Let Go of the Water Margin", it would still catch fire, but the degree of fire might be slightly lower.

What if it can get the IP of One Piece or Naruto? Then maybe it will take off directly, and the monthly water will rise by at least another ten or twenty million.

This is what many players ignore, the charm of the card game itself.

Why are there so many games on the market, only domestic card games are constantly being turned over, and players will buy it no matter how they are turned over?

Like "Onmyoji", which became popular later, it is a card game that achieves the ultimate artistic performance, but no matter what the quality is, its core is card gameplay.

Chen Mo is now working hard in the direction of "Let Go of the Three Kingdoms" and "The Three Kingdoms of Youth". He wants to do it as much as possible. Even if "My Name is MT" does not rely on the IP itself, it can also become a fun card game. .

...

Two weeks later.

It has been a whole month since the official start of development of "My Name is MT".

In addition to making game projects, Su Jinyu continued to draw original card paintings. At present, half of the art resources have been released, and the rules of the game have been largely completed.

The remaining part is to continuously optimize the numerical structure, finalize the attributes of each card, and wait for the follow-up art resources.

The game itself was developed very quickly,

After all, the rules of this game are not complicated.

Others except Chen Mo, including Su Jinyu, have no interest in the game itself. Su Jinyu is now making game projects just to complete the work.

However, everyone's interest in the "My Name is MT" anime is getting higher and higher.

"I think the expression method of 'playing achievements' is very interesting. Let's make up for it. You have done something, and then an achievement box pops up. With the sound effect of 'bang', I feel that the sense of achievement is very strong."

"Don't you think the rules of this world are fun? These characters will die, but after death, as long as the soul runs to the place of the corpse, it can be resurrected."

"Yeah, this setting is quite funny. The characters in other anime can't die. You can die here, and the freedom of handling many plots has become greater."

"I think the setting of 'Hearthstone' is also quite interesting. You can return to the hotel with Hearthstone. This feels a bit like a game attribute, and it should be very attractive to players."

"I actually checked, and it is said that this is a medieval tradition in Europe, people who travel far from home usually take a stone from the fireplace at home. UU reading www.uukanshu.com When people think of their hometown From time to time, looking at the hearthstone around you can relieve your homesickness. It turned out to be a useful prop in the anime, which is very interesting.”

"I really don't know how the store manager came up with this, but wouldn't it be better if these ideas were used in games?"

"I don't know what the store manager thinks, but this world view is too big. I am afraid that it can only be controlled by an A-level or even S-level designer. The store manager should not be able to do it now, so he decided to make a mobile game next?"

"But I can feel that the manager's thoughts on animation and the whole world view are indeed much more than games."

"What kind of routine is this, the store manager? Even if the anime is done, what does it have to do with the game? If everyone likes anime, will they buy the game?"

"Who knows... But, I really want to see the world of Azeroth made into a VR game, imagine running on the savannah as a tauren..."

Chen Mo has also been paying attention to everyone's reactions.

At the beginning, everyone watched this anime just because it felt that its subject matter was relatively novel, but now, I began to gradually become curious about the world behind it.

In the continent of Azeroth, there are many interesting settings, such as using hearthstone to return to the inn, riding a wyvern or griffin to travel fast, and running back to the corpse to be resurrected after death, completing the task You can level up, achieve special events to get achievements, and more.

Some settings have a strong sense of game, but it is not difficult for everyone to understand. After all, everyone is a gamer. Not only will they not feel strange when they see these settings, but they will also find it interesting.

And Chen Mo's recent work has one more item: building the Azeroth universe.

Chapter 62/1201
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