Almighty Game Designer

Chapter 612 Optimization

Back at the experience store, Chen Mo began to refine the design concept draft of "Massacre Prototype", finalized some specific designs, and prepared to explain it to the rest of the project team.

The VR version of "Killing Prototype" will be fully redone based on the story of "Killing Prototype 1", and does not plan to launch "Killing Prototype 2".

Because no matter in terms of sales or word of mouth, "Massacre Prototype 2" is not a successful work, or even a qualified sequel.

From the sales point of view, the sales volume of "Killing Prototype 2" is less than half of that of "Killing Prototype 1"; word-of-mouth is even more popular, both player evaluations and major game media ratings are very poor.

There are many reasons.

As for the protagonist, "Massacre Prototype 2" not only changed the protagonist, but also arranged the very popular protagonist Alex to be the villain to kill, arousing the dissatisfaction of a large number of old players.

It can be said that this should be a low-level mistake that third-rate online writers will not make, but the production team of "Massacre Prototype 2" just made it...

There is no need to argue whether the plot is reasonable, the simple fact is that Heller's personality is far less attractive than Alex's, and the characterization fails.

So much so that when most players mention the "Killing Prototype" series, the first reaction is Alex, not Heller.

In terms of shape, Alex is handsome and handsome. The matching of shirts, sweaters, leather jackets and jeans is also handsome, especially the design of the hood, which is similar to Assassin's Creed.

As for Heller... Well, I've talked a lot about this topic, especially in Hope Country, and someone may have to talk about skin color, but the truth is, Heller is neither handsome enough nor charming enough, and many plots are impulsive Reckless and full of foul-mouthed words, obviously in stark contrast to Alex, who "doesn't talk much."

In fact, it doesn't matter if it's ugly, the key is to have enough personality, just like Lao Cui in GTA5, isn't it also liked by many players?

Internet readers all know that the protagonist is not well shaped, and the book is basically more than half of GG, not to mention a game that requires a stronger sense of substitution.

Of course, this is the fault of the production team. From the perspective of Heller's character image, if it is handled properly, it will be a fairly lovable character, but the production team did not handle it well.

In terms of gameplay, "Massacre Prototype 2" has made some new gameplays, but players do not buy it, because this series of works is originally a "slaughter", players want to experience the thrill of everything reckless, who wants to play with you and sneak in ah?

Obviously it's a fast food game, it's enough to make fast food well enough to make players feel good. It's Shi Lezhi who wants players to use their brains.

In the core battle that can best reflect the cool point, "Massacre Prototype 2" basically does not have much innovation.

Many players believe that the content of "Killing Prototype 2" can only be regarded as a large-scale DLC, and even some skills have been castrated, which greatly reduces the coolness that players get in the game.

Some people speculate that "Massacre Prototype 3" is likely to bring Alex back to life, but... the production team is off the hook, so there is no more. The game died violently and can only be said to be made by himself.

Therefore, Chen Mo's idea is very simple. He did not intend to make "Murder Prototype" a classic, which is not realistic, because the characteristics of the game itself are fast food games.

It is enough to make this game a fast food game that is cool enough.

It's almost the end of the year, players have suffered for so long, and it's time to eat something sweet...

...

For Chen Mo, it is not difficult to make "Massacre Prototype" now.

In Chen Mo's previous life, the game was launched in 2009. After the memory animation was removed from the game, it was only less than 3G, which can be said to be very economical.

The entire map of the game is a super miniature version of New York, the capacity is far worse than that of games like GTA5, not to mention that the buildings in the game are just made of shells,

No interior space is done.

Of course, there is no need to make the content of the building in this game, because the main story takes place in the open scene, what players want is to run on the roof and walls of the building, and want to fly in the open area and aircraft tanks , All kinds of monsters are hard anal, it doesn't matter whether you can enter the building or not.

Regarding the various actions and skills of the protagonist, it is also very easy for Chen Mo. After the production of "Dark Soul", Chen Mo's control of the battle system in the game has become very mature, and the action of parkour in the building can be reproduced well with the help of the skill book.

In addition, there are some modern weapons such as guns, tanks, helicopters, etc. in the game, which can also be made with modern weapon skill books. Moreover, these modern weapons in the game do not have such complex performance differences, and can be completed with the most basic skill books.

Chen Mo also intends to optimize some of the content that is relatively criticized in "Killing Prototype".

The first is the monster AI. On the whole, the monster AI of "Killing Prototype" is relatively simple, and the specific performance is as follows.

The protagonist storms the military base, grabs the commander and absorbs it.

Soldier (radio): Here he is! Our commander has been killed, fire!

The protagonist goes out to clear his hatred and then turns back into an officer.

Soldier: Hello sir!

Moreover, as a superpower, the protagonist swaggered around in the sky without causing the army to be alert. This is really a mystery, making people wonder if the soldiers in the Black Watch are all mentally retarded...

Of course, this setting is also partly due to gameplay considerations. If the protagonist will be recognized by the army every time he runs on the building and then chased and killed, it will greatly affect the game experience of some players.

But anyway, this setting does affect the authenticity and sense of substitution of the game to a certain extent.

Chen Mo considered that on the easy difficulty, the original settings are still maintained, so that all players can have a good time, while on the hard difficulty, the enemy's AI is increased, and the players must play more carefully.

In addition, the overall game content of "Killing Prototype" is relatively monotonous. After all, it is a game from 2009, and many contents are not rich enough. Whether it is virions, human soldiers or modern weapons, the types are not rich.

In terms of scenes, basically the entire game has only three styles: normal urban areas, infected urban areas, and transitional urban areas, and there should be serious reuse of buildings, so after playing for a long time, you will be aesthetically fatigued.

Chen Mo's consideration is to increase the content of the game, add more characteristic buildings, pedestrians, vehicles and other elements to make the whole city feel more real; at the same time, add some special weapons and equipment and enemies, no longer playing the same back and forth. Target.

In addition, Chen Mo considers adding a weather system to the game, the weather of the entire city will automatically change, and players can experience free battles in various weather conditions.

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