Chapter 640 A More Complete Action System
As for many people who feel that the "Battle Royale Mode" is difficult to achieve, and many FPS manufacturers disdain to do it... Obviously this is also nonsense.
Not only domestic game manufacturers are rushing to follow suit, but foreign manufacturers are also learning the battle royale mode.
Andre, CEO of EA, praised PUBG for injecting fresh blood into the industry, and highly appreciated the R&D team of PUBG. And he also said that there may be a similar battle royale mode in future "Battlefield" games.
Ubisoft CEO Yves Guillemot also said in response to related questions on the company's financial conference call that the current battle royale game is a very interesting gameplay, and they may also introduce this mode in future game DLC.
Even these classic FPS manufacturers attach so much importance to "Jedi Survival", and we can see the unprecedented success of this model.
...
For Chen Mo, "PUBG Mobile" is currently the most cost-effective game, especially as a VR game, its resources are very controllable.
In terms of game mechanics, PUBG is a process of parachuting from 100 players to every corner of the island, searching for weapons, vehicles and supplies with bare hands, and surviving to the end.
There are many firearms in "PUBG", there are nearly 30 kinds, but they are still within the acceptable range of Chen Mo.
As for various props and vehicles, they have actually been done a lot in many FPS games, and it is nothing more than a little more tricks.
The biggest difficulty is the reproduction of the entire map.
Unlike "League of Legends", the map of "PUBG" is not something that can be memorized by rote. The size of the entire map is 64 square kilometers, and there are various complex terrains and buildings in the map. It can be said that most of the workload is on this map.
Fortunately, when Chen Mo was playing this game in his previous life, he also looked for some information. Some websites such as svsvr also have a full picture of the entire map. Using the memory playback potion should be able to restore almost the same.
Even if there are some deviations, it doesn't matter, Chen Mo can now rely on his level ability to complete it.
Of course, it doesn't matter if you can't remember it at all. The level design can be honed over time. Under the premise that the design ideas and basic rules are very clear, it is nothing more than how to divide the terrain, how to arrange the house, and how to brush the resources. question.
The second is some basic settings about the game.
In terms of action, "PUBG Mobile" has a certain survival nature, so the action must be richer than the traditional FPS game, even including tilting the head left and right, over the wall and other actions.
For VR games, Chen Mo considered adding more actions to make the player's experience closer to the real situation.
On the one hand, the operation of "finding the bunker" is added. At this time, the player will lean back against the bunker, and can stick out of the bunker at any time to shoot. After the shooting is completed, it will automatically return to the "close to the bunker" state.
(There are similar modes of operation in GTA5 and Uncharted.)
Another aspect is to add "blind shot" operations. When the player hides behind cover and is unwilling to show his head for accurate shooting, blind shooting can be used, that is, the gun is extended out of the cover to shoot. Of course, the accuracy of shooting in such a situation drops considerably.
In addition, you can also add the "gun butt attack" operation. When the distance between the player and the enemy is very close, you can use the butt to hit the enemy, causing a short-term stiffening effect and a small amount of damage to the enemy.
In terms of movement, the "climbing system" is further enhanced, allowing players to climb some steep slopes or the walls of houses. However, during the climbing system, the player will be in a closed state all the way, and will receive fall damage according to the height when falling. There are also stamina restrictions when climbing, and once stamina is exhausted, you will fall.
Moreover, not all places can be climbed, only some hillsides with relatively soft soil and house walls with climbing force points can be climbed.
Obviously, this climbing system is to allow players to choose more routes,
It is a high-risk, high-reward behavior.
In addition, players will get more tactical actions, such as rolling, flying, etc. These operations will also consume the player's physical system, and there is a certain built-in CD, which can only be used at critical moments.
These actions can be combined with the physics engine to take effect. For example, when the player is thrown by the explosion of the fragmentation grenade, or falls from a high place, he can perform a rolling action to avoid a certain fall damage and adjust his position at the same time.
Rolling when jumping from a moving vehicle can also avoid certain damage, but if the speed is too fast, it will still hang.
In addition, some classic settings will also be used in the game. For example, when the player adopts different postures (standing, squatting, lying), the recoil of the gun is different, and the bullet will fall when flying.
In the final analysis, the purpose of the change is mainly two.
One is to make the battle situation in the game more complicated, so that players who like to use their brains have more winning strategies; the other is to make the whole game closer to the real battle, at least when the enemy finds you first, you can also pass Roll over to find cover and wait for an opportunity to counterattack.
In terms of auditing, there is actually no big problem.
Not to mention that the policies of the parallel world and the previous life are different in all aspects, and the censorship should be more relaxed. Chen Mo is an honorary committee member, and even "Killing the Prototype" has passed the trial, not to mention "Jedi Survival"; on the other hand, even if Card review is nothing more than changing the packaging, changing the story background to simulated military training, and by the way, at the beginning of the game, it is enough to explain that the game is virtual and will not die.
If it really doesn’t work, you can also pull up a banner in the game and write a slogan such as “Training hard, defending the country, striving for the top, and making progress”, and you can do whatever you want, anyway, highlight a positive energy...
Of course, there is no need for Chen Mo to deliberately go to the thunder. The background of the story of "Jedi Survival" is still set on an isolated island, and the various character models also have the characters of various races and regions in the world, and try their best to dilute them as much as possible. The background of this game.
...
Soon, the design concept draft of the game was written, and the routine meeting was explained.
It can be seen that everyone present is looking forward to it. After all, this is the first game Chen Mo will make in the new year, and no one can guess what Chen Mo is going to do.
According to the guesses of most people, Chen Mo should continue the ideas of "Dark Souls" and "Super Mario Odyssey", focusing on the classics of larger scenes. After all, he just got TGN's annual game, and now Chen Mo's journey is a sea of stars, and making money is already a secondary goal.
Chen Mo smiled and looked at everyone. At this time, the concept draft was not displayed on the projection screen: "Our main research and development task next is "Jedi Survival"."
Everyone present was stunned.
Qian Kun asked weakly: "Uh, the store manager, "Digging for Ascension"... haven't we already done it? Are there going to be a sequel?"
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