Chapter 643 Artificial Intelligence Anti-Plug-In System
The problem of plug-ins in FPS games has always been one of the most troublesome problems for designers, even when it comes to VR platforms.
Mainly because of the type of game, in order to ensure the smoothness of the game, many solutions relying on local computing are used in FPS games, which is equivalent to giving the plug-in space to modify the data on the client side.
Although various technologies have been innovated on the VR platform, it is still very difficult to completely eradicate the influence of cheating, especially in the field of shooting games.
However, most game companies still start from the technology itself. For example, through the technical level, the game itself has fewer loopholes, it is more difficult to be invaded, and it is easier to find those plug-ins disguised as normal programs. stop.
But after all, the road is one foot high and the magic is one zhang high. As the attacker, the producer of the plug-in has an advantage. As in many games, it's easier to find bugs than fix them.
Moreover, the benefits of shooting game development are too great, so under the temptation of interests, there are countless plug-in producers rushing for profit.
In other games, even if the other party hangs up, it will still be subject to the attributes of the character itself, but FPS games are completely different, life and death will be determined in a few milliseconds, and hanging up can get the most benefit.
As for Chen Mo's famous VAC system in his previous life, although it was very famous, it could not eradicate cheating, it could only be used as an auxiliary means.
VAC actually means that when an abnormality in the user's memory or other hardware is detected, the user will be disabled after a period of time, making it difficult for plug-in creators to determine which piece of code caused VAC.
Although the accuracy of this system is relatively high, the biggest problem is that the timeliness is very poor, which can be said to be settled after the autumn. Obviously, for many professional players, this level of ban is not painful at all.
After all, the vast majority of professional hookers have many accounts in their hands, so just seal one for another.
As for using program detection to identify plug-ins, it was also a difficult thing to achieve in Chen Mo's previous life.
Many anti-cheating systems do start from player data, but due to the low level of artificial intelligence and insufficient data, it is impossible to accurately judge whether this person is cheating or is a master himself.
After all, the data between the master and the rookie is a world of difference.
Therefore, some people dubbed Battlefield 1's fair dueling system as the official anti-master program, because this system is too unfriendly to masters and often misjudged.
And so far, in fact, the most effective way is to officially launch the detection system, which is what Chen Mo did in "Overwatch" before.
This detection system has extremely high authority and will start before entering the game. While collecting various data, it monitors the process of the device and hides the game memory. Once it detects that there is a program trying to interfere with the game data, it will take corresponding measures. When some unresolvable conditions are detected, the game will even be closed directly.
Of course, in principle, there is no essential difference between such super high permissions and so-called rogue plug-ins. The price of this is that every move of the user will be seen.
On the one hand, it may infringe on the privacy of users, and on the other hand, it will also reduce the game fluency to a certain extent.
But anyway, this is the most effective way at present.
Chen Mo is well aware of this, so when the "Overwatch" plug-ins are proliferating, he also very decisively adopted this detection procedure and banned those relatively low-end plug-ins.
In troubled times, heavy code is used, and sometimes it is too forward-looking, which is a kind of harm to the player.
What's more, the VR game cabin is different from the PC, and its main function is to play games.
However, this system is not a panacea, just like the PC games in the previous life had such things as mouse macros.
In parallel world VR games, there are similar auxiliary input devices, which can fool the detection program and correct the player's consciousness signal.
Allows those players who are originally poor marksman to be able to greatly improve the accuracy.
In this regard, Chen Mo's thinking went back to the beginning. Can artificial intelligence be used to judge whether a player is a master or a cheater?
Previous games could not do it because the level of artificial intelligence was too low, and there were often large errors in judging the real level of players through various data.
However, the artificial intelligence of the Pangu system is sufficiently developed. By screening and testing the real data of a large number of players, it is completely possible to better determine which operations are close to human beings, so as to distinguish between tyranny and master.
In a sense, the Pangu system and Origin themselves are the top plug-ins in the world, and they can even fully simulate human operations to the extent that they are fake.
Then, their judgment of "whether a certain operation looks like a human being" must be clearer than most human beings know.
Therefore, Chen Mo's plan is to first provide the Pangu system with corresponding review standards through a large amount of data, so that the artificial intelligence can grasp the habitual performance of human beings in the game and the corresponding probability data.
Secondly, certain nodes in the game, such as killing more than eight or eating chickens, etc., will trigger detection. At this time, the system will detect whether the data transmitted by the player in the entire game is abnormal, and if any abnormality is found, it will be included in the suspect target.
Of course, some players who are frequently reported will also be reviewed.
In addition, the data in the game will also trigger an artificial intelligence alarm when there are special circumstances. For example, a player's aim is always locked on the enemy's neck or waist, and the data significantly exceeds the normal value, which will also induce detection.
For players who confirm the opening, the sanctions will be different according to the different openings.
For special plug-ins such as blood lock, perspective, plane explosion, and sucking people, they will be permanently banned. This type of plug-in has no acting skills or confusion at all. It is too low-end and there is no need to keep it.
In addition, Chen Mo has malicious jokes waiting for players who use micro self-aiming or assisted aiming.
First of all, these players will be directly sanctioned in this game. In the game, an artificial intelligence enforcer will be refreshed directly in a hidden location, and the player will be killed on the spot.
After this, the player will have a hidden cheater tag in the system. After matching again, it can only be matched with other openers, that is, special plug-in clothes.
The plug-in server looks exactly the same as the normal server, but it is full of players using plug-ins, and it is mixed with a lot of artificial intelligence.
Since these plug-in players are all acting players who open similar micro-self-aiming plug-ins, they will not soon find out that they have entered the plug-in server.
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