Chapter 639 "PUBG Mobile: Battle Royale"
In the experience store, Chen Mo was still writing a design concept draft.
For Chen Mo, there are actually quite a few options for FPS games, and many fine FPS games in the previous life have their own advantages.
However, in terms of Chen Mo's current ability and the current needs of this new game, there are not many options.
First of all, the super-large modern warfare theme can be passed. On the one hand, the background is insufficient and the ability is insufficient, and on the other hand, domestic players do not like this set very much.
If this kind of game is really made, it is likely to be the main market in Europe and the United States, and it really does not have any advantages compared with "Wolf Soul" and "Fire Assault" in China.
Secondly, although it will be used for army training, it is mainly to take care of the tastes of domestic players. This is a game, not a special modern warfare simulator for the army.
If it is purely for war simulation, the best choice is definitely "Armed Raid", but obviously as a game, it requires too high machine configuration, and various operations are too cumbersome, infinitely close to modern warfare The real situation, it is not necessarily a loss, but it is not necessarily popular.
Besides, with Chen Mo's current ability, it is very difficult to do it.
Moreover, the use of the army does not mean that it is dedicated to the special forces. There are so many ordinary soldiers and policemen in the country, how many special forces are there? It would be even more extravagant if it was only developed for special forces.
If the special forces want to train, they can use real scenes, real people play hostages, etc., and if they are games, no matter how real they are, they can't compare to real training scenes.
So, this game still needs to be relatively universal. The gameplay for troops like "Wolf Soul" and "Fire Assault" is actually just a chug in a special map scene.
At present, FPS games on the VR platform are mainly used in two aspects.
On the one hand, it is to cultivate the response, awareness, teamwork and combat skills of individual soldiers to deal with a variety of complex battles. The game is not only applicable to soldiers, but also armed police, police and so on.
Let the police learn the high-end operations that special forces only need to do, which is not useful for most people.
No matter how real the game is, it can't replace the daily training of the troops. This thing is to play a regulating role, and it can also relax the body and mind a little.
What's more, VR games are still games after all. Chen Mo's primary goal is to make a good FPS game to seize the market and become a VR training program for the army. This is only the second goal.
Just like when Emperor Dynasty Interactive Entertainment was discussing, the first thought was how to make new ideas for the game so that players would like it, rather than how to better meet the requirements of the Tourism Committee.
After Chen Mo has rich experience in FPS production, and conditions allow, the ultimate goal of VR platform FPS games must be a comprehensive modern warfare simulator like "Armed Raid".
However, even if it is done, it may not be played by many people. After all, the closer it is to reality, the more cumbersome it becomes, and the more cumbersome it becomes, the more niche it becomes. At that point, it is not for profit to make games, but for historical status.
Of course, there must be a gradual process, let alone Chen Mo, game designers all over the world have not yet achieved this step, and the technical level of the VR platform has not yet reached, so that is a later story .
The same is true for other similar single-player games. Although these games have their own advantages in the eyes of hardcore players, for Chen Mo, the most important thing is to highlight the cost-effectiveness.
Get the best results with the least amount of resources, simplify without complexity.
Currently, for Chen Mo, there is a tricky choice.
PUBG Mobile: Battle Royale.
The reason why this is a tricky choice is that although its gameplay is completely different from the traditional FPS, in terms of production difficulty, it is actually not difficult.
As a game, "PUBG Mobile" should be considered a very successful game. It has a very high popularity both at home and abroad.
It even extended the trend to players who didn't play FPS games at all.
More than two years after the launch of "League of Legends", Chen Mo still does not have a phenomenon-level online game that can truly dominate the VR platform. The timing of launching "PUBG" at this critical point is just right.
Of course, the launch of "PUBG" does not mean that it can sweep the entire VR platform, nor does it mean that it can end all FPS games. It is a very novel gameplay in itself, but there is still a lot of room for development in the category of FPS games.
For Chen Mo, more FPS games with richer content will be launched after PUBG, but the purpose of these games is different.
...
When it comes to PUBG, this game is a triumph of utter design philosophy.
In fact, the technical level of "PUBG" is not particularly high. This game mechanism can be achieved in FPS games much earlier than "PUBG", but because the design concept has not been achieved, there has never been a game. A similar "Battle Royale" mode can be done well enough.
From DAYZ to H1Z1, to "PUBG Mobile", similar models are actually in constant evolution.
In Chen Mo's previous life, DAYZ was only a module based on "Armed Raid 2", and "Armed Raid 2" was a game released in 2009.
In "Armed Assault 2", it is already possible to realize the survival and battle of multiple players on the ultra-wide map, but "PUBG Mobile", which really perfected this mode, only became popular in 2017, which is completely separated. eight years.
When it comes to technological progress, there must be some, but it is far from the point of determining the life and death of a game.
From the appearance of the DAYZ module in 2012, to H1Z1 in 2015, and then to "PUBG Mobile" in 2017, this mode has been constantly developing and improving, and this is also inseparable from the "Father of PUBG" Brandon of continuous efforts.
To a certain extent, Brandon is also a well-deserved top designer, because the entire battle royale game mode is created and continuously improved by him.
Of course, the idea of "Battle Royale Game" originated from the movie "Battle Royale", but after all, there are still 108,000 miles between the movie and the real game, and billions of people around the world, Only Brandon really turned the idea into reality.
In Chen Mo's previous life, "PUBG Mobile" certainly cannot be regarded as the top FPS game in terms of quality, and many FPS hardcore players can belittle this game in many ways.
But it is undeniable that, as a designer, Brandon's ideas are full marks. As for whether the game is well done or not, that is the responsibility of the technicians, and has nothing to do with the designers.
It is impossible for designers to write a plan, so they will kill all the bugs and plug-ins in the game.
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