Almighty Game Designer

Chapter 604 Cdx?

The death mode and random mode have brought a new game experience to many players, and many old players who have lost some challenges in "Dark Souls" also gained new game fun.

In the death mode, all aspects of the boss's abilities, including AI, have been comprehensively enhanced. In a sense, the boss in this mode is even smarter than the average player, and even knows how to advance the knife and roll to avoid player spells. and many more.

During the entire wasteland reclamation process, players must not only be extremely familiar with the boss's skills, but also have some advanced PVP combat knowledge, and they must basically make zero mistakes, plus a little luck, to pass the level.

Of course, an inevitable result is that in the end, only a very small number of top players can get through the death mode and leave their names on the fire sacrificial field.

However, this was originally the intention of Chen Mo to design the death mode, just to make some fun for the big guys who have cleared the N weeks. As for ordinary players of Dark Souls, the death mode is not for them.

Random mode is the entertainment mode for most players.

In the random mode, except for some key props (such as keys or plot props), all other props will be random.

That is to say, Europeans can pick up the soul of the king or the best weapon at the beginning of the game, while Africans may be struggling to get to the place where good things would have been dropped, picking up a piece of shit...

However, this gameplay also has the advantage of forcing all players to collect them, because every item that is missed may be a good item.

If you play random mode in the prequel of "Dark Souls", it will be even more sour, because in the prequel, strengthening weapons requires large embers and extra large embers to be strengthened above +5 and +10, if these two embers happen to be If you can't find it...

In addition, in the random mode, every time the player picks up a prop, there is a thrill of picking up a prize, because no one knows what the prop is.

The random mode also gives many players the motivation to replay, because each replay is equivalent to a whole new journey, and it is impossible to guess what props will drop, and choose different gameplay for different starting props. For many players It's also a very fun thing.

After the opening of these two modes, not only the sales of the prequel of "Dark Souls" have increased, but even the sales of "Dark Souls" have continued to increase. There are still many new players who come here and step into Chen Mo. in the dug hole.

In addition, the Sitch version of Dark Souls and the prequels are also selling well, and even Sitch sales are up for the month.

Many players who can't afford a VR game cabin are also looking for the next best thing, buying the Sitch version of "Dark Souls" to experience it, and even many young people buy a TV specially in order to play more comfortably...

Although the combination of Sitch + TV is quite expensive, it can be done for 4,000 yuan in total. Even for many college students, this is not an unacceptable price, at least it can be bought together with the dormitory.

Do the math, the price of Sitch is only equivalent to the price of a VR game...

So far, for Chen Mo, the development of "Dark Soul" has come to an end. In the future, DLC will be developed, and the game content can be supplemented in a low-cost or free way.

The story of Dark Souls is complete, and the next game can be considered.

For players, the content of Dark Souls and the prequels, plus special modes and DLC, has been enough for them to play for a long time. But now everyone is paying attention to one thing, that is, when will the domestic bigwigs complete the first kill of the "Dark Souls" death mode boss?

...

Since "Dark Soul" is released globally, and subsequent updates are basically synchronized,

The external server is at most a week later than the national server, so many foreign players of "Dark Souls" are also trying to clear the death mode.

In Europe and the United States, "Dark Soul" and the prequel are very popular. Of course, because there are fewer players, the sales are not as good as in China, but the popularity is not bad.

There are also a lot of fast-passing "Dark Souls" bigwigs abroad who are discussing the mode of reclaiming wasteland and dying together.

After experiencing countless failures, players at home and abroad have also analyzed some tips for the death mode.

That is, the more people there are, the lower the difficulty.

The easiest way to clear the level should be the ten-player mode.

In fact, it is reasonable to think about it. The more people there are, the more chaotic it will be and the easier it will be to make mistakes. Therefore, the difficulty of the boss should be slightly reduced to balance the difficulty.

For players at home and abroad, the first kill in the death mode of "Dark Souls" is a supreme honor, and the world's first kill means being able to pretend to be a force on a global scale. What do you guys think of this kind of thing? Might miss it?

Therefore, many ashes players are all holding their breath, wanting to take the lead in completing the first kill of the death mode.

...

At the door of the Flan Undead Squad, Lao Qin summoned all the team members, put on the buff together, and then made a gesture of praising the sun in unison.

But unlike before, this time it was a group of ten.

Wang Laji asked, "Old Qin, is this guy reliable?"

In addition to the nine people from last time, there is also a player named "cdx" who was temporarily pulled by Lao Qin.

In fact, before, these people have successfully hit the boss of the 9-player mode to 13% of the health, but it is always a little bit worse and can't get through.

Lao Qin and a few people discussed it and felt that it was mainly a matter of difficulty.

The ten-player mode is the least difficult. If one more person makes up a ten-player group, the probability of that first kill will be much higher. Of course, the premise is that this person is not a pit.

Therefore, Lao Qin also posted some recruitment posts in the group and on the forum, and wanted to find another person to gather a group of ten. The requirements are very strict, "Dark Souls" clears the eighth week, "Dark Souls" prequel clears one week, and has to have a PK with Lao Qin.

Finally, this "cdx" was pulled in.

However, people like Wang Laji are a little worried, because the high-end player circle of "Dark Soul" is relatively closed, and several bigwigs often share their experiences in the group, and they know each other well.

But this cdx, never heard of it.

Lao Qin said: "Don't worry, this is a big guy, very mysterious..."

Lao Qin was embarrassed to say that when he and cdx were PK, no one was watching. The truth was that cdx deliberately let him cut twice, and only after the slashed blood did he fight back, and then he was given a second in one set. ...

Obviously, a player with such superb PK skills is definitely not a rookie. At least he knows the entire "Dark Souls" fighting style well, and his responsiveness and awareness are very good.

Even if this kind of player is not familiar with the death mode, as long as you observe it for a while, and die a few times, it will be clear, and it will not be a hindrance.

Please remember this book's first domain name: . 4 novel network mobile version reading website:

Chapter 610/1201
50.79%
Almighty Game DesignerCh.610/1201 [50.79%]