Almighty Game Designer

Chapter 619 The Real Mowing

CG is over.

After a brief vista, the protagonist Alex falls from the sky and landed neatly on the pavement next to Times Square.

The army in Times Square spotted him for the first time, and countless guns turned around.

Alex, on the other hand, had a calm look on his face, and even moved his shoulders.

Zooming in, Zou Zhuo came to Alex's point of view as if possessed.

At the same time, the current mission objective appeared on the interface: clear all military personnel!

Zou Zhuo was terrified: "This is the beginning? I'm not ready yet!"

Different from the opening scene of "Dark Souls", the protagonist faces several soldiers with live ammunition in the opening scene, and before the player can react at all, these soldiers have already pulled the trigger and fired!

The edge of the screen constantly reminds Zou Zhuo of the operations he can currently perform, including sprinting, jumping, attacking, and more.

The soldiers' guns were spewing flames, and Zou Zhuo felt that his body seemed to be hit by countless bullets, and there was a dense tremor. In VR mode, every time you are hit, there will be a clear shock, which is used to remind the player of the hit part, and also to achieve a more realistic effect.

The vibration is very slight, like a tickling, much lighter than the shock in most games. But Zou Zhuo still felt very nervous and jumped into the air suddenly.

Because in the VR mode, the player's perception will become more acute, and it is a shooting after all. Under the triple stimulation of vision, hearing and touch, Zou Zhuo's subconscious has actually recognized that this is a shooting, so he is unconsciously nervous. stand up.

The lethality of firearms to ordinary people is still ingrained in the minds of most players.

The moment he jumped up, Zou Zhuo was startled.

"Fuck, you jumped so high?"

Zou Zhuo soared into the air, at least four or five meters high. From a bird's-eye view, every move of the soldiers could be seen, and he could even see the cross-firing firepower covering the place where he stood before.

Zou Zhuo glanced at the blood bar in the upper left corner of the interface, at the edge of the field of vision, very worriedly. To his surprise, the blood bar only dropped a little!

The health bar has three colors, red represents the current health value, and orange represents the damage value received. At present, Zou Zhuo has not unlocked the skills yet. After unlocking the skills, there will be a blue bar representing the extra health.

At this time, Zou Zhuo's health bar was only a little orange, less than one-tenth of the entire health bar, indicating that he had only lost so much blood after being shot so intensively just now.

Zou Zhuo landed next to a soldier and threw a punch!

This punch directly hit the soldier's chest, and the soldier was hit like a broken pocket and flew into the air, and the automatic rifle in his hand was thrown aside.

Zou Zhuo continued to attack. Alex's punches were very fast. A set of combined punches was almost finished in an instant, and the soldiers were directly beaten until their bones were completely shattered, and they fell to the ground.

Under the physical system of the Pangu Engine, the performance of this scene is very real, and Zou Zhuo can't help but sigh: "Fuck, awesome!"

Punching, kicking, flying kick...Although Alex's bare-handed fighting methods are not too many, they are all very practical, and the fighting posture is very smooth and very handsome.

Zou Zhuo can feel that he is like a neat fighting master. These soldiers with guns and ammunition have no power to fight back, and they are knocked down by Zou Zhuo one by one!

Although he has endured many shots, Alex's health is relatively healthy and there is no danger at all.

Moreover, in "Killing Prototype", players can change to the third-person follower perspective at any time.

The so-called third-person follow-up perspective is the perspective of many 3A masterpieces in Chen Mo's previous lives. The camera follows the protagonist's actions at the back of the protagonist's head, so that you can see both the protagonist's vision and the protagonist's back and actions.

This perspective is common on PC, and Dark Souls has adopted it on Sitch as well.

There are many advantages of this perspective, which can expand the player's field of vision, increase the sense of integration into the scene, and clearly see the actions of the characters.

However, since the player's field of vision in VR mode is consistent with the normal human field of vision, the first-person perspective, as the most immersive perspective, is the mainstream perspective. Under the first-person perspective, the player is like "possessed" to the game character, which has an advantage over the third-person follower perspective.

But "Killing Prototype" is special, because the protagonist Alex is very handsome in both clothing and actions, so Chen Mo provides players with the function of switching perspectives at any time in the game. Players can choose their favorite perspective to play the game.

Most players should choose to experience the game from the first perspective, and follow the handsome movements of the protagonist Alex from the third-person follow-up perspective when climbing walls and releasing special skills.

"Huh... keep going!"

According to the system prompt, Zou Zhuo began to run forward!

The surrounding scenes began to pass quickly, and there was even the whistling sound of the wind in Zou Zhuo's ears.

"Okay... so fast!"

Zou Zhuo was startled, because Alex's running speed was as exaggerated as his jumping power! This kind of running speed is comparable to drag racing, and in VR mode, it makes your legs feel weak.

At the beginning, Zou Zhuo was very afraid that Alex would crash into the car, because the whole city was already in a mess, and there were scrapped vehicles and building wreckage everywhere, but when Alex got to these obstacles, he jumped up automatically to avoid them. past, and the action is very elegant, like parkour.

Zou Zhuo tried to jump a few times, but it was still very high, and jumping during the run would not affect the running speed at all, but when he landed, there would be cracks on the ground.

"Cool!!"

Zou Zhuo ran wildly, he felt like a rampaging tank, not only reckless, but also very agile, as if no one could stop him!

When he came to the next save point, X clenched his hands tightly, rust-red smoke flashed, and his hands turned into sharp claws, flashing a cold light!

"Fuck, awesome! Isn't this the ability in CG? It really does!"

Zou Zhuo jumped down from the tall building, his sharp claws swung wildly, and the bodies of those soldiers were all cut in half, blood splattered, and their stumps flew around!

Although Chen Mo has slightly adjusted the performance level of the bloody scene, the blood plasma will disappear quickly, and the stump and broken arm will not exist in the scene for too long, but at the moment when the sharp blade enters the body, the expressive power Still bursting!

This time the killing was even more refreshing than the previous use of fists and feet. Zou Zhuo waved his claws excitedly. He found that he actually found the feeling of mowing grass in this game!

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