Chapter 852: Shaken Dizzy!
Because when the general keyboard man makes a speech about the game, he must at least catch the "war criminals" in the game, right? Someone has to play badly, or the entire lineup selection is not reasonable enough to spray.
But there were no "war criminals" among the ten players in the finals. FRY's players had no major problems with their performance. Apart from criticizing them for "counseling", "sleepwalking" and "zero effect in the audience", they couldn't get any ideas at all. superior.
As for the lineup chosen by FRY, in hindsight it was really not good, but when this lineup was selected, it didn't feel like it couldn't be played, did it?
Especially in the second game, if it weren't for the FV team's spiritual line change, who would have guessed that the game's script would be like this?
Since the key problem cannot be found, there is naturally no way to correct it.
Even the imagination of the keyboard warriors can't figure out how to win, which is outrageous enough in itself.
Zhao Xuming sighed silently, and turned off the page on the phone, but the game hadn't started yet.
The break time this time seems to be very long. After all, it is already the game point. The official also hopes to give the FRY team more time to adjust, whether it is a stable mentality or discussing tactics, at least let the game have a little more suspense .
Zhao Xuming looked at Chretien: "Do you think... Team FRY still has a chance?"
Chretien's face was not very good-looking, and he said after a long silence: "I hope they have some big moves to suppress the bottom of the box."
Zhao Xuming stopped talking.
He could see that Chretien was obviously out of luck, and Finger Company specially sent two data balancers to help with tactics, but the tactics were still crushed by the FV team. What can we do?
Both of them knew very well what would happen if they lost 3:0 in this game, so they didn't mention it very tacitly, and just continued to watch the game silently.
Although he is the official key figure and holds the power of life and death in the entire game, at this time, he can only pin all his hopes on the FRY team in the audience.
Zhao Xuming was a little melancholy, but also a little puzzled.
A good world finals, how could it become like this?
...
Finally, after a break that was significantly longer than the previous round, the game resumed.
This time the FV team took the initiative to choose the blue side, and the red and blue sides of both sides remained unchanged.
FRY's coach couldn't help but heaved a sigh of relief. Obviously, this was because the FV team found that FRY could not solve the chaotic doom hero, so they took the initiative to choose the blue side and forcibly occupied a ban position in FRY.
But since FRY has decided to ban the two heroes Chaos Doom and Blade Wing, it doesn't matter. What's more, if you are on the red side, you can observe the heroes that the opponent is robbing, analyze their lineup, and make countermeasures.
For FRY, who has decided to play hard power, their goal now is not to choose the best lineup, but to choose the least bad lineup. As long as the FV team is not allowed to get the "IQ crushing" lineup of the first two rounds, FRY can accept it.
"Coach, how do you ban?" the team member asked.
The coach of FRY thought about it for a while, and there must be Chaos Misfortune and Blade Wings in the ban position, so two of the three unique heroes who were banned on the opposite side before must be released.
After thinking about it for a while, he decided to release two heroes that no team is playing at all in the current meta.
"Release Storm Swordsman and Ghost Blacksmith, and ban Chaos Doom and Blade Wing."
Storm Swordsman is an assassin hero with multi-stage displacement and excellent AOE damage ability. In the game ioi, it can be said to be an artifact of abuse.
But the problem is that the numerical strength of this hero in the early stage is not very high. Whether he is on the road or in the jungle, he will be hammered by the opponent. Only when the master uses it to abuse food, he has a lot of economy and equipment ahead of the opponent, this hero can have a game. experience.
The ghost blacksmith is a relatively unpopular support. It can switch between ghost and physical form, and can passively add money and experience to a teammate. Controlled time and increased movement speed.
But the problem is that this hero is relatively bulky, has no displacement skills or consumption skills, and his hands are very short. As a support, if he goes down the road, it will be very difficult to match the line in the early stage, and he may be threaded directly.
These two heroes are very common in the passerby game, but in the professional arena because the strength in the early stage is really worrying, choosing them means losing the rhythm in the early stage, so basically no one plays them.
The coach of FRY has also known about the FV team before, and knows that these two heroes are the unique skills of the FV team, so they have been banned before.
Now that I think about it, if the version hero is released and robbed, it is too difficult to fight. It is better to use the two unique skills on the opposite side.
FRY's coach estimated that it should be impossible for the opponent to take both, because if they take both, the bot lane and the wild area will be completely destroyed in the early stage, and the game will basically be unplayable, even if it is a unique skill, it will have to be delayed until the later stage.
Even if the opponent takes one, then FRY can at least gain an advantage in a certain way. As long as the early advantage and the lineup are not too big, then if you lose, you can only say that your skills are not as good as others, and there is nothing to be depressed about.
So after comprehensive consideration, these two unique skills were released.
As expected, the FV team did not grab any of these two unique heroes at all, but took the ancient lava tree on the road first, as the FRY team expected.
This hero has appeared before, with high frankness and control skills, but no matter how you look at it, it is not worth grabbing. After all, it is just a pendant, and it is impossible to build a lineup around it.
"Is it because I don't want to expose my tactical intentions, so I choose a jack-of-all-trades top lane first?"
"Or because Blade Wing and Chaos Doom have been banned, so there are no heroes worth grabbing?"
Fry's coach doesn't understand what it is to grab an ancient lava tree, because the priority of choosing this hero is not high.
As soon as the FV team snatched this thing, it means that FRY will be able to get two special heroes he wants next.
Coach FRY immediately directed the opponent to win the very confident mid laner and bottom laner heroes first. These two heroes are relatively versatile and have good numerical strength.
On the other hand, the FV team selected a more functional shooter, as well as the unique hero ghost blacksmith released before.
Once the first three heroes were selected, they felt like three tool people, and they didn't know who to be the big brother at all.
Moreover, the selection of this bottom lane combination makes people feel that it will be very difficult no matter whether it is in the lane or in the team. Although the unique skills should be respected, but to put it bluntly, the numerical strength of the ghost blacksmith is indeed not worthy of appearing in the professional arena.
The coach of the FRY team frowned slightly, optimistic and worried at the same time.
"The other party is planning to hide Nakano until the end?"
"It doesn't matter, our current lineup, no matter what they choose in the middle and wild, there is absolutely no problem in the early stage. As long as both sides develop steadily, our winning rate in the team is at least 50-50."
"Take the Ueno first to ensure the integrity of our own lineup. Choose the Valkyrie for the top lane, chase the Lava Ancient Tree Hammer in the lane, and they can split the belt in the later stage. It is difficult for them to deal with it; choose a strong jungler for the jungler, and you are not afraid of being targeted by the opponent."
"The last position is reserved for the support. As far as the laning strength of the opponent's bot lane is concerned, you can use a strong support to fight the line, and you can also choose roaming heroes to cooperate with the jungler to put pressure."
"The former can directly penetrate the lane, and the latter can help the jungler establish an advantage. No matter which way we choose our lineup, it is better."
FRY's coach suddenly became confident.
The main reason is that the FV team forcibly selected the team's unique hero, Ghost Blacksmith, which caused the laning intensity of the bottom lane to be too low. FRY can play comfortably no matter whether it is laning or roaming.
What's more, the shooter of the FV team is a tool man, not the kind that can carry in the later stage. Even if the ghost blacksmith adds money and experience to it, it can't end the game.
After this round of selection, FRY's coach is full of confidence and feels that half of the victory has been won.
FRY's top laner was instantly refreshed.
I didn't have any game experience at all in the previous game, but this time I chose a strong hero, and the opponent is still a meat, so I have a lot of room to play!
The FV team didn't hesitate too much, and directly locked a strong support in the bottom lane, as well as Storm Swordsman!
The coach of the FRY team was still complacent one second, and looked at the screen with wide-eyed eyes the next second, feeling that he had read it wrong.
The FV team actually chose two auxiliary heroes?
Storm Swordsman must be a jungler, so one of these two support heroes must go to the middle, but no matter how you look at it, these two support heroes are very outrageous to go to the middle!
One is that the whole body is controlled, but it is not very fleshy and does not hurt, and it is useless to eat the support of the economy. It is definitely not appropriate to go in the middle.
But it is even more outrageous for the ghost blacksmith to take the middle lane, because it is not good for laning, and it is useless to eat economy. The most important thing is that the effect of passive money increase is wasted.
Coach FRY paused for five seconds.
On the one hand, he was at a loss, feeling that the script was suddenly out of his control, and on the other hand, he was waiting for the other party to call a timeout.
The lineup of the FV team is probably wrong, right? The second lock is too fast, and the hand slipped?
However, after waiting for five seconds, the other party did not intend to call a timeout.
Coach FRY was very confused. He thought about it, and in the end he had only one support left, and he didn't have any tricks to play.
Either choose a strong support to play laning, or choose a roaming support with rhythm.
Coach FRY thought over and over again, and felt that the ghost blacksmith of FV must still only be supported.
He made a decisive decision: "Choose a roaming support. We have advantages in the early stage of the middle, bottom, and jungle lanes. The support should do more things and try to defeat them in the early stage. Shooters, you must pay attention to your life. If you can't, just hang up under the tower , anyway, the other party is a ghost blacksmith, it is impossible to do anything to you."
All the heroes of both sides have been selected.
At this time, the barrage in the domestic live broadcast room was full of question marks, because no one could understand what the FV team was going to do.
With this lineup, you can't fight in laning, and you can't play in a team for nothing, highlighting one incomprehensible.
The domestic commentators are still forcing the FV team to explain.
"I think this lineup puts support heroes in the middle lane to eat resources, so you can roam more and play more rhythm. It has a lot of control skills, and it can play miraculously with Storm Swordsman as long as the wind is down. And the ghost blacksmith can make your own shooter develop by mixing lanes in the bottom lane. It's better, and it's also a good late guarantee..."
Obviously, the domestic commentators don't understand how this lineup is going to play at all, so they can only forcefully explain it by relying on their own games.
However, in the next second, the commentator was slapped in the face.
Because the FV team directly shook the ghost blacksmith to the middle!
Until the start of the game, the heroes were not exchanged again. FV obviously planned to use the mid-field combination of Ghost Blacksmith and Storm Swordsman to fight!
Now, all the commentators were given the debuff of silence, and they couldn't move.
Because the ghost blacksmith has been an absolute support hero since it was designed, and he can't walk in the middle. Even if he walks by force, he will definitely be smashed by the opponent's mid laner.
This has nothing to do with the player's skills and operations, it's simply that the hero's mechanism doesn't allow it.
But since FV has been selected, and did not call a timeout, it is obvious that they think they can play.
The audience who were originally on the side of the FRY team and hoped that they could win back the victory unknowingly turned to the side of the FV team.
Because everyone is very curious, how does the ghost blacksmith play in the middle?
...
The game starts soon.
The FV team was very cautious after going out, and inserted eyes in the river to prevent the opponent from invading.
Although the Storm Swordsman is a hero with multiple shifts and is not very strong in duels, but if they are all level 1, they are still very powerful. In addition, the Lava Ancient Tree has frankness and control in the early stage, so the FRY team does not dare to act rashly Invasion, the two sides cleared the wild separately.
For the FRY team, they have been routinely played in the previous two rounds. Naturally, they dare not take risks in this round. The only wish is to start smoothly and play a normal game.
However, FRY's mid laner quickly discovered the problem.
"Where's the ghost blacksmith on the opposite side?"
He originally wanted to ravage the other party's ghost blacksmith, but after making a few safe cuts, he suddenly found that the other party didn't seem to be online at all.
He waited for a while and found that no one came, so he was impolite, and started pushing the line directly, pushing the minions under the defensive tower.
However, just as the soldiers entered the tower, they saw ghost blacksmith and storm swordsman coming out of the wild area. The storm swordsman directly wiped out this wave of soldiers with a set of skills, and then turned around and plunged into the wild district.
FRY's mid laner couldn't help but raise a series of question marks.
? ? ?
What's the situation?
Obviously, these two people didn't intend to talk to him at all, they just used their skills to clear the line, and then left.
Storm Swordsman has multiple displacements, shuttles and runs fast in the wild area, while Ghost Blacksmith obediently follows behind, helps him fight wild monsters and minions, gives him all the economy, and then obediently uses passive Add experience and economy to Storm Swordsman.
The mid laner of the FRY team stood in the middle and fell into a state of confusion.
No one is laning against him, so he has nothing to do except last knife, but every time he pushes the minions under the tower, the Storm Swordsman of the FV team will come out of the jungle and eat the wave of minions safely.
Fry's mid laner also wants to control the line, but it's useless. As long as the storm swordsman eats the wild area, he will come to the middle lane. No matter what happens, he will slash at the minions, and then run away after eating , absolutely do not stop.
He didn't even care that the middle tower lost some HP, as if he only saw minions and wild monsters in his eyes!