Chapter 676 The Eight Immortals Crossing the Sea, Each Showing Their Supernatural Powers (Ask for a Monthly Ticket!)
On October 9, Sunday, I will go to work as usual.
At Feihuang's studio, Huang Sibo was running around anxiously.
Hu Xianbin was also in Feihuang's studio, running around in a hurry just like him.
Can't think of it!
Yesterday, Mr. Pei finished setting up the task of the new game and left. The two of them thought about it from yesterday, but they couldn't think of anything.
I have some ideas, but I'm not sure if this is what Mr. Pei wants.
I have to say that the difficulty of Mr. Pei's task this time is too high, higher than any previous one, and it is completely difficult to rely on the strength of just one or two people.
The reason why Hu Xianbin is also here is because although the two are responsible for the plot of the game and the plot of the movie respectively, they are actually one thing and must be produced together.
If one is responsible for the game and the other is responsible for the film, but there is no good communication and each does its own thing, it will definitely not be successful in the end.
Huang Sibo looked at his watch: "It's almost time to arrive."
As soon as the voice fell, I heard many people outside Feihuang's studio chatting and laughing while walking towards the office area.
Huang Sibo's eyes lit up, rescuers are here!
The lineup this time is extremely luxurious.
In addition to the original Huang Sibo, Hu Xianbin, and Zhu Xiaoce, Bao Xu, Lu Mingliang, Li Yada, Lin Wan, and a group of horses also came!
This lineup can be said to be the most luxurious lineup of the game department of Tenda Group.
Among them are not only the four generations of main planners of Tenda Games, but also Zhu Xiaoce, Bao Xu, Lin Wan, Ma Yiqun and other professionals in the fields of movies, games, and novels.
These eight people can be said to represent the highest level of the entire Tengda cultural industry, and all of them are good at answering Mr. Pei's spirit.
If you can't do it alone, you can only ask others to go together!
Huang Sibo had already arranged the meeting room, greeted everyone to enter, and then arranged for people to pour tea.
"Sit down, everyone. Today is tight and the task is heavy. We must finalize the general plan for the new game and new movie in one day! Let's try to carry forward the spirit of Tengda and complete the work without working overtime."
Huang Sibo motioned everyone to sit casually beside the conference table.
He is the person in charge of Feihuang Studio and the first chief planner of Tenda Games. He has the highest qualifications among all of them, and he spans the two industries of games and movies, so it is most suitable for him to take the lead in this project.
These people are very familiar with each other, so there will be no restraint. They sit around the conference table, drink tea, and have different expressions on their faces.
Lu Mingliang's expression was the most inexplicable among all of them. He looked at today's lineup and was a little confused: "Brother Huang, today's matter doesn't seem to have anything to do with Headwind Logistics? Then why did you ask me?"
Huang Sibo said: "You used to be the chief planner of Tenda's game department, of course you are coming!"
"This time Mr. Pei is going to play a game, and the information given is too little. I really can't guess Mr. Pei's true intentions, so I can only turn to everyone for help."
"Each of us may have only been in charge of some of Mr. Pei's projects. Whether it's games or movies, we only understand part of Mr. Pei's spirit. The knowledge between us is complementary."
"So, for this game, we must work together!"
"I've sorted out Mr. Pei's requirements. Let's take a closer look. We'll start brainstorming in ten minutes."
Huang Sibo sent everyone a piece of paper, which clearly stated Mr. Pei's requirements for the game "Fate and Choice".
Everyone looked at Mr. Pei's request seriously, and frowned.
Incomprehensible!
All of these people have more or less solved the puzzles arranged by President Pei, but it is undeniable that this puzzle is the most difficult.
Because this time, Mr. Pei not only put forward many seemingly unreasonable design requirements, but also these contents are interlocking, affecting the whole body.
If there are only one or two unreasonable requirements, then it is easy to answer;
But if there are seven or eight or even more seemingly unreasonable requirements, it is necessary to find a solution that meets all the requirements.
If there is any point that is not done well, it may be a small loss and a thousand miles away!
Ten minutes later, Huang Sibo raised his head: "Okay, time is running out, let's brainstorm for an hour first, give each other some inspiration, and then continue thinking."
"Let me talk about my opinion first."
"According to the standard analysis steps, the first step must be to find the irrationality in these requirements and deeply analyze the basic design concept behind it."
"Each irrationality may have multiple solutions, and we need to combine these information to find the only correct solution."
"First of all, I think this is definitely a game where the plot wins. Everyone should not object to this. The movie investment is more than the game itself, and the requirement must be more than one and a half hours, which shows that the weight of the plot is completely It’s on par with the game itself, if not better.”
"So, I consider whether it can be used as a breakthrough from the plot."
"In terms of the plot, do you have any good ideas?" Huang Sibo looked at Zhu Xiaoce and the horses.
A group of horses themselves are also from the game industry, and they have some understanding of games and plots, so they also participated in this discussion.
He thought for a while and said, "The plot does take a lot of weight, but the plot also serves the gameplay."
"If it's just the theme of 'resisting the Zerg and defending the homeland', it would be too broad. The possibility of us guessing Mr. Pei's real thoughts is basically zero."
"We still have to find a breakthrough from the gameplay."
"From the game "Struggle", it can be seen that although Mr. Pei has worked hard on the plot, what he pursues is not pure plot, but the unity of plot and gameplay, which is the practice of 'breaking the dimensional wall' , so that the plot is not only an extension of the gameplay, but also integrated at a higher level."
Huang Sibo thought for a while: "Well, that's right."
Li Yada said: "From the player's point of view, I think Mr. Pei's two requirements are very interesting: the game is very unbalanced, and some units will not obey the command. This should be used as an entry point in the gameplay."
"Brother Bao, you are also a veteran player of RTS games, what do you think?"
Bao Xu stroked his chin, thoughtful: "These two points are obviously fatal flaws for conventional RTS games. The imbalance and too many uncertain factors will completely eliminate the competitive nature of the game."
"What will be brought about by eliminating the competitive nature..."
Lin Wan: "Bring better entertainment? ... It doesn't seem right, because for most players of RTS games, the competitive nature of RTS games is equal to entertainment."
Bao Xu thought about it seriously, and said, "I think it should be authenticity."
"The human race and the Zerg race are inherently unbalanced. In most film and television works, the Zerg race has an overwhelming advantage when facing humans."
"The Zerg breeds very quickly, and they completely obey the instructions. If they don't pay attention, they will resurface. This is obviously a nightmare for humans."
"Combined with the point of 'little soldiers have their own ideas', Mr. Pei obviously hopes that we will make the human race weaker and the Zerg race stronger, so as to highlight a kind of authenticity!"
"When players use humans to fight Zerg, they will feel unfair, which has more authenticity than the absolutely balanced RTS game."
"For this kind of authenticity, Mr. Pei would rather give up the competitiveness and balance of RTS games. This should be a very critical point."
Lin Wan came to a sudden: "Understood! In other words, the game mechanism shows the gap between Terran and Zerg more clearly. This should be related to the plot!"
Huang Sibo nodded: "Well, this is a very important point. Then, President Pei specially asked that the game must be easy to operate. Does it have anything to do with it?"
Bao Xu frowned slightly: "It seems...it doesn't matter. Whether the game is easy or difficult, the two races can be made unbalanced."
Everyone fell into a brief silence.
Because "it seems to be okay" often does not mean "it's really okay", but "it's related but I don't see it".
Lu Mingliang thought for a while and said, "I think this should have something to do with President Pei's 'emphasis'."
"When I was working on "Game Producer", I felt this way."
"For what Mr. Pei wants to express, he will be willing to spend a lot of money and express it in the most exaggerated way. Just like "Game Producer" can be made into a text adventure game, but Mr. Pei makes every choice It was made into a 3D scene; "Struggle" was also made into an interactive movie game with great effort."
"If these two games are a text adventure, the investment can be reduced by ten times or even more, but Mr. Pei still spares no expense in order to make the key content he wants to express stand out enough."
"As for some less important content, Pei can always delete or simplify, so as to avoid these factors from interfering with players to the greatest extent."
"Since "Fate and Choice" has made up its mind not to be competitive, but to reflect the authenticity and highlight the plot, then is the operation still important? It is not important."
"Operation is for competition."
"The significance of simplifying the operation and weakening the strategy in the battle is that the player can have more time to think and prepare the strategy before the battle."
"This should be the key point Mr. Pei wants to express."
Huang Sibo quickly wrote it down: "It makes sense!"
"Only a balanced RTS game needs fighting operations. What's the use of fighting in an unbalanced RTS game? After players don't need too many operations, they can do more pre-battle strategies in the free time."
"but……"
"In the 'collection-construction-battle' mode of traditional RTS games, combat accounts for at least 60% of the fun of the game. If the operational experience of combat is cut, it may be a huge weakening of the game experience."
Bao Xu thought for a while and said, "So the collection and construction systems should be made more complicated, so that players can spend most of their time and energy on these two links."
"Especially in the pre-war strategy, players must think carefully when making every choice."
Li Yada deeply agreed: "Yes, it's just like matching games. The first matching games were all about speed and time, but later matching games have no time limit, number of steps, and require matching points. .”
"The latter requires more thinking and is more fun, which is more in line with the game habits of current players."
"Obviously, President Pei doesn't want to simply copy the success of "Xinghai", but is exploring a new RTS game mode!"
"It's still a real-time system, and it's still a strategy game, but it allows most players who don't play well to experience the fun of the game."