Chapter 163 An Interview that Caused a Shock in the Industry! I Am Super, Twice Original!
After scanning the barrage, Li Bei looked down at the interview script in his hand.
"Mr. Ke, it has been more than half a month since "Genting" was released. It is already very popular among PC games. What is even more rare and valuable is that the popularity of mobile terminals has also remained high, stably maintaining the first place in the new game list. , which is enough to illustrate the popularity of this game in the player circle."
"Then I would like to ask you how you created the unique new gameplay and unprecedented design concept of "Genting" step by step."
Ke Jin took the microphone and said a few words briefly.
"The audience for board and card games has been a huge group since ancient times, even all over the world. Every era and every region has its own new set of gameplay."
"In a chess game, chess pieces are essential, so they correspond to the chess pieces in our "Genting". If you want to make it fun and rich, the most common way is to add different skills to various types of chess pieces. This is Many game manufacturers also know this."
"The use of fetters is not actually our first initiative. It just replaces 'combination skills' with a new term."
"As for Hex, it is more like an improvement of the entire framework, similar to the skill tree used in many games, but we pruned the skill tree during design to retain its core part."
"To say innovation is actually a bit over-hyped. We just integrated some existing things and added some details."
Li Bei said with a smile: "Mr. Ke is too humble. It is not easy to make a game fun, not to mention it has led a new trend. Now many game manufacturers have begun to try to imitate it, and many 'Genting-like' Game types are also being launched one after another.”
"In this regard, does Mr. Ke have anything to say, or in other words, do he have some key design ideas that can guide your juniors."
When Ke Jin heard this, he understood in his heart.
This is a cliche.
One of the things Game Express likes to do most is to try to extract some useful information from designers when interviewing major game manufacturers.
This move did not bring much benefit to their company itself.
But if some valuable content can be produced, it will be beneficial to the development of the entire game industry.
If the entire game industry is booming, companies like them that do game reviews will have more work.
It is a long-term investment.
However, the game industry has become increasingly involution in recent years, and many major companies have naturally hidden some of the core selling points they have figured out and refused to announce.
No one understands how to make money just from this. Only our company knows the core design concept of a certain game.
Am I the only one who can make this money?
Therefore, although the formulas of "Game Express" are still going on in every issue, there are fewer and fewer things that can be drawn out.
This time Li Bei just mentioned it casually symbolically.
Basically, I’m just waiting to hear Kejin’s excuse as all game designers would say, ‘In fact, all the essence has been shown in the game, waiting for designers to dig out it.
But the next moment.
Li Bei's eyes were stunned.
He obviously...heard something different!
It's not polite conversation, it's not nutritious nonsense, and it's not the Riddler who hits all the right notes.
Opposite him, the equally young and handsome boss of the number one player, was looking at the camera with a serious face, carefully explaining the underlying reasons why "Genting" is so popular among players, and how to design a "Genting-like" game.
"You can start a game in 20 to 30 minutes. You can pick it up and play it at any time. You don't need to accept a lot of copywriting and plot information. If you don't play for a long time, you won't feel rusty because you forget the plot and the combos. This is the natural advantage of chess and card games. .”
"The variety of systems and routines is the core that supports the long-term spread of chess and card games. It is precisely because of the millions of game changes that Xiangqi and Go can take root and sprout under the inheritance of thousands of years. Naturally, there is no Xiangqi in "Genting" It has such a profound foundation as Go, but even as a casual entertainment chess and card, we should give players enough imagination to use it."
"As far as I know, in the past half month, in addition to the several major special bonds we officially promote, such as 'Shurima', 'Ionia', 'Demacia' and the like, players are also good at discovering , using a variety of small bonds to combine more whimsical changes. For example, Spirit Wind Lux, Windmill Galen, Zaun's self-destructing prince, Ramen Foyego, Aika's Double Thorn, and a series of interesting and interesting A sideways approach."
"It can be said that the innovations of players always surprise me. Just like these interesting routine nicknames, players are constantly using their wild imagination and enjoying themselves. If you ask me what is necessary Things to pay attention to, my opinion is, don’t restrict players, and let their clever ideas shine as much as possible. When necessary, our officials will even cooperate with players to make some beneficial changes."
At this point, the barrage floated past a group of ‘tears’
“Uuuuuuuuuuuuuuuuuuuuuuuori Gravograph still feels sorry for us.”
“Since Ready Player One was founded, the company has always insisted on being player-oriented. This original intention has been implemented to this day. As long as this company maintains this design attitude in the future, their games, even if they are not to my liking, I also pay tribute first!"
"Here? Why are you blocking my account?"
…
In the following interview, Kejin explained in detail the design ideas for the ‘Genting-like’ design without any reservations.
In fact, broken down, it can be divided into several major categories.
Streamlined information push and decision-making mechanism.
As we all know, "Genting" is a game with too many chess pieces.
And every chess piece plays an indispensable position on the chessboard.
Whether it's a one-fee white card or a five-fee gold card, each card has its own unique system that can be adapted and integrated into it.
Then problems arise.
How can new players quickly memorize these chess pieces?
Naturally, the simpler the UI interface, the better.
In "Genting", the content that players see in the visual interface is basically composed of graphics.
Use as many words as possible without words.
In terms of card pools, the fees of the card pool are marked with colors + numbers instead of text.
In the bond interface on the left, if the player does not hover the pointer, all he can see is the concise words 'Ionia 5/9', which tells you in an easy-to-understand manner how far you are from collecting Io. Nia's great bond.
In terms of the player UI on the right, in addition to displaying the player ID, the blood volume will be directly displayed in a bar chart, and the post-war analysis after each game is also numerical.
Make information push as simple as possible, instead of opening this interface with a long list of text annotations, and opening that interface with a long list of text annotations, which makes people dizzy just by looking at it, and they don’t want to fall into the trap at all.
Every resource is allocated rationally to the best of its ability.
The purpose of gold coins, the purpose of experience, the role of equipment, the effect of Hex, and the effect of bonds, all can play a vital role, and even the right combination can turn the tide of the battle and defeat the strong with the weak.
This will add depth for players to customize their strategies.
If the balance is not done well, it will be completely partial to gold coins or experience.
Then the other types of decisions for players are "hardly any change in the situation of the battle, so I just won't make any choice."
In addition, there is the most important key.
The push mechanism of the card pool.
The reason why "Genting" is successful is that it is an innovative idea for chess and card games.
But in essence, it is still inseparable from the consistent concept used in traditional games-the sense of upgrade.
There is something inherently satisfying about upgrading. In any game, whether it is obvious or hidden, there will always be upgrades.
This is the biggest core to retaining players.
"Arknights" is a game that clearly upgrades.
The higher the level of the operator, the higher the damage, which is simple and crude.
And games such as "PlayerUnknown's Battlegrounds" and "Everlasting" are secret upgrades.
Although there is no obvious level change for the characters, the equipment obtained will be improved over time by eliminating the enemies.
When you land, you may only have a short dash + first-level armor, but by the time you get to the finals, as long as you don't survive, your equipment will basically be shotguns instead of cannons.
There is also a more special type of upgrade.
"Hollow Knight" emphasizes the player's own upgrades.
From the very beginning, his technique was unfamiliar. He was holding a bone nail and looked like a fool. He might not even be able to defeat a mob.
By the mid-to-late stage, he has been able to skillfully use multiple skill combinations such as slashing, sprinting, and jumping. He can move freely in Hallownest, which is full of crises, and challenge increasingly difficult bosses.
What is powerful is not just the equipment, but also the players themselves who become more proficient and become stronger.
This kind of upgrade will also bring a strong sense of fun to players.
There are also upgrades in "Genting", almost all of which are hidden in the card pool.
Whether it is the 3-in-1 strength of the chess pieces in the card pool, or the quality of the single card itself, these are nothing more than implementing the concept of upgrading.
more importantly.
High-quality single cards will be used more and more as the player population increases.
Gold cards that are almost extinct in the early stage can almost dominate the entire card pool in the later stage. There are many 5-fee gold cards that can be easily swiped.
Even players who are lucky or operate well can synthesize 3-star five-cost gold cards from the card pool.
And when this moment comes.
The rewards given by "Genting" are also unprecedentedly generous, and they are generous in giving back to players who have achieved this feat.
Whether it’s 3-star Ahri’s full-screen shockwave clearing.
Or 3-star Quisanti just flipped the table.
3-star Thain's full-screen 15-second stun.
Or the 3-star large-head meter reversal system.
As long as it is synthesized, there is a 99% probability of defeating the chicken with overwhelming force, leaving the opponent without any ability to fight back.
This tyrannical and unreasonable way of establishing victory is the ultimate reward for players who have upgraded to the final stage.
It is precisely because it is difficult to synthesize a 3-star gold card, especially difficult.
So when you do it, I will reward you hard! Leave no room for anything!
This is also true. Almost every player who has played "Genting" and experienced 3-star clearing will, without exception, think that this is a supreme enjoyment! Destroying all the opponent's defenses with top-notch intensity and absolutely crushing them unreasonably will arouse the greatest sense of joy in your heart.
It’s not even finished yet.
Even if I dream at night, this scene is always in my dream.
"In other words, "Genting" has established a new game idea called - a cool game." Li Bei said while recording: "Before this, I have hardly heard of any game where the gameplay content will be changed. It's called a 'cool game', and being called such by players means that once a certain devastating situation is reached, players will really feel comfortable from the bottom of their hearts, right?"
"Yeah." Ke Jin smiled and nodded.
Li Bei looked at his watch, then looked at Ke Jin and concluded with a smile: "It's getting late. Thank you very much Mr. Ke for providing so many valuable design ideas for the game industry. Thank you for your unreserved support for the game industry."
"To be honest, I never thought you would generously share the design concept of "Genting" before I came here, because this game, which has just become popular, still has more potential to be explored, and normal people would hide it. "Excuse me, Mr. Ke, you not only said it, but you also said it in such detail and comprehensively, as if you were afraid that your colleagues would take detours. I really admire you for your magnanimity!"
"It's overrated. The better the entire gaming industry develops, it's a good thing for you and me." Ke Jinqian replied.
Ke Jin had already thought about this.
Players have been suffering for a long time.
It is naturally unrealistic to rely solely on one's own top player to overturn the entrenched gaming capital market.
The best way is to unite all designers who really want to create great games.
In the past, the number one player was too small to dare to act rashly.
But now, his wings have begun to fully mature, and he still holds in his hands the precious game design concepts of so many outstanding game designers from the previous life on earth.
Kejin is about to take his first bold step.
First teach people how to fish!
"By the way, Mr. Ke, I have a more personal question to ask you."
"you say."
"About Yinhui's recent actions, you must have heard about it, right? It is said that they are planning to unite all the reputable game manufacturers on the mobile terminal and refuse to provide any kind of channel promotion for your top players, including some games. It is a well-known APP outside the country. Does this mean that the road ahead for the number one player on the mobile terminal will be very difficult in the future? Of course, this is just hearsay. The viewers in front of the screen can treat it as my random talk. I have no precise information. The evidence proves that Yinhui is planning to do this."
As soon as Li Bei finished speaking, barrages started to fly by.
"What a quick little life-saving combo"
""There is no silver here""
"Fly with confidence, Gravograph, we will always be with you!"
"If it were other game manufacturers who faced such resistance, I might still feel sorry for them. But if it were Ready Player One... I would only feel sorry for Yinhui/Gotou."
"Indeed, I can only say that Yinhui is getting dizzy this time. If I were the boss of Yinhui, I would definitely seek cooperation with Gravograph directly. Wouldn't it be nice to make it bigger and stronger together?"
"Calm down. Although I don't like Yinhui's style, I can understand why he does this. The user base of the mobile market has been fixed. Who doesn't have a mobile phone these days? They also have to be exposed to live broadcasts and short videos. , novels, animation and other industries are impacting, and sharing the cake with the number one player means that the previous era of dividends is going far away, and I definitely wouldn’t want to see it if I were the CEO of Yinhui.”
"One thing to say, Yinhui's layout on the mobile terminal needs to be respected, and it is backed by SE, a major game company that is famous throughout East Asia. The number one player will have to rush out of the country sooner or later, right? I can only Say, be careful SE."
"Can no one see my barrage? Why are you blocking my account? I'm going to be angry!!"
While everyone was talking about the barrage, Ke Jin also spoke slowly at this moment.
His core purpose for accepting this interview was actually one.
declare war.
Declare war through the media.
Regardless of Ready Player One’s current development model.
It is also the popularity of the number one player in the country.
The local game market in China is almost reaching its peak.
It is only a matter of time before it becomes one of the three giants in China and turns from three to four.
This also means that whatever game I release in China next, as long as I don’t make a piece of shit and ruin my brand.
It is basically impossible to stop players from wanting to make money.
but!
Take a look at this gorgeous and rich aqua star!
There are many more countries abroad that have not been persecuted by Ready Player One... oh, they are countries that have treated them warmly.
Their domestic players are still living in a dire world shrouded in gaming capital.
I still don’t know anything about my master’s bizarre methods of avoiding krypton!
They are simply lambs waiting to be slaughtered!
It is our duty to liberate players all over the world!
Ke Jin looked at the camera and spoke slowly.
"As for whether Yinhui will unite with other mobile terminals to block the channel of the top players, it is not important. Because I am already studying how to defeat SE. Expelling the pathological CN·SE from our country's game industry is my next goal. .”
Yinhui is one of the three giants of Tangtang Game Capital.
Although the company as an SE holding company is located in China.
But after all, it is also a major game company known to players across the country.
But in this interview with Ke Jin, the word ‘expelled’ was used!
mad!
Arrogant person!
As soon as Ke Jin said these words, it was like the second original collision with Chang Qi, instantly raising the heat!
The live broadcast room exploded!