Chapter 186 What Does It Mean to Write It Into the Textbook? I'll Just Write a Textbook!
Originally, according to normal circumstances.
In the second level of the first game, Josiah got the kamikaze + bomber combo and started blowing up everyone, trying to blow up whoever he caught.
It was great for me all the way, and it was great for the audience to watch.
The purpose of restarting the game after copying the seeds was to use the same playing style to continue to reach the third level.
After all, for meat pigeon games, you never know what you will encounter in the next game, so play and cherish it.
But just when everyone thought that the second level had been played once, there were no surprises or highlights.
this game……
It began to unfold into a super form that everyone had not expected!
The cause of everything happened at a different bomb deflection angle from the first game.
In Josiah's first game, after taking out Bomberman, in order to test its power, Josiah found a small room in the upper right corner of the map that he had never been to before.
After entering the door, several Bloody Isaacs began to rush towards him, and were blown to pieces under his heavy tap of the blank space.
After testing the power, Josiah saw that the room was also blown up, and then tried to see if there were any hidden rooms around.
After getting the answer of no, I happily went to fight the BOSS.
But in this round.
It's still the same room.
The position of Josiah when he exploded the Bloody Isaacs changed.
As a result, the explosion range of his bomb has also changed.
A rock that was not affected in the previous round was blown away in this round.
Immediately, a brand new secret tunnel entrance appeared in front of everyone!
"What is this?" Josiah's eyes were slightly startled.
He remembered that there was no such thing in the previous game.
"Is it because I didn't get here in the last game?"
Don’t dwell on it.
Anyway, I have just started to experience this game, and I have the seeds in hand, so I am not afraid of accidents.
He jumped directly into the new dungeon.
What appeared in front of him this time was not a prompt to pass the next level.
Rather, it is an authentic room.
After climbing down the ladder, he saw the props placed in the tunnel.
The icon shows a flame surrounding a red heart.
After picking it up, the effect entry pops up.
【Pyromania】
Effect: The character is completely immune to explosion/fire damage
Additional effect: If the character is exploded, one red heart will be restored.
…
Seeing the effect, Josiah was stunned for a few seconds, and then he regained consciousness and said something like he was losing his voice.
"Wardfa???"
The entire live broadcast room was also frantically flooding the screen with question marks.
You know, the Kamikaze Gloves do very high damage in the early stage.
But there is a problem.
Just don’t shoot blank spaces without thinking.
You must calculate your health supply carefully. If you shoot too much but there is no blood nearby to pick up, you will easily die suddenly.
This is how Josiah died in the first game.
The result was unexpected. The emergence of pyromania directly made up for this shortcoming of the kamikaze...
The kamikaze creates an explosion, and then the explosion uses pyromania to become immune to damage and restore blood...
Invincible, directly invincible! !
"Oh Fake!! I really can't bear it anymore! I'm going to start a fucking crazy killing spree right now! Kill everything!!" Josiah yelled, jumped out of the dungeon and rushed towards BOSS room!
The moment he saw the candied haws snake BOSS emerging from the ground, Josiah not only didn't have any panic, but even wanted to laugh.
The next attack method changes from the BOSS chasing the player to the player chasing the BOSS.
While running, Josiah slapped the blank space repeatedly.
Face me, you bastard!
The second level, which took two to three minutes to pass, took less than 15 seconds in this round as Josiah kept tapping the keyboard!
This scene was a delight for all the viewers in the live broadcast room.
Even Kate and Connor, who were also waiting in front of the live broadcast room, looked at each other after seeing Josiah speedrunning, and they both saw a hint of...surprise in each other's eyes.
Although neither of them spoke to communicate.
But the two of them also knew it well.
This game... looks a bit fun.
One moment, he was being chased by the BOSS in panic, and the next moment, he found another item in the dungeon, and when combined with it, a qualitative change immediately occurred.
The feeling of making a comeback against the wind in an instant is indeed very refreshing.
And just when the barrage in the entire live broadcast room was surrounding this kamikaze + pyromaniac routine, they were sighing, "Give you 10 yuan and let me play".
What the BOSS revealed made everyone stunned.
It was a bright red mushroom, very much like the Super Mushroom in Mario.
After eating it, you can get almost all-round benefits.
But this is not the key.
The key is.
"How do I remember that it wasn't this thing just now?" Josiah asked doubtfully.
"Isn't it said that the seeds will fix the generated products? Logically speaking, the thing that the BOSS explodes should be breakfast, a box of spoiled milk, right?"
"Why did it turn into a damn mushroom?"
The main reason for confusion is that the seed settings are inconsistent.
The seed itself represents fixation and is something that players use when they want to experience the same cool game.
But in this kind of thing...things have been changed.
Especially...everything appeared step by step before.
First layer of onions, then tech, lunch.
The second level is Kamikaze, Bomberman, and Breakfast.
But in this game, everything in the previous section remained the same, but it happened that during the breakfast session, the props changed...
This can't help but make Josiah quite strange.
"Is it because you picked up that pyromaniac just now?" A barrage hit the mark, causing Josiah to wake up suddenly.
correct!
Compared with the previous round, the only variable in this round is that before challenging the BOSS, I picked up one more item.
"But why does picking up the pyromaniac change what the BOSS explodes?" Josiah rubbed his stubble, and suddenly seemed to think of something, his eyes widened suddenly, and he uttered a curse word.
"It's Fucking crazy!! (It's fucking crazy) The item pool in this game... shouldn't there be a shared random mechanism?"
"According to the fixed generation of props from seeds, at the beginning of the game, all the props until the final BOSS have been fixed. But as long as you pick up different props and combine them... then congratulations, all other props will be Re-shuffle, re-randomize!”
When he said this, the entire audience in the live broadcast room became uneasy.
“wtf???”
"What the hell is this setting? The entire prop pool is random? This is too damn crazy..."
"If this is really the case, doesn't it mean that even one seed can play countless tricks?"
"Oh, buy it!! There really is such a random game? I can't believe it..."
It’s no wonder that Blue Star’s Omi players reacted so exaggeratedly.
Once this mechanism of "Isaac" is confirmed to be true.
Not to mention the different experiences of different game rounds.
Just a fixed game session can give you unlimited experience!
This will be a subversive creation for the playability of a game!
"OK OK, everyone calm down first. I will help you do a test later, but now...hey, you know, little Isaac is going to start his killing!" Josiah rubbed his hands and looked back at the screen. , begins a new round of battle!
Lead to the third level.
With Kamikaze + Pyromaniac in hand, he has nothing to fear, and no longer has to worry about battery life.
Wherever you go, the space will be captured.
I'll blow up the monsters, I'll blow up the rocks, I'll blow up the walls, I'll blow up everything!
Charge all the way to the treasure chest room on the third floor.
Open it and take a look.
The entire live broadcast room is boiling again!
"Oh my God! Josiah, have you spent all your luck in this life on this game?"
"I originally thought this was the final form, but why are you still growing??"
"How much potential does this game have... I can't even think about it!"
Not only did the audience fall out, but even Josiah couldn't help but swallow his saliva.
The props appeared in front of him.
It is a passive prop called [Sadness Bomb].
The effect is: bomb +5, and every time the bomb explodes, 10 tears will be fired outward with the bomb as the center.
If it is picked up normally, it is nothing more than the player placing a bomb in place and pushing it to the place where they want to explode.
Wait a few seconds before exploding, spreading out 10 tear bullets in a circular pattern.
But with the blessing of the divine wind.
It becomes that if Josiah hits the space, 10 tear bullets will spread outwards with himself as the center.
And the more critical point is.
Josiah had picked up Technology 1 earlier, which changed the output method of tears and turned them into a thin laser line shooting forward.
So now after holding [Sadness Bomb].
Josiah tapped the blank space with some expectancy.
"Zizzi!"
In an instant, 10 laser beams spread outward!
And with the explosion!
This scene made the whole audience look stupid!
This made Josiah scream in shock.
“What the hell???”
"How the hell can they be linked together? I'm convinced! I'm really convinced by the interactivity of this game!"
"How on earth could Ready Player One, or rather the sculptor, create such a...sorry, I can't describe this game, but you know, it's really great! It's beyond my expectation! "
Originally, Josiah thought that there was no fixed system in "Isaac".
Which system a player can play mainly depends on which system's props he can obtain.
But there are still differences between them.
For example, the boost props related to tears are essentially nothing more than changing the properties, damage, distance, rate of fire, etc. of tears.
The same goes for props related to bombs, which will only add various BUFFs to bombs.
But tears and bombs belong to different settings, so it makes sense that they cannot be blended.
But what happened now broke his understanding of this game again!
[Sadness Bomb] gives the bomb the effect of 'explosion producing tears'.
And [Kamikaze] attaches the mechanism of [Sadness Bomb] to the player!
The mechanics of bombs and tears are perfectly integrated.
This is not a simple formula of A+B=C.
But? +? =? formula.
"It seems like players can combine random props with props of any other nature... to produce more wonderful chemical reactions."
"In other words, if the designers of other meat pigeon games gave you a ball of fire and then told you that the fire can fuse this and that, then this situation and that situation will occur. These situations are random, The player needs to make his own choice... So in "Isaac", the designer just gives you a ball of fire, and then what the player will turn it into, even the designer can't predict!"
Josiah wasn't the only one excited.
Kate and Connor, who were also watching the live broadcast, their eyes flickered slightly, with a somewhat ugly look on their faces.
What they just thought was that the prop interaction in "Isaac" would be difficult to perform well.
Because if you really want to do this, there are too many calculations involved, and it is impossible for any designer on Blue Star to combine them well.
But now, Josiah was only playing the second round and randomly encountered different props.
Extremely dazzling sparks have already begun to appear!
After all, who could have imagined it before.
Tear bullets and bombs are two completely unrelated settings. Can they be directly bound together through two props?
But the number one player told them with his strength.
"Isaac" can!
Soon, in the live broadcast room, Josiah continued to explore deeper places.
With the blessing of [Sadness Bomb], he has more fun.
It doesn’t matter whether you have small monsters or big monsters deducting blood or not, as long as I tap the space twice, my blood will be full!
And the grief bomb can also spread the attack range outward.
"I feel like there can't be a more exciting round than this one. I feel like I'm really lucky! I just played two rounds and I encountered the most powerful combination of props in the game!" Josiah said firmly.
Because he is now invincible and every second along the way.
In this case, what could be more exciting?
But until after beating the third level BOSS, an extra door popped out from the wall of the BOSS room, leaving Josiah silent.
The door was completely dark, with a sheep's head hanging on the door frame, exuding an alluring attraction like a demon.
Waiting to walk in and take a look.
A statue of a goat's head stands in the middle.
Under the demon statue, there is a prop painted with strange symmetrical patterns.
You need to trade two hearts with the devil in exchange for it.
"Oh...I don't know what it is though."
"But this is the first time we have encountered an item that needs to be exchanged with hearts, and it is a deal with the devil. It is a devil item! It must be very strong!"
"Let's see how it works..."
After picking it up, Josiah tried his normal attack.
At first he found that no matter how hard he pressed it, it wouldn't fire.
He immediately reacted and needed to accumulate strength.
After pressing the attack button for a long time, Isaac's cheeks on both sides also swelled and glowed faintly with a red light.
Until the moment Josiah gave him away.
"Buzz!!"
A blood-red light beam attack as wide as Isaac's body spurted out from Isaac's mouth!
Maybe it’s because of the integration of [Technology 1].
This pillar of blood also has a laser that lingers like a thread, just like the color-changing version of Piccolo's magic piercing light killing cannon in the "Dragon Ball" comics.
And the range seems to be endless, it can hit the wall on the right from the far left side of the room.
"Wow! It's so cool!!!" Josiah fell deeply in love with this cool attack method at just one glance.
The barrage in the live broadcast room is also flooding the screen, saying that this move is really cool.
And soon enough, when Josiah put it to the test.
But I discovered that this item called Fire and Brimstone does surprisingly high damage!
A bloody beam of light erupted from Isaac's mouth, and continued to attack for about two to three seconds.
In this process, you can even control Isaac to move up and down to achieve a 'strafe' effect!
Now that you enter a new room, you only need to store up a fire and brimstone, then move it up and down to spray it, and you can clear a room in an instant!
"Okay, I take back what I just said...it seems that there is indeed a stronger attack method than my combination."
"Next, it feels like the kamikaze gloves have no use anymore."
"I think I can beat the whole game with fire and brimstone!"
"As expected of a prop given by the devil, it's really great!"
But soon, Josiah was once again shocked by the performance method of integrating multiple props in "Isaac"!
He originally thought that fire and brimstone was a brand new attack method, so he gave up the idea of shooting blank spaces to pass the level.
As a result, he encountered a small stone that needed to be exploded.
After subconsciously tapping the space and wanting to use kamikaze!
“Buzz!!!”
The 10 sulfur fires started from Isaac as the center of the circle, and sprayed blood-colored light pillars in all directions!
The whole room was illuminated as red as blood!
It also reflected Josiah's face red.
At this moment, the entire live broadcast room exploded! ! !
“WTF???”
"Damn!! What the hell is this prop, so powerful??"
"Oh my God! How can this game be combined like this???"
"That's crazy! This is the first game I've ever seen that combines props to such an extent!! It can even incorporate fire and brimstone? Are the designers afraid that we won't be able to complete the level?"
“I don’t recommend anchors to play like this because I haven’t played it before!”
"Damn it! Why isn't this game on the shelves? I've had enough! I'm going to write a letter to Ready Player One right now and ask them to put the game on the shelves tomorrow and then take it away from me. Money! Fuck!”
"Am I the only one who marvels at the setting of the Demon Room? What this game has shown so far seems to be just the tip of the iceberg... Is this really just a game for publicity? Let me ask, is the number one player still there? Can you make a game stronger than this?"
"Super Mario Odyssey"
"Sorry to bother you, my question."
Compared with the lively scene in the live broadcast room.
At this time, in the conference room of Weiwangdi Design Department 3, Kate and Connor were staring at each other.
The entire conference room was so quiet that you could hear a pin drop.
Without it, the main thing is the expressiveness of this game...it's terrible.
It's so scary that Connor, a manager who doesn't know much about game design, can tell that "it seems really fun."
In the live broadcast room, Josiah also officially started his journey of pushing all the way after getting the weapon of fire and brimstone.
After exploring a few more floors.
Finally, he met the final boss of "Isaac" - Mom's Legs.
As the name suggests, the form of this final BOSS is one of Isaac's mother's legs.
A thick bearded thigh, wearing red high heels, would stomp down randomly in mid-air and would not be blocked by obstacles.
Moreover, there are four doors at the top, bottom, left and right of the room. The doors will open randomly, and the mother's eyes will appear, and bullets will be fired randomly, further blocking the player's movement.
The terrain of the entire room can be said to be narrow and blocked by rocks.
For players, the probability of being killed on first sight is very high.
But Josiah can be said to be the chosen one all the way to this point. With the combination of props, he can cause extremely high damage.
Almost three strokes, five divided by two, the blood bar of the mother's leg was emptied.
"Son~~~Son~~~~" Accompanied by a sharp and miserable scream, the game ended.
And the ending animation popped up quickly.
It's still the familiar simple drawing style.
In the picture, the dungeon adventure just now seems to be just a dream that Isaac had.
But when he woke up from the dream, Isaac was still in his room.
The mother, armed with a knife, had broken into the door and cornered Isaac.
At the very moment when Isaac's life was about to end.
The Bible from the bookshelf nearby fell down and hit my mother on the head.
Mother is dead.
Isaac finally gained redemption, with a winner's smile on his face.
And the next moment.
The narration stopped abruptly.
The simple drawing style has also been replaced by a colorful, delicate and moving animation style.
Isaac was still laughing.
But the door behind it was suddenly pushed open slowly.
The mother's shadow stood outside the door, the dagger in her hand exuding a cold sheen.
At this point, the game is completely over and you have returned to the starting UI interface.
But it gave Josiah a chilling feeling.
"What does this mean? Did Isaac escape?"
He didn't expect that it would be such a meaty pigeon game with a strange style and full of bloody violence and shit elements.
The opening and ending total less than 3 minutes of plot presentation.
But it left such a deep impression on him!
In the voice that filled the screen urging the next game.
Josiah thought about what he had just discovered.
Enter the seed again.
What he wanted to test this time was mainly about his random guesses about the 'full prop pool'.
In the third game, the game started as usual with Onion + Technology 1 + Dinner.
After arriving on the second floor, Josiah did not take [Pyromania] this time, but went straight to the BOSS room.
After taking a look, it turned out to be [Breakfast]
Then test again.
Game 4.
This time, keeping everything else unchanged, take [Pyromaniac]
The dropped items in the BOSS room become [Magic Mushrooms]
"In other words, all of Isaac's prop pools are shared? No... there should still be a distinction between props. For example, the things in the devil room should not appear in the BOSS room and the treasure chest room. Otherwise, it would be There is no need to open these rooms anymore.”
"But they will also be randomly replaced within their respective prop pools."
I saw many comments in the live broadcast room expressing that they did not understand.
Josiah thought for a while, then took out a deck of playing cards from his side and gave a simple example.
He took out the Ace of Hearts to the King of Hearts and placed them on the table.
"Suppose these 13 cards are the prop pool in "Isaac"."
"Now we put them in order to represent the props that players will encounter along the way. The first one they encounter is A, and the 13th one they encounter is K."
"We originally went in the order of 'first get the A, then get the 2, then get the 3'."
"But if we take 5 in advance at this time, then there will no longer be 5 in the entire prop pool."
"Then where 5 is supposed to appear, something else must appear to make up for it, because the treasure chest room cannot always be empty. For example, if 7 appears."
While speaking, Josiah took away the 7 again and continued.
"Then, if 7 is moved to the location of prop 5, then there will be a vacancy in the location of prop 7, and another prop will be needed to fill it."
"After this cycle, the entire prop pool will be replaced."
"Whether it sinks in order, or it is completely disrupted and re-randomized, this means..." As he spoke, even Josiah's own eyes widened little by little.
"It means that even within the same seed of this game, there will be countless ways to pass the level..."
When this conjecture was confirmed, the entire live broadcast room was completely boiling!
Countless question marks are flooding the sky!
"????"
"If Josiah is right, then the playability of this game is so great that I can't even imagine..."
"I'm so fucking convinced! How could Ready Player One design such a completely non-repetitive game? It's truly random all the time!"
"Even if you take one more or one less item, the same room, the same monster, and the same BOSS will all become different ways of playing! And this way of playing is beyond the player's control!"
"But because of the strong fusion between props, each style of play will eventually merge into a strange way of clearing the level... Oh my gosh! This is so fucking crazy!!"
"While other Meat Pigeons are still making different levels and different experiences, Ready Player One has begun to make Meat Pigeons with the same level but with different experiences! "Isaac" is really a revolutionary work for the entire Meat Pigeon genre! Put it I don’t think it’s too much to call it a textbook!”
"It's not too much, this is fucking God! If everything Josiah said is true, then he is the God of meat pigeons!!"
In the shocking speeches of a group of Omi players, Josiah seemed to be trying to further verify his conjecture.
Using the same seeds, one game after another was played.
And this is indeed the case.
In every game, he would deliberately take more or less props.
In this way, when you reach the next level, the props you encounter will completely change!
This directly affects the progress of the entire game.
This wonderful butterfly effect.
Both Josiah and the audience in the live broadcast room deeply felt the illusion of a very magical world line change.
A game can give players the feeling of changing the game world, which undoubtedly further proves its success.
And in the process of continuous exploration.
Josiah even discovered a shocking secret.
D6!
This six-sided die was almost always despised by him within the first two or three hours.
Because no matter how hard he tried to shoot the space, it didn't work. Josiah always thought it was a prop with a program error.
But "Isaac" is already good enough, and it's understandable that there are one or two bugs. After all, it will definitely be optimized in the future.
As a result, in one game, he suddenly hit D6 on the props in the treasure chest room.
moment! The door to a new world has been completely opened!
Because of the light red seemingly inconspicuous little dice in his hand.
It is the most soulful prop in the entire game of "Isaac"!
Its effect is...randomly roll out the existing props and replace them with a brand new one!
After this mechanism is explored.
All the viewers in the entire live broadcast room could no longer hold their nerves.
There were all kinds of shouting and shocking barrages, so much so that the game screen was almost invisible!
To know.
The reason why it has attracted so many viewers since it has been played until now.
It is precisely because of the almost infinite playability of "Isaac" and the rich arrangement and combination of props.
The core reason for this is its exquisite random setting!
And now... the number one player directly hands over the right of 'randomness' to the players! !
Unlike other meat pigeons, the designer gives you several multiple-choice questions for you to choose from.
"Isaac" directly leaves the question boxes to the players to fill in!
If you want to play with any props, just roll it yourself! Hope you have a good time!
And in constant exploration.
Josiah discovered that even the D6... can be enhanced!
Paired with some props that can restore charging, in the most abnormal situation, you can even achieve unlimited charging in a room until you roll out satisfactory props.
After getting deeper into D6 and understanding the mechanism of D6.
You will understand more ways to play.
Such as white cards (copying the current card effect), blood donation bags (blood is deducted to give gold coins), lucky bags (basic drops have a chance to become lucky bags, and the lucky bags will release several basic drops) and other strange things. Prop gameplay.
After playing for four or five hours at a stretch, Josiah thought he had almost figured out the game.
But after being reminded by the audience, he looked at the prop pool in the settings interface.
After a rough count, I found that Isaac's prop pool has nearly 800 types!
When he saw the number of props in the pool, Josiah couldn't help but take a deep breath!
"Crazy!! This is really fucking crazy!!!"
Normally, only a dozen kinds of props are needed to complete the level.
Even among the dozen or so props, just changing one or two will bring you a completely new level-clearing experience.
And there are nearly 800 permutations and combinations of props... Josiah has no idea how many different ways of playing this will lead to...
"Ready Player One! What kind of game is your company making?! Do you want to shock players to death??? Why can you make such a great game!!!"
"I declare that starting from today, I am a die-hard fan of Ready Player One!!! From now on, I will only broadcast games owned by Ready Player One!!" Josiah's voice was so excited that he shouted during the several hours of live broadcast. , but still couldn't hide the joy.
Not only is the game itself fun.
And as an exclusive broadcast for the entire Omi, if you want to watch the three games of Ready Player One, you can only watch them in his live broadcast room...
Therefore, the popularity of his live broadcast room is also rising crazily!
Reached a height he had never reached before!
It is said that some people are happy and some are sad.
Compared with Josiah's rising popularity.
Weiwangdi, Game Design Department 3, there was a dead silence in the conference room.
It was getting dark at this time, but the lights were not turned on in the conference room.
Watching the entire live broadcast, Kate seemed to have been drained of all her strength and slumped on the chair.
Connor was already sweating profusely and kept reaching out to wipe his forehead.
The two looked at each other speechlessly.
Both those who knew and those who didn't knew fell silent after watching the live broadcast of "Isaac".
"It's over, it's all fucking over..." Kate's cheeks trembled slightly, thinking that the direction of Weiwangdi's public opinion campaign a while ago was actually 'Ready Player One doesn't know how to play games at all', in order to lead the majority of Omi players to laugh at Ready Player One for being uncomfortable. Despite his strength, he felt a numbness in his scalp...
If we say that the emergence of "Braid" and "Dead Cells" have explained what can be written into textbooks on related game design themes.
Then when "Isaac" came out.
It will directly define the entire category of meat pigeons, how to write a textbook!
A game that can directly rewrite textbooks was designed by Ready Player One.
Are you telling me that his family is overestimating its capabilities?
Who is overestimating one's own capabilities...
After a moment of silence, Kate spoke with difficulty.
"Sir...do you have any ideas?"
Hearing this, Connor let out a heavy breath and immediately shook his head.
"I'm already thinking about how to avoid the limelight. I can even imagine how explosive the reversal of public opinion will be tomorrow! Fuck!"
After saying that, he was unwilling and helpless and punched the table hard.
"Why would a small Eastern game company make us look so ugly! Fuck! Fuck!!"
"Is there really no other way?" Kate looked solemnly: "We, DFgame, have been monopolizing the European and American market before, blocking the entry of games from East Asian countries with high commissions, but now the number one player is taking off... I doubt it. He will soon build a new game platform in the Omi market..."
Although Weiwangdi is doing something to monopolize the market.
But on the surface, we still have to give face to the laws of the European and American countries.
Privately, they will use various high maintenance/operation/promotion costs as an excuse to come up with unacceptable rake figures to prevent the invasion of games from other regions.
In China, Tengjing and Netcom, both major game companies, were once forced to withdraw due to high commission fees.
And these two major manufacturers do not have the background to specialize in "game types that Omi players like".
After all, the huge Huaguo market itself is enough for them to eat and drink.
Similarly, Tengjing and Netcom will also firmly control the OMI games flowing into China.
Use high commissions or directly buy out the copyright to kill a number of games that come over from Omi.
Over the years, everything has been peaceful.
But now a number one player has emerged halfway through.
The game design style of their entire company...seems to be killing all over the world!
There are even many game types created that were previously unique to Blue Star.
So I really asked him to come over and open a game platform myself, and then give him some time to develop.
That's very tricky.
Connor wiped his face vigorously, frowned and thought deeply for a moment, but to no avail, and then let out a long breath.
"I will report to the board of directors first and discuss countermeasures. During this period, let the public relations department pretend to be dead and control negative public opinion."
After saying that, he patted Kate's shoulder slightly relaxedly.
"Don't worry, just take charge of your department."
"With the number one player's current size, it won't be a big problem to stop him outside the Omi Market."