I Just Want Players to Save Money, but I Was Made the Richest Man

Chapter 184 Silenced All Colleagues! YS, the only True God in the Meat Pigeon World, Is Out!

Chapter 184 Silenced all colleagues! The only true god in the meat pigeon world - YS, comes out!

After the first two games have been recognized by the audience in the live broadcast room.

Josiah bit the bullet and opened the third game and prayed silently in his heart.

Ready Player One!

Lead Game Designer!

Please!

Stop being so good!

These two works of yours can already take the lead.

Give me some way to survive...

At least let me judge it!

That’s 200,000 meters!

How many days and months do I have to live broadcast to earn this money...

But now, all you need to do is use your words to magnify the shortcomings of a game, making players feel that the game is not fun and does not deserve to be called a textbook, and even attack it in groups.

You can easily get a reward of 200,000 yuan!

This kind of pie-in-the-sky opportunity doesn't come around all the time.

It's a pity that the first two games directly blocked Josiah's mouth.

The two brothers "Braid" and "Dead Cells" are not perfect, but even if they have shortcomings, they are only minor problems.

Belonging is a person whose faults cannot be concealed.

And more importantly, its design inspiration for practitioners is indeed impeccable.

Josiah was unable to speak even if he wanted to be judged.

Therefore, he can only place all his hopes on the last game at the moment.

Taking a deep breath, with a bit of panic, his fingers trembled slightly, and he double-clicked to open the game folder.

Josiah's eyes widened, fearing that what would pop up next moment would be a well-made 3D masterpiece.

But he was relieved.

Fortunately, it's not a 3D masterpiece.

Moreover, this time it’s not even pixelated.

The game UI interface in a stick figure style appeared in front of him.

In the picture, a cartoon man with a round head, a square body, and limbs described with only one stroke of a marker sat trembling in the spotlight.

It was also accompanied by a few things that looked like stick figures of flies, lingering around the little boy.

Above its head, the name of the game appeared as bright red as blood.

"The Binding of Isaac"

besides.

Gone.

Nothing is left.

There is only one prompt left [Press button to start game].

"Pfft..." Upon seeing this, Josiah smiled unkindly.

Could it be that my wish was heard by God?

I haven’t played this game yet, whether it’s fun or not. In order not to be slapped in the face, I won’t comment yet.

But this alone... is so childish that it looks like a UI interface drawn by a three-year-old child...

No matter how you look at it...it doesn't look like it can be used as a textbook, right?

"Look, what I said." In the conference room, Comb patted Kate's shoulder. The moment the Isaac UI interface came out, his eyes suddenly showed a bit of disdain: "It's impossible for anyone to do it. One game is popular, and if he had this ability, he would no longer be a small game manufacturer in China, and Wei Wangdi would have to pour tea for him."

And Kate also let out a breath of relief.

I really thought that all three of your Ready Player One games could make all three of them gods. I was totally shocked.

In the end, this was the last one for me?

You don’t even bother to hire a game artist, right?

Co-authored by Hide the Trash in two other excellent works.

I hope that after playing the other two works, players will be more enthusiastic about the game "The Binding of Isaac", right?

Even if players can, if they want to enter the European and American market, they have to ask us first if they agree to the European and American market, right?

At this moment, the scene of Josiah starting to play the game was broadcast in the live broadcast room.

"Isaac and his mother lived alone in a small house on a hill..." A deep and deep narration voice slowly sounded, speaking in a fairy tale-like tone as the opening remarks.

But the story told is not as beautiful as a fairy tale.

Isaac lived alone with his mother in a small house on the mountain.

Although life is simple and dull, everyone lives a happy life.

Until one day, the religious mother heard a voice claiming that her son Isaac was unclean and needed redemption.

The mother then removed all evil things from Isaac's room.

From the player's perspective, the simple illustration is of the mother throwing away the toys, dolls, and everything the child was interested in in Isaac's house.

Not long after, the voice sounded again.

Claiming that Isaac was still corrupted by evil, he needed to turn away from everything and repent of his sins.

The mother, who was deeply immersed in religion, once again followed the instructions and locked Isaac in the room, regardless of his life or death. The food that was subsequently sent into the room was all moldy and spoiled.

And as time passed, that voice sounded for the last time.

It represents questioning the mother's fidelity, and in order for the mother to prove her fidelity to the faith, it requires the mother to offer a sacrifice - her son, Isaac.

To prove that mother's faith trumps everything.

Mother agreed again, and mechanically rushed to the kitchen, took out a kitchen knife, and walked towards Isaac's door.

Isaac, who saw all this through the crack in the door, panicked and looked for a hiding place in the room.

Soon, he discovered a hidden compartment under the carpet in the room.

At that moment, the mother burst through the door with a kitchen knife.

He opened the secret door without hesitation and jumped into the unknown area.

And the player's gaming journey begins here.

When he first entered the game, Josiah found himself in a dark dungeon.

The perspective of the game is looking down on a planar structure.

The novice tutorial also directly draws on the ground the way children draw.

WASD controls character movement.

↑←↓→Control the character's shooting direction.

The E key releases bombs.

Space uses active props.

Q key uses cards/capsules.

The teaching is very simple, and the presentation method is very novel.

More importantly, Josiah discovered that after entering the game.

Isaac's painting style is not as simple as the game UI.

Although it is still a minimalist children's painting style.

But Isaac, a little dwarf with a slight hint of white in his pink face, looked a little cute when he stared at the screen with his big eyes filled with tears.

"Well, this style of painting obviously cannot be used as a target for attack." Josiah thought to himself.

Although he is not a game designer, as a game review blogger, he has played quite a few games.

For a game with this kind of graphics, I wouldn’t say the graphics are excellent, but it’s definitely not bad.

If you focus on this point to attack, in addition to looking like an idiot, you will not be recognized by the audience.

Under the guidance of novice teaching, he tried firing bullets.

What surprised Josiah was a little bit.

Although this game is a 2D barrage game from an overhead perspective.

But the bullet setting is a bit novel.

It's not a traditional gun, but the tears of the little boy Isaac that he controls!

Use drops of round and full tears as bullets!

When this setting appeared, it triggered a lot of cheerful discussions.

Most players think this setting is novel and interesting and looks good.

And Josiah quickly noticed the upper left corner of the game interface.

There, there is a light red die that serves as Isaac's initial carry item.

"You can use active props by taking pictures of the spaces, right? Let me see what effect this dice called D6 has." Josiah clicked the space as he spoke.

On the screen, a cutscene of roll points appears.

But soon, silence returned to the entire initial room.

It seems like nothing happened.

"Um?"

"What does it mean?"

Josiah scratched his head in confusion.

After waiting for a while and still getting no reply, he simply ignored it, manipulated Isaac to leave the initial room, and began to explore the unknown room ahead.

After entering the new room, I also saw new enemies.

There were several bodies that looked exactly like Isaac himself, but had no heads, jumping back and forth on the ground.

In addition, there were several piles of dark yellow stool in a plate that stood out.

"Oh shit..." Josiah frowned slightly when he saw this scene.

"No, what is this?"

"Headless bouncing corpse, and poop?"

"Can this element be used to make games?"

“What do Ready Player One designers think?”

I have been holding back two entire works.

Now that he finally found a point where he could be judged, Josiah began to talk mercilessly, but his hands were not idle.

He didn't want to be attacked in the face by these a little bit shabby Tiaotiao.

Control Isaac to move while shooting tears.

Since the monsters in this game do not have a health bar display, Josiah does not know how many times they need to be hit to kill them.

Moreover, the landing point of these jumps is extremely unstable. They jump here and there again, making it extremely difficult to judge their route of action.

In addition, there is poop in the way.

There were only three hopping around in the room, but Josiah fought hard for a minute before killing one.

His blood volume also dropped from the original three red hearts to only one heart left.

He also gained the reputation of being a "badass" from the commentators.

"Anchor, you are not right about this. It makes me so anxious."

"You can't even pass the first level, right?"

"How can you succeed if you can't play a game correctly?"

"When the day comes when you really need to fight with real swords and guns, won't you be able to do it right?"

When he saw the barrage, Josiah was directly angered.

"No, brothers, this is really not a question of whether I am right or not. You will know after playing this game. It requires the coordination of the left and right hands at the same time. The left hand controls the movement direction, and the right hand shoots tears. The target keeps jumping around. You guys You can’t even come here, okay!”

"Okay, okay, it's not okay to say that your fans are not good, right? Unlock it."

Just when the commentators were joking and interacting with Josiah.

suddenly.

"Boo~"

There was a crisp sound of pulling onions on dry land.

Josiah was seen hurriedly manipulating Isaac, and his tears hit a pile of shit.

The latter was quickly blasted by bullets. Not only did the obstacle terrain disappear, but a bright gold coin was also exploded in the stool.

"Huh? This shit can be exploded?"

"You didn't tell me earlier!"

Barrage: "Tears are water, and water can wash away stool. It makes sense, doesn't it? :)"

"Then the question is, can gold coins stained by feces still buy things?"

"Why not? If you are willing to give me a pound of gold stained with shit, then you will become my best friend in this life, XD"

"Why are you guys talking about shit and shit as soon as I entered the live broadcast room? Is this an O&M hardcore area?"

Compared to the barrage of gags, Josiah was more focused on what was in front of him.

This time his goal was very clear. First, he would use his tears to clean up all the poop that was in the way.

Not long after, after several piles of feces scattered throughout the room were cleared away, the room instantly felt much more spacious.

At this time, if you attack Jumping, even if you can't catch up well, it's because the bullet can shoot forward without any obstacles and shoot a longer distance. If you are lucky, you can hit it.

After another minute of this stupid style of play, Josiah finally cleared the entire room with difficulty.

After the monsters are cleared, doors to other rooms are opened.

Josiah looked around and found that the room he was currently in had doors on all sides.

Among them, the door made of gold on the far left is particularly eye-catching.

As soon as he walked in, he was attracted by a prop floating on the stone pier in the center of the room.

The prop resembles a crying onion.

After picking it up, Josiah pressed the launch button again, only to find it unexpectedly.

"Oh! Cum so fast!"

Isaac in the picture was shooting out tears at this moment. The size of the tears seemed to be smaller, but the rate of fire was very dense.

"Can the props in this game actually change the shape of tears?"

"let me try."

Josiah seemed to feel that he had been strengthened and set out again.

New pictures and new monsters. This time the monsters seem to be several Isaacs after overeating. They have broad bellies and move slowly.

At a high rate of fire, it's not a problem at all.

After some strafing, another room was cleared neatly.

Soon, a twisted snake-like prop fell, catching Josiah's attention.

After stepping forward to pick it up, Josiah discovered it unexpectedly.

"Hey look! Why are my tears squirming this time!"

In the picture, the tears originally fired by Isaac were fired in a straight line facing the direction.

It disappears after reaching a certain distance.

But after picking up the 'Wriggling Snake' ornament.

The firing form of tears began to move forward in an S-shape from left to right in mid-air.

Dancing bullets?

This scene couldn't help but make the commentators feel strange.

Before this, they had seen many games that changed their attack methods.

But those attack methods are to better strengthen the character itself.

But in the current "Isaac", the function of the props so far seems to be purely to change the shape of tears.

And what makes everyone even more interesting is that.

Isaac's character seems to change depending on the props he picks up.

This can't help but make the barrage curious and urging.

"Quickly, I want to see what other different ways to shoot tears?"

And when Josiah cleared a few more rooms, another golden treasure chest exploded this time.

After cleaning up the monsters in the previous rooms, Josiah also got a key, which was just used to open the treasure chest.

After opening it, what appeared this time was a large eyeball with a sense of technology.

Pick it up and press launch.

The attack form changes again!

It turned into firing a red laser forward.

And it seems to be affected by the 'wriggling snake'.

Josiah discovered that the laser was also curved.

After being blessed by the onion, the speed of shooting the laser is quite fast, and it's like a "chug, chug, chug"

Moreover, the range of this laser seems to be infinite, and it can shoot directly to the wall on the far right while standing on the far left side of the room.

Taking the laser and going to a new room to fight monsters is almost like turning on a plug-in.

Find the right angle to hit the enemy from a distance.

Although the injury is a bit scratchy, it is more joyful than anything else.

After cleaning another room, Josiah seemed to suddenly realize something, and his pupils suddenly widened.

"Wait a minute, this game...could it be said that all the props obtained can be combined with each other?"

"What I mean is that every prop has its own function, rather than simply adding attributes to you."

"You see, this happens in many meat pigeon games. After getting various seemingly random buffs, you only know that you seem to have become stronger, the damage has become higher, and the attack range has become larger, but This strength comes from the numerical value itself, and you don’t care about the impact of props.”

“In Isaac, if we pick up an onion, then our subsequent firing rate will always be faster, whether you shoot with tears or use electric shock prosthetic eyes to toggle like I do now, it will become faster. ."

"But the wriggling snake also plays its part in the process, twisting our tears."

"I can clearly know which props play what effect here..."

"And more importantly, these props seem to be able to integrate with each other. If I pick up the worm this time, and what I pick up is not this technological prosthetic eye, but another new thing, then the worm will also help me Turn another attack method into a twisted one..."

"In this way, this game seems to be... no longer fixed on allowing players to explore a certain genre... but..."

As if he thought of something incredible, Josiah's expression gradually became shocked.

Under the gaze of all the spectators, he frowned, but this time his frown was not because he was dissatisfied with the game.

Instead, he was thinking about how to condense the process he experienced along the way into a summary sentence.

Soon, he thought of it.

Josiah said with bright eyes.

"Fuck!! All the props we see are all fucking genres!"

"OMG! What kind of bold setting is this? Is this a setting that can be incorporated into the game?"

"What do you mean?" Connor, who continued to watch the live broadcast, originally thought he had a chance to win.

However, after seeing Josiah's gradually changing attitude, Connor seemed to realize that something was wrong and hurriedly turned to look at Kate.

Josiah's statement was too general and abstract, and Connor, the senior executive of Weiwangdi who was not responsible for designing the game, naturally could not understand what he meant.

But as a professional game designer, Kate must have seen something more profound than herself.

"Does Josiah's statement also mean that the game is fun? I don't understand why." Connor asked again.

And when he caught Kate's eyes, Comb became even more panicked.

Because he found that Kate frowned very tightly at this time, and even began to bite her thumb subconsciously, staring straight at the screen, her face became a little ugly, and she was still mumbling something about Connor. Don't understand the words.

"...If so, this will probably be a game that redefines how to do meat pigeons... No, it shouldn't be possible... This is too crazy. How can such a game exist in the world?... I don’t quite believe it…”

Connor was numb.

no.

Why are you both the Riddler?

Can the Riddler get out of the Weiwang Flute?

I don’t fucking understand!

How did you suddenly realize the horror of this game after playing it for only more than ten minutes?

Why does it seem to me like an ordinary game with a minimalist style and you pick up props while completing levels...

Moreover, the graphics of the game are very similar to those of children.

There are shit, flies, gluttonous fat people, and headless monsters with blood and tears in their eyes.

I really don’t think there’s anything awesome about it…

Finally, Kate came to her senses, took a deep breath, and spoke slowly.

"Sir, you should have heard of the meat pigeon type. Do you know its general gameplay?"

Connor thought for a moment and replied.

"It's probably a game that takes randomness as its core, and then relies on randomness to form many sets of systematic gameplay, so that players can have a fresh feeling in every game."

"Well, before that, it had almost the same meaning." Kate nodded and added, "Although it seems random, in fact, each system style is fixed."

"I took some time during this period to study "Slay the Spire", a game that is widely praised in China. It is called the best meat pigeon card game by players."

“In this game, the cards players get are random, the relics they get are random, the monsters they encounter are also random, and the lines generated are also random. It seems to be a very traditional meat pigeon type. Bar."

"Then what?" Connor didn't know why.

He had never even heard of "Slay the Spire" and didn't quite understand the nature of the game.

"However, when you get to know it more deeply, you will find that there are not as many meat pigeon elements as you think."

"It seems like the cards you get can be random, and you build a deck randomly."

"But in actual play, if you play an attack style, then you have to avoid getting the core deck of the defense style. Because the defense style deck cannot play a greater role in the attack style. , it can only occupy your card library, waste your card draw number, and then rot in your hand."

"In other words, even the most fun meat pigeon card recognized by East Asian players, its genre is actually fixed. Players need to build a card based on random routes, random monsters, and randomly appearing cards. Set a fixed genre."

"Once finalized, the relics, decks, and shops you choose in the early stage will all move towards the genre you want to create. This will lead to the failure of your genre in the middle and late stages of the game. Changed.”

“If you want to try something new, you need to start the next round.”

Connor continued to frown: "What on earth do you want to say? Now I just want to know why this damn game "Isaac" made you collectively say 'shit' and 'omg' after only trying it for more than ten minutes. the sound of?"

"This is exactly what I want to say next..." Kate's expression was also not relaxed, and there was even a hint of bitterness and discouragement in the corner of her mouth, as if she was too far behind her opponent.

"The appearance of "Isaac"... changed Blue Star's stereotyped definition of meat pigeons..."

"It's all overturned."

"WTF??" Connor's pupils shrank slightly.

He doesn't know much about game design.

But he knew the weight of the word 'overthrow'.

The ability to overthrow represents its almost unrivaled strength in this field.

This made Connor once again turn his attention to the live broadcast room on the computer screen.

Josiah is still playing Isaac

The attack method of the villain on the screen seems to have undergone some changes.

But just the changes in these attack methods...

What can it mean?

Has this been overturned?

At this time, I heard Kate speak again.

"What "Isaac" currently presents is a brand-new concept that has not appeared in any other meat pigeon games - inclusivity."

"Sir, it's still the example I just gave. After you focus on the attack style in "Slay the Spire", you won't be able to use the defensive style."

"But if the same expression is used in "Isaac", it becomes——"

"You can focus on attack flow while also providing defense... Then you can add some ice elements, wind elements, fire elements... and then it will be a fucking cauldron stew, but you will magically discover that this All the materials in the pot are clearly visible, allowing players to feel their existence very well..."

Kate sat on the chair rather feebly: "In other words, it has no genre or system at all."

"That's the scariest thing about this game."

"Even the genre is random..."

"WT...hiss..." Hearing this, Connor gasped and his eyes widened involuntarily, revealing a look of disbelief.

This time, he understood.

If we say that the previous meat pigeon type was in a fixed genre, allowing players to randomly encounter various systems, and then extend and expand this system.

Then the advent of Isaac means that even the system can be random!

There is no fixed system at all!

All props are universal under any system! They can all combine with each other to produce wonderful chemical reactions!

What is the attack flow and defense flow.

As long as the player wants it.

He can even build a shield full of spikes, and then the spikes can spray flames, and the flames will fly to grandma's house thousands of miles away and kiss the butt of the boots fiercely.

Yes, it is so abstract and broad.

If this statement is confirmed...

What about the playability of this game...

Connor's eyes fell on the picture outlined by minimalist lines little by little, and he felt panic in his eyes.

Playability is...

Unlimited!

"But...theoretically speaking, there should be very serious bugs in the random combination of such a variety of props, right? After all, a lot of code conversions will go through." Connor still didn't give up.

He couldn't imagine it.

A small game factory from the East.

Of the three games announced at the same time, two of them are the best.

The third one was directly thrown in with a pound of fried rice!

Is this something that humans can do?

"Yes, this is the only thing we can pray for now." Kate wiped her face and smiled helplessly with a somewhat uninspired voice.

If we talk about the first two works, they can still give him a try-it-all mentality.

Then, once his various conjectures about "Isaac" are implemented.

Will totally kill the game!

Create an absolutely crushing situation!

"The first point is whether the prop pool of his game is large enough. Although the game's overall framework is to develop towards infinite playability, if the prop pool is not deep enough, players will not be able to play with it."

"Second, how is the interactive performance of each prop and whether the gameplay is fresh enough."

"Third, with so many prop interactions, will frequent bugs occur, seriously affecting the player's gaming experience?"

Connor swallowed and asked in a nervous tone that he couldn't even explain why he was nervous: "If these three points are met at the same time, what will happen...?"

Kate looked at Connor and twitched her lips.

"Any negative publicity our Weiwangdi has done against the number one player before... will be turned into a sharp blade and stabbed back..."

"This..." Hearing this, Connor even began to sweat on his forehead.

Said again.

"Let Josiah try it out a few more times."

"You have only watched it for less than half an hour. It is too early to draw conclusions now. I still can't believe that this game is as amazing as you say."

Chapter 189/264
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I Just Want Players to Save Money, but I Was Made the Richest ManCh.189/264 [71.59%]