Wealth

Chapter 1054 Private Server Issues

Answer: Gaming is the industry most affected by piracy! , due to reasons such as technical cadres, poor cooperation between the parties and agents, and the source code being leaked by insiders, private servers have been repeatedly banned, becoming the biggest cancer in the online game industry.

Some of the popular online games nowadays are troubled and harmed by private servers. Some online games have even suffered a devastating blow. How to effectively control and crack down on private servers has become a common concern among people in the industry.

For the treatment of private servers, there is no effective method in China. After all, this is a new thing, and everyone hates it, but they are helpless and can't find a good solution.

However, some large-scale online game operators have gradually formed some methods in practice, such as setting up special departments to cooperate with the public security departments to focus on fighting, and have achieved certain results. In addition, while cracking down, they also pay attention to confronting private servers. competition, competing for players through various means.

In essence, the reason why private servers are banned is because they provide a fast-food game experience, such as an explosion of upgrades, a greatly improved output rate of game coins and precious game props, etc. Although players feel that in a short period of time, It's fun, but you will quickly lose the pursuit and fun of the game.

Fan Wubing always believed. Only cracking down on private servers and punishing private server producers with legal means is to treat the symptoms. We can continuously improve the playability of the game through reasonable research and planning, and then continuously improve the cohesion of players through operational methods that truly benefit the players. and a sense of belonging are to treat the root cause.

Private servers are mostly provided for website workers. Many private servers work at home. Many common reasons for creating private servers are that the server of an online game that some people often play suddenly shut down. Since it was not introduced in China, "many players There was no time to play, so someone thought of creating a server for players who like this game to play together.

Of course, it is not easy to create a private server. You first need to find a server. Based on the consideration of increasing users, many website workers will agree to provide them with free servers. Afterwards, we built a website, opened a forum, and conducted tests. Within a week or so, the game private server was basically created and officially released to the outside world.

The biggest advantage of private servers over official servers is that they don’t cost money. If players don’t spend money, the website and creators will naturally have no income. Not to mention spending your own money. I have to stay at home 24 hours a day to maintain the system. I often get up in the middle of the night to check whether the server is connected or disconnected. Sometimes there is a glitch. He is often scolded by players, and he can only explain the reasons to them one by one online.

There are actually two types of private servers. There are free and paid servers. Most of them are free private servers. They are usually built by players in cooperation with some websites. Since there is no capital investment, there is no charge. Most of the paid private servers are created by players who are called crazy. They may spend thousands of yuan to rent other people's servers, or even spend tens of thousands of yuan to buy servers. Because of the large investment, they charge players.

And the news coming from South Korea recently can be felt,

Nowadays, private servers of online games have been increasingly advocated in South Korea. Many online games are affected by private servers to varying degrees, which gives the developers of these games a huge headache.

Regarding the current private server crisis in South Korea, a relevant person in the Korean industry said that since the impact of private servers on the market is not serious yet, he is not worried about the decline in official server usage due to players using private servers. This is a fundamental headache. The reason is, how to obtain the game server program or source code necessary to set up a private server?

Since it is still unclear how the private server creators obtained the game server program or source code, it is currently difficult to prevent it. And the game source code spread through these channels. If it is acquired by another game company, it will be easy to create a similar new game, and companies that spend a lot of money on research and development will face strong competition and suffer huge losses as a result.

In a word, the leakage of game source code is a fatal blow to a research company.

The Korean industry has also adopted a tough attitude towards private servers for the above reasons.

Despite this, private servers are still developing crazily. Several well-known online games in China have recently discovered that their private servers not only exist in China, but also in South Korea.

Generally, private servers opened by obtaining server programs have problems with older versions. However, the recent situation is different. Its private server is only one version lower than the version of the official Chinese server. Therefore, technicians analyzed that it is very likely that the owner of the private server will obtain the original code of the game.

At the same time that private servers appeared in South Korea, the usage share of Internet cafes related to online games also dropped sharply. Faced with this situation, one has to think that the decline was caused by private servers.

Due to the leakage of source code, the shadow of private servers has not only shrouded China and South Korea, but also wiped out the whole world. What is more terrifying than private servers is the leakage, because if there is no two: the game server necessary for the second server If the program or source code is leaked, it is impossible for private servers to exist at all. Such a security issue that is more terrifying than private servers appears in the eyes of online game operators.

"The basis for the existence of private servers is that leveling up is fast. The process that usually takes several months to complete in official online games can be completed in a few days in private servers. However, there is also a problem with this, that is, because the upgrade speed is too fast, players are very tired. They soon lose interest, and once players lose interest, they may no longer be interested in genuine online games. This results in the erosion of the interests of genuine online games. Of course, those paid private servers are clearly trying to grab them. "Money." Fan Wubing said to Shen Ying, "The main reason why I always emphasize the launch of online games with independent intellectual property rights is to eliminate problems with private servers. Only the source code in your own hands will prevent problems. All online games that are agents will face problems with private servers due to prescription issues.”

"The character of Koreans is not good. All online games that represent South Korea have basically exposed the leakage of game source code. This has dealt a huge blow to the companies that represent games. They are also responsible for the proliferation of private servers in the country. Responsibility.

Shen Ying strongly agrees with Fan Wubing's statement, "But our self-developed online games will probably not be launched until the end of the year. I am very worried about whether the current status can be maintained until the end of the year?"

Fan Wubing's company and Shen Ying's company have been cooperating in developing online games with independent intellectual property rights. Although the projects they develop are different, they have something in common in some aspects, so players from both sides can basically play well. Quickly get started with each other's games, which can be regarded as a kind of resource sharing.

It’s just that the current situation is that Fan’s Investment Group’s online game business is relatively low-key, while Shen Ying’s online game company is more high-profile. In fact, the difference in scale and number of users is not much, and if you include the increasing number of As for netizens in many places who have been conquered by software, Fan Investment Group is still playing a bigger game.

"I heard that due to regulatory reasons, the online game industry is likely to limit game time in order to prevent addiction. The same game account can only play for a certain amount of time every day. I wonder if there is any possibility of this regulation being officially implemented?" Shen Ying Suddenly Fan Wubing was asked a very critical question.

Fan Wubing has heard of this proposal. It seems that officials in the cultural industry are doing research to determine whether this plan can be implemented. After all, the number of online gamers in China is still a relatively small order of magnitude. There is no labor going to the ministry to formulate a special bill.

The domestic attitude towards some new things is often to give them a try first, and then correct problems if they are found. As long as there are no obvious problems, they will generally be given a certain amount of time and space to develop, and the online game industry will naturally be no exception.

Therefore, Fan Wubing said that although he had heard about it, he estimated that it would be difficult to implement. It would be difficult to launch such a policy in the short term, especially now that the Internet market is sluggish, and an industry is needed to promote the domestic Internet industry. development, in order to stimulate domestic Internet construction and the number of users. Under this situation, overly stringent policies are obviously undesirable.

"It turns out that there are still such considerations. After hearing this, Shen Ying felt enlightened.

Fan Wubing then explained to Shen Duan, "Actually, if the online game account is limited for a limited time, it will not have a big impact on the players. At most, we can just find some compromise methods. For example, the cross-day connection gameplay will go online at 7 p.m. After playing for five hours, it will be at midnight the next day. If you play for another five hours, it will be equivalent to playing for ten hours. Secondly, you can also use the account change method, which means that the player applies for multiple accounts and monitors them in the anti-addiction system. Next, when the time for this account is up, you can change it to another one. There is also the shared account method, that is, several players share each other's accounts, and there are several methods that are to change the game, that is, use the same account to play different games. It used to take ten hours to play one game, but now it has become three games, three hours each. There are many solutions. The so-called anti-addiction policy can only be restrictive, but it cannot work at all. A few small accounts have bypassed this policy, so I think it doesn’t matter whether this policy is launched or not.”

Shen Ying nodded, thinking that this is indeed the case. Unless your online game company only runs the server for a few hours a day and shuts it down when the time is up, otherwise, it is meaningless to talk about preventing addiction. However, It sounds better, but it seems that the supervisory authorities have no body to spare. "

Chapter 1586/1761
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WealthCh.1586/1761 [90.06%]