Chapter 815 Legend Upgrade
After the meeting with Qiu Bosong, Xuri Technology also had a meeting of its own. Although the time was delayed a little because he went home to celebrate the Lantern Festival, it was not too late to make plans for the whole year.
Rising Sun Technology has two big moves this year, one is the open beta of Swordsman, and the other is naturally the upgrade of "Legend". First of all, the legendary upgrade update has started.
Dongxu Technology's server technology has achieved a key breakthrough. In the past, a server was said to have tens of thousands of people. In fact, 3,000 players were considered top-notch. If the number of players exceeded this number, lag would occur. If there were more than 5,000 players, there would be a risk of complete collapse.
Otherwise, it is a card game anyway. If we can really put 10,000 people in one area, why do we have to restructure and open a new area to divert 10,000 people? Is it free to build a new server?
But now Dongxu Technology's server technology has achieved a key breakthrough, and the number of players in a new zone has reached 4,000.
Although this 4000 is 1000 more than 3000. But this is 4,000 in the real sense, not just 3,000 people who could barely be accommodated before.
After using the new server, even if these 4,000 people get together to fight, there will be no lag or crash like before. So with such strong server support, the new maps and new gameplay that have been planned before can really start.
For example, guild wars can really start. Unlike before, where a hundred or so people were hacking and slashing like a joke, now real guild wars can be fought not with a hundred people, but with thousands of people.
And in this update, a new main city-Shabak will appear.
It is also a long-lasting national war game in later generations, and the main city of Shabak is not just a battle between guilds in a district. Yang Dongxu is preparing to conquer Sabak City across regions on the last Sunday of the next month.
A guild that occupies the main city of Shabak in a district can submit a Zuma avatar to the Beach Palace three days before the coming Sunday to apply for inter-district combat. The process is the same as the process of capturing Shabak in its own district.
However, the competition venue is no longer in this zone, but will be transferred to an independent cross-zone battle server. In addition to generous rewards, the final winner can also ask the Legend official to make an independent flag for their personal guild.
You can design the pattern of the guild flag by yourself, or you can let the Legend official help design it. This flag will then be hung on the gates of the main city of Shabak in all game zones for a month until the winner of the cross-zone battle emerges next month.
And if the champion team that wins this month fails next month, its guild flag will be shorter than the championship flag.
In short, no matter whether you were a champion before or not, the highest quality displayed in Shabak's main city is only the champion of that month. If you want to have your flag in all game areas, then work hard to win the championship.
This kind of glory will definitely make the guilds in the legendary game extremely excited. Why do netizens like to play games so much? It’s not because there are too many constraints in reality, but in games they can fight and kill as they please.
And if you win the championship, plant the flag of your guild on the main city of Sabak in all game areas. It was almost like building a kingdom. Not only can it greatly improve the sense of belonging of guild players, but it can also increase the playability of the game.
"The siege war has been announced. At present, major servers have done it several times without any problems. Even though a server now carries 4,000 people and runs very smoothly, all 4,000 people can be concentrated on one map for offensive and defensive warfare. If so, the smoothness of the picture is still not up to par," Quan Zhiming said worriedly.
"Make a restriction. Only those who participated in the guild that captured Shabak's main city can participate in the guild war map. A snack in advance of the guild war will change the Shabak map to a special map and lock it to clean up the players in the city. Then only those from the fighting guild will People can go in. "Shabak City was designed to be completely open to the outside world.
This is the teleport point of the new map Death Valley. If you want to enter Death Valley, whether you are in Mengzhong City or Beech City, you must first teleport to Shabak, and then you can teleport to the Death Valley map and run in.
And teleporting into Death Valley costs 100 gold coins at a time. Since joining the economic system, the legendary gold coin explosion rate has been very low, and even the money to buy medicine is not enough.
Players currently have three sources of gold coins. One is the copper that is exploded when fighting monsters, the other is selling some unnecessary equipment to system recycling merchants, and the other is doing tasks, such as mining tasks.
Because there is a system to maintain economic balance, plus it costs money to learn skills, buy medicine, and teleport. The ratio of gold coins and RMB in the game area is maintained at a relatively good balance.
The ratio of the district for half a year is maintained at 100,000:100 RMB. The ratio of the district for three months to half a year is about 70,000:100RMB. For a new district within three months, the ratio starts from 5,000 gold coins: 100RMB for the newly opened district, and will continue to increase as time goes up.
Based on the current legendary explosion rate, a level 30 warrior with good equipment and the Half-Moon Slash command can earn about 50,000 gold coins if he is online 24 hours a day without being forced to PK.
In other words, you can earn 50 yuan, and now the cost of Internet cafes is generally 2 yuan an hour, and even 3 yuan an hour in most places.
If you don't count the food, the cost will be 48 to 72 yuan, which is definitely a loss. However, there is a common problem among gamers, that is, the money spent on the Internet is not considered money, only the money earned in the game is considered money.
So when the 24 hours of the day are over, they are very happy to see that the gold coins they have earned can be sold for 50 yuan, and they directly ignore the Internet fee and the cost of three meals a day. They will not even calculate that if they go out to play bricks that day, they can earn at least 80 yuan.
However, if you remove the Internet fee, there is still some profit, but it is too big. For example, some gold-making studios now have a gold-making efficiency of warriors with Taoist priests who break defense, or warriors pulling monsters with team attack mode and mage output.
The efficiency is more than twice that of ordinary people. Basically, it is not a problem to earn 100 yuan a day. Occasionally, some top-quality equipment will instantly increase the income tenfold or even more.
The studio has its own computer. At present, the broadband price has been reduced and the speed has been increased. If you pull a 10M network cable, the speed of driving ten computers is OK. Excluding electricity and living expenses, two people can earn 40 yuan a day with one computer, and a monthly salary of 1,200 yuan is basically the same as ordinary workers who go out to work.
If you are lucky enough to get some good equipment, you can easily make more than 3,000 yuan a month, which is definitely much better than working.
However, there is a cost investment issue. For example, the current computers are generally 4,000 to 5,000 yuan each, and 10 computers will cost 40,000 to 50,000 yuan. Add the problem of renting a house, and the cost is even higher. You can't start without 10 yuan, and 10 yuan is a big number for most families now.
So now the business model of game studios is basically partnership. For example, buy the computer yourself, then rent a house to lay the network cable flat, and then find a partner for each computer besides your own, so that you can take turns to play 24 hours a day.
The distribution of income is that those who have invested the capital get the biggest share, and those who find a substitute can be given 20 or 30 yuan. After all, some small workers only make 20 or 30 yuan a day.
The guild war and Shabak main city war launched by Legend will further promote the formation of large guilds and studios. Because guild wars have monetary rewards, especially in Shabak.
In the Shabak attack and defense war, the system announcement clearly stated that the guild that successfully occupied Shabak would receive 30% of the transfer fee for Shabak in the next month.
That is to say, for every player who teleported from Shabak to Death Valley, one-third of the transfer fee belongs to the guild. This not only makes the guild feel more clearly that it is the master of Shabak, but also has real benefits.
The new area may not be obvious. Occupying Shabak is just a reputational gain, letting everyone in the area know that your guild is awesome. Because Death Valley is a high-level map, teleporting there at a low level is like sending yourself to death.
But it is different in the old area. All players above level 30 must be scrambling to run to Death Valley, because there are not only level 30 equipment, but also a big BOSS every day.
This BOSS will explode the top equipment in the current legend, such as the warrior's dragon slaying sword, the mage's soul eater and the Taoist priest's overlord. It will also explode the newly launched magic and Taoist priests' essential protective rings.
Now half of the players in Legend are warriors, just like in the first few versions of Fantasy Westward Journey, the players of Tang Dynasty officials were mostly birds.
Now most of the Legend players are going for warriors, and they all want to kill people with a dragon-slaying sword. And among the warriors, mages, and Taoist priests in the initial setting.
Warriors are indeed more awesome, and are called the biological sons of Legend, followed by illegitimate mages, and then Taoist priests who are not loved by their grandmothers and uncles and are found to be not biological sons.
How miserable are Taoist priests? Not only do they need money for blood bottles and blue bottles like mages, but they also need to consume talismans when casting spells. In the early stage, Taoist priests only have a little skeleton following them, and they can't fight or resist, which is particularly tragic.
And if you want a game to operate for a long time, how can the gap between professions be so big? The whole server is full of warriors, and it's meaningless to see them bumping into each other. The battle is too simple and players will soon get bored, not to mention that all kinds of coquettish and cheap women are constantly emerging in the market.
Therefore, the other two professions must be strengthened, and the protective ring is hailed as the magic weapon of the mage. Although it is also good for Taoist priests, it is mainly launched to strengthen the mage.
The mage has less blood and more mana. When fighting with the warrior, once the magic eggshell is broken, it is basically killed with one sword. With the protective ring, it is different. The protective ring will consume mana first when the character is hurt, and then consume blood when the mana is gone.
In this way, the mage is equivalent to having two tubes of blood, and the blood converted from the first level of blue is still very thick, giving the capital to compete with the warrior.