Chapter 1287 Fighting Two Heroes
Now there are only two countries in the world where the Spring Festival is a legal holiday.
One is China and the other is South Korea.
Japan, a country, has begun comprehensive westernization since the Meiji period, and the Spring Festival that has been followed for thousands of years has disappeared. Like Europe and the United States, they celebrate New Year's Day.
Therefore, a group of Japanese people from Kirin Game Company go back to Japan every year to celebrate the New Year.
Although most of them are young people, and the married ones have taken their wives and children to settle in Xiangjiang, they have all their relatives and friends in Japan, and they are willing to return to their hometowns during vacations and New Year.
But this doesn't mean that they started to relax in December.
In fact, after being busy with "Contra", they will be even more non-stop.
Because after a short break, Yin Jun gave them two game items in one breath.
If there are no surprises, these should be the last two game projects of Qilin Game Company in Hong Kong.
After making them, Yin Jun planned to let them return to Japan, start looking for various projects to do on his own, and then continue to develop subsequent versions of existing games at the same time.
Not to mention anything else, these existing projects alone are enough to keep them busy for 20 to 30 years.
Let’s talk about the two games that Yin Jun gave them now.
One is called Street Fighter.
The other one is called The King of Fighters.
Both of these are the pinnacle of fighting games.
"Street Fighter" and "The King of Fighters" are somewhat similar, but their styles are quite different.
To be honest, the most classic and most enduring one is "The King of Fighters".
However, before "The King of Fighters" came out, "Street Fighter" could still dominate for a while. After all, it is the second most popular fighting game in history.
Even when "The King of Fighters" dominated the world, weren't there many fans of the "Street Fighter" game?
"The King of Fighters" was only released in 1994, and the creativity would not be available until at least around 1990, so it is perfect for Yin Jun to give "Street Fighter" five years of exclusive time.
Unlike his previous life, Yin Jun made a lot of preparations in advance.
First of all, Yin Jun is preparing to give "Street Fighter" and "The King of Fighters" a complete story line.
To put it simply, there is a story first, and then there are these fighting scenes, so that there is a connection between the past and the future in the plot, and game fans will not be confused when playing the game.
The story is very simple. Yin Jun set up the characters. The screenwriters at Qilin Culture already had experience in expanding the story and produced the basic draft in two months.
After Yin Jun proposed revisions twice, the story is now very mature.
Of course, this is definitely not as good as the classic comics currently being published by "Qilin Weekly", but it is definitely above the standard.
Yin Jun decided to publish it in the complimentary supplement first. If comic fans like it, it will be directly included in the official "Qilin Weekly".
If they don’t like it, let them watch it for free until it’s over.
Storybooks are not the most important thing. It is Yin Jun's purpose to cultivate some loyal book fans through storybooks and then show off his power in games.
For the comics of "Street Fighter", a special team has been set up to start turning the story into comics.
Probably in March or April next year, after a certain amount of manuscripts have been saved, they will be ready for publication.
This doesn't waste time.
Because the development cycle of "Street Fighter" is initially expected to be about two to three years.
"Street Fighter" and "The King of Fighters" can both be called works of the 1990s.
Previously, the games developed by Kirin Game Company were all games from the 1980s.
Don't underestimate the generation difference of only ten years. The difference here cannot be described in simple terms.
Whether it's "Hong Kong Cube", "Super Mario Bros." or "Contra", they are all very simple games.
Compared with the program settings and complexity of "Street Fighter" and "The King of Fighters", these games are just entry-level difficulties.
Fighting games involve very complex control principles, especially these action states and various moves, which are all realized with joysticks and buttons. They require very precise calculations and debugging before they can be achieved.
You can't let people get stuck while playing, or lose the game. Such a thing that greatly destroys the gaming experience is a very big taboo.
So Yin Jun never gives them a time limit to tell them when to make it.
Qilin Game Company's only standard for making games is to do it well, do it well, do it well, and don't worry about the rest.
Coincidentally, Japanese engineers and programmers also appreciate the boss's attitude. What they like most is to do a good job in the project, not to rush the progress in order to make money. Such a thing is definitely not good. of.
However, with the design and operation of previous games, the program development of "Street Fighter" has a good foundation.
Kirin Game Company has successively recruited many elites in Japan, and they will also contribute their own efforts to the development of "Street Fighter".
As long as "Street Fighter" is developed, the upgraded version of "Street Fighter" - "The King of Fighters" will be much easier to make, and it can be produced in a year at most.
Speaking of which, the atmosphere for making games in Xiangjiang is still not good enough.
In the future, why will Japan's animation industry be number one in the world, even dominating the European and American markets?
Isn't it because they started from children and started a huge one-stop industrialization that they can create such brilliance?
Children in Japan generally start reading comics in elementary school, and there are various comics competitions in elementary school, and this continues until junior high school, high school, and college.
Then they also have specialized short-term colleges for comics, animation dubbing majors, etc.
There are also animation majors in formal universities, which continuously provide talents for the industry every year.
Then there are their peripheral product companies, which number in the thousands and produce a variety of anime peripherals every day for anime fans to buy.
Akihabara is no longer just a holy place for Japanese anime fans, but a holy place for anime fans all over the world.
I don’t know how many young tourists come here every year and buy a lot of anime peripherals and go back, creating a lot of foreign exchange income for Japan.
By 2020, there are more than 5 million people engaged in the animation industry in Japan, and their total population is only 130 million.
In such an environment, how could you say it is possible not to produce high-quality products in large numbers and be an era ahead of other countries?
Although China already has many excellent comic companies in 2020, it is still far away from Japan.
If the above policies are not changed and there is no substantial loosening of restrictions, we may not be able to reach the level of Japan in 50 years.
It is precisely because Japan has so many benefits, such a strong atmosphere, and such good development conditions that Yin Jun has long been prepared to let Kirin Games go back.
However, Yin Jun will not give up on comics and animation production, nor will he allow them to move to Japan for development.
In the land of Xiangjiang, comics and animation also have strong room for development.
After all, the comics in "Qilin Weekly" are not just for the preferences of Xiangjiang people, not just for the preferences of the Japanese, not just for the preferences of the Americans... they are all aimed at comic fans around the world.
If a comic is done well, it will transcend the barriers of the entire country, culture, language, etc., and truly reach the point where it is appreciated by both refined and popular people, and is loved by the whole world.
The first comic to do this
called
"Dragon Ball".
This is because Japanese comic companies at that time only considered their own domestic market and did not focus on the world. They did not vigorously promote their comic books at the beginning.
"Dragon Ball" relied on its own strength to carve out a path, allowing comic fans around the world to see the existence of Japanese comics.
With its beginning, "One Piece" became popular all over the world, and even European and American animation companies considered themselves inferior to Japanese animation.
Yin Jun is very smart. The comics he chose are all time-tested comics. If they are serialized together, the natural effect created will be one plus one greater than two.
The development of the facts is just as Yin Jun imagined. In just one or two years, "Qilin Weekly" has become the world's number one comic weekly, and every comic published on it has been published in a separate volume, and Sales are good.
After so many years of laying the foundation, the acceptance of Qilin Weekly comics in Europe and the United States is obviously improving.
For example, "The Hilarious Life of the Tropical Rainforest", "Inuyasha", etc., which were not very popular before, actually have good sales now. Although they are not one-tenth of the best-selling comics, each copy costs hundreds of thousands. Sales volume in Europe and the United States is more than sufficient.
The best-selling comic mentioned here is of course "Dragon Ball".
Yin Jun put a lot of thought into adapting "Dragon Ball".
Of course, with Yin Jun's level, he is completely unqualified compared to the great Akira Toriyama.
Yin Jun didn't make any major changes to the main plot, but he did a better job of connecting each stage, and he also laid a lot of foreshadowing, which makes it look better than the original version. Smoother.
You know, Akira Toriyama didn't originally intend for Sun Wukong to fight until he was old. At best, he wanted to end it after the Namekians.
But "Dragon Ball" was so popular that the editors collectively begged him to continue painting, so Toriyama Akira could only bite the bullet and continue painting, with one stage following the other.
Although his ability to write stories is sufficient, because this is a serial painting, he is not as good as Yin Jun, who has read it several times from beginning to end and has more time to make revisions.
After so many years of training, the young man still has this ability.
Then the screenwriters of "Dragon Ball" are all the best people transferred from various groups. After letting them brainstorm, the stories that come out of the collision are usually more exciting.
Therefore, it is not surprising that "Dragon Ball" is a best-seller all over the world and quickly gained a crushing advantage.
Countless anime fans have unanimously requested that "Dragon Ball" be animated as soon as possible.
Although comic books look good, the expression form of animation is more likely to make people feel passionate.
Just like "Look at my Pegasus Meteor Fist" that is heard everywhere in the streets and alleys now.
That is to say, Qilin Culture does not have that many manpower now. They are still desperately trying to catch up with the progress of "Transformers" and cannot produce more animations.
Both Shanghai Film Studio and Toei Animation are also working on their own "Tomb Raider" and "Saint Seiya", but they can't spare any time.
As for the "Dragon Ball" game, it is even further away.
Yin Jun wondered if he could give this game a try in three to five years, after Kirin Games completed "Street Fighter" and "The King of Fighters."
Even if it doesn't make much money at that time, it can still be regarded as fulfilling a wish of "Dragon Ball" fans!
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