Chapter 574: Chen Mo Is an Honest Person!
The character movements in "Honor of Kings" are very smooth and the operation is very comfortable, which surprised Zhang Bei.
How can the operation of mobile game moba be so smooth?
This is very clear in the actual combat training. Zhang Bei chose the archer hero, and he even found that he had learned to walk a!
In "League of Legends", walking a is actually a relatively complicated and very tiring operation. If a player wants to walk a, they must first right-click the position they want to move, then click on the enemy target to attack, and then move, Attack again, and so on.
Of course, there are also some players who like to use the a key to attack, but in general, the main operations for moving and attacking are on the mouse, and the position must be very precise. For example, the attack button did not click on the enemy hero, but just clicked on the ground, which was a disaster.
But in "Honor of Kings", Zhang Bei found that his position was so smooth? Just use the virtual joystick in your left hand to control the movement of the character, and then keep pressing the attack button.
Since the operations of moving and attacking are distributed to the left and right hands, players no longer have to worry about making mistakes, and the click operation has been changed to a joystick operation, and there is basically no problem with the moving direction.
So in "Honor of Kings", basically everyone can go a, which is determined by the operation mechanism of the game itself.
Zhang Bei wondered why he didn't have this very smooth feeling when he was working on the mobile game version of "Ancient Cataclysm"?
After careful research, I found that Chen Mo's "Glory of the King" made some changes to the character's movements. Minor changes have been made to the front swing, back swing and related attributes of the attack, so that some shooter heroes can move more smoothly, and even some melee heroes can move all the way.
After the victory of the battle, "Honor of Kings" also popped up a special settlement interface, showing Zhang Bei's data of this battle in the form of a pentagram. At the same time, he touted him in the form of words, which made Zhang Bei feel very smug.
Although Zhang Bei, as a designer, knew very well that the contents here were fake, he still felt very happy.
What surprised Zhang Bei even more was that there were extended exercises after that!
In the advanced practice, the player will control Houyi to release skills, but Zhang Bei was very surprised that Houyi's second skill turned out to be a skill similar to Annie's ultimate move in "League of Legends". It is a damage effect in a small area!
This is also a problem that has plagued many mobile game moba designers.
And after seeing the design method of "Honor of Kings", Zhang Bei suddenly slapped his forehead. It turned out to be so simple, why didn't I think of it?
The operation is very simple, just press and hold the button of the second skill, then drag your finger to drag the skill range to the place you want.
But it's such a simple operation that the previous mobile game moba designers didn't even think of it.
In fact, this thing is called the double roulette system. The so-called double roulette is: the left joystick is a roulette wheel, and the right hand skill is also a roulette wheel.
Controlling the range of the skill release by dragging the skill isn't technically difficult to do, but it's important that many designers have a hard time turning around when they first start shooting.
This seemingly natural design, in Chen Mo's previous life, was also a design that appeared after the mobile game moba had developed to a certain stage. Once it appeared, it quickly spread to most moba mobile games.
Moreover, not only this skill, but also some ultra-long-range full-map skills.
Hou Yi's ultimate move is exactly the same as Ashe's ultimate move. It is a long-range flying skill with a stun effect. Zhang Bei was surprised to find that this skill could be perfectly reproduced in this way!
Zhang Bei tried Hou Yi's skills many times.
He found that this mode of operation is very friendly, especially for mobile games, the operation is even more convenient than on PC!
Since players no longer need to click the mouse frequently, "Honor of Kings" actually requires very little operation. Players play for 15 minutes without feeling tired at all.
And judging from the status of the novice guide, Chen Mo's game should be aimed at players who have never been in contact with moba games. The novice guide is very detailed, even more detailed than the novice guide of "League of Legends".
There are a lot of teachings in the novice tutorial, including the basic design of levels, money, skills, defense towers, etc. in the game, as well as some more advanced advanced content, such as selecting target heroes, adjusting the direction of the roulette, regional casting, wearing Wall moves, etc.
What surprised Zhang Wei even more was that this operating system even had advanced gameplay?
In the upper and lower gaps of the attack button, Chen Mo inserted two additional very small buttons, which were to replenish soldiers and push towers.
After clicking these two buttons, the hero will automatically attack the nearby residual blood minions or defensive towers, preventing the embarrassing situation where the hero who wants to replenish troops is hitting people, and the hero who wants to kill is fighting towers.
That is to say, this design disassembles attacking heroes, replenishing troops and pushing towers into three different attack operations. As long as players get used to it, they can well ensure the target they want to attack.
Another special design is to add five additional positions to the skills, as the avatar of the enemy hero.
When the enemy hero enters the player's attack range, his avatar will be displayed in the corresponding position. By clicking on the avatar, you can launch a normal attack on him, and drag the skill to his avatar to select the release.
The design of the entire operating system made Zhang Bei stunned, because the content that he had troubled before was completely solved by Chen Mo!
Don't know how to choose between replenishing troops or fighting towers?
Don't know which hero the skill should be given to?
Don't know how to adjust the range of skill release?
It doesn't matter, under this system, all these doubts are easily resolved.
Zhang Bei even had an illusion, how do you feel that the operation of "Honor of Kings" is much simpler than that of "League of Legends"?
And it's not that simple after castration, but the rationality in design.
Not only that, but even the entire interface design made Zhang Bei feel very comfortable.
The entire interface of "League of Legends" is still based on the design concept of PC games, and various elements on the game interface are relatively scattered. This style is fine on PC, but not on mobile.
"Honor of Kings" is completely designed with the idea of mobile games, and the various divisions on the interface are very clear.
In addition to some very clear buttons on the interface, it is a large piece of UI. Like the battle mode, the qualifying mode, etc., basically the most important functions are all placed in front of the players in a very eye-catching way.
After seeing this design, Zhang Bei had the urge to overthrow and redo the mobile game version of "Ancient Cataclysm" that he was responsible for...
People are more dead than people, and goods are thrown away!
And Zhang Bei found out that Chen Mo really didn't lie to him, the operation mode of traditional moba mobile games really needs to be changed!
Compared with "Honor of Kings", the clumsy and single operating system of "Ancient Cataclysm" is simply unwatchable, and it feels a thousand miles away!
And limited by the operating system, many skills are highly repetitive and very boring, and they cannot reproduce the characteristics of moba games.
Zhang Bei was messed up in the wind, Nima, who told me not to trust Chen Mo?
What Chen Mo said was the truth... What an honest person!