Horrible! Actually Playing This Kind of Game!

Chapter 636 540pokeni Is Going Crazy!

When all new things come, they are always accompanied by doubts, confusion, anxiety and denial.

Then it comes suddenly and breaks into people's lives. As time goes by, it is gradually accepted, understood and remembered.

The current "Border Online" is such a game.

No matter how much doubts the outside world and peers have raised about the game before, they are more likely to comfort each other and think that the times have not changed.

Or it is an instinctive stress response, and they don't want the world to change so quickly.

However, data will not lie.

There is only one truth.

So although everyone is questioning on the surface, in fact, many organizations have commissioned third parties to conduct professional data collection and investigation.

For example, the simplest data:

Since there are so many people and so many players entering the server, first of all, your server must be needed, and the procurement data will not be falsified.

Then there is the bandwidth fee, how many people are connected, and how much is the daily traffic expenditure. These actually have data.

After that, there are various sales data. Although it is impossible to get an accurate proof of how much players have purchased in the mall, we can get a glimpse of it through sampling surveys.

After that, we look at the chat data in the game. You can tell at a glance whether there are many or few people.

From the number of official open server groups, we can also see that basically all the open servers are full, and Pokeni is still purchasing and opening new servers in the United States and China.

According to Qing Zhiyuan's instructions, they are proceeding in an orderly manner.

It is almost like opening a group of 1,000-person servers every other week.

The reason for doing this is, on the one hand, to continue the hunger marketing within the game, and it is actually beneficial for those players who have not entered the game to register an account to wait for a while.

On the other hand, it is also a benign operation for the company. If too many servers are started at once, if the peak period is over and the player base decreases in the future, these servers will actually become a load.

And adding a cycle is to give the company fault tolerance and to deal with emergencies.

If a major bug occurs in the update, it will not be paralyzed so much at once, affecting the new servers later.

In short, under such circumstances, as time went on and relevant data was confirmed, everyone learned to accept the new miracle of Pokeni, and began to analyze it, trying to take advantage of the arrival of this new wave of online games, so that they could also get a share of the pie.

Businessmen are all profit-seeking.

Who doesn't want to make more money?

"Shocking, so shocking, Pokeni's data is actually true."

"Online games are so terrifying."

"Now Paradox Club has a global revenue of more than 200 million US dollars a month just by relying on the game "Border Online". It feels like Pokeni has already stood at the top of the pyramid of the entire game industry without doing anything.

A game like this, put in any company, is a god-like existence."

"Oh my god, is Qing Zhiyuan a god? Why can Pokeni continue to create myths in the industry?"

"Oh my god, if our company can have such a game, I'm afraid the boss will wake up laughing in his dreams at night."

"If this game is our company, the boss will probably fire most of the employees, leaving only the programmers who maintain the server, and then lie down and make money."

"It's so shocking. Borderline Online is so shocking. Before this, who would have thought that online games could be made like this?

And free games are incredible no matter how you look at them. They can actually make so much money."

"Is it possible that free games are actually the most profitable?"

"We definitely don't understand it now. We have to study it for a while. This time, Pokeni has taught game manufacturers all over the world a lesson in his own unique way.

Tell you who is the king of games.

And this unprecedented new model is definitely a strong impact on existing games.

I'm afraid that the game industry in the future will undergo earth-shaking changes."

"This time, it feels like the entire game industry is about to change."

The shock that Pokeni brought to the industry is no less than a huge storm blowing directly on the ground.

No, it can even be said that it has subverted the entire game industry.

However, such moments often bring more new changes.

Pessimistic people, immersed in pessimism, can only see the despair of not being able to surpass Pokeni, and the suffocation of being dragged forward by force.

Optimists have already started studying Pokeni's new business model to see if they can profit from it.

"The emergence of Border Online this time should reshuffle the entire gaming industry, right?"

"It may not be a reshuffle, but it will definitely cause a huge impact. Even this powerful impact may not have much effect on Japan, but will have a greater impact on Europe and the United States."

"After all, Japan is a unique gaming community that has been formed after so many years of brainwashing and cultivation by various game manufacturers such as Rentendo, Sega, Sony, etc. Players' dependence on game consoles and their habit of single-player games may continue for a long time.

As for when they can break the inherent habits and thinking.

It probably depends on how powerful Pokeni is."

"Indeed, just like the continuous changes in human society, sometimes changes are accumulated over time, but productivity is another matter.

The technological gap between Paradox and Sony and Rentendo determines the speed of transformation of Japanese players in the end."

"Moreover, according to Qing Zhiyuan's idea, maybe they don't want to transform anything at all. , wouldn't it be good to expand and integrate?

Giving players more choices, making game types and game fields more abundant, and expanding the game market is actually the fundamental purpose of Pokeni, right?

From this perspective, Paradox has made outstanding contributions to the game industry. "

"That is, every time Pokeni opens up a new game territory, there will be some companies that follow suit and take off.

This time it should be our turn. "

"As long as you don't be stubborn and don't go against Pokeni, you can basically find opportunities. "

"And Pokeni can open up a new track in the Chinese market, which is something we haven't thought of before. "

"Indeed, the Chinese market is I really didn't think that there would be such a huge potential before. "

"Yeah, before, when people talked about the Chinese market, they frowned.

I remember that Rentou seemed to have tried to enter the Chinese market, but because there were too many pirated copies and the players' willingness to pay was too low, they had to give up in the end? "

"Entering the Chinese market in the past always lost money. I can only say that Pokeni is amazing. He can actually open up a bright road in this wasteland of games, even in the abyss of games. "

"It's more than a bright road, it's simply a gold mine, that is, Pokeni. If it were anyone else, they really wouldn't have the courage. "

"I really admire Qing Zhiyuan. This person is really not afraid of death. He dares to do anything, and he can always If it is done, is it a monster? "

"Forget it, forget it, there is nothing wrong with it. Pokeni is opening up a new track ahead. It is definitely not enough for one company to swallow it. In the end, it will leave a lot of meat for other companies.

Let's hurry up.

Don't let it be divided up by then and nothing is left. "

"Well, it seems that we have to hurry up and follow the trend. Maybe we can pick up some soup left by Pokeni. "

...

Just when Qing Zhiyuan gave the industry a little [small] shock and everyone had no time to digest it thoroughly, Pokeni launched another big move in July-

"Yu-Gi-Oh"

Since the animation was broadcast, Yu-Gi-Oh has become another major IP of Paradox after Pokémon.

The trading cards sold last year alone brought the company more than 1.1 billion US dollars in sales.

What does this mean?

It is equivalent to launching a million-level sales game every month.

Pokeni can make money without doing anything.

Even if Paradox does not expand, it can live a comfortable life with the peripheral income of Yu-Gi-Oh, and it can also provide the best benefits in the industry to its employees.

The game Yu-Gi-Oh was actually developed as early as the beginning of last year, and there were no major problems in debugging. Before that, it had been looking for players to conduct small-scale range tests.

It should have been launched online a long time ago, but Qing Zhiyuan has been suppressing it.

Mainly because he felt that the timing was not ripe yet.

This timing must be after the animation became popular, and the trading cards were successful, and the players' habit of buying trading cards was cultivated, leaving a living soil for the trading cards, so that they would not be killed by the impact of the game, and then the online game could be launched.

This is actually equivalent to an invisible diversion of players.

Some like to collect exquisite cards and then simulate battles with others offline.

This kind of player has a desire to collect, rather than simply playing for the sake of playing. They are more like animation enthusiasts who collect because they like it.

The other part is more inclined to the game itself, and is a person with a strong desire to win and game attributes. This part of the players is the core target user that the game wants after it is launched.

Another very important reason is that Qing Zhiyuan hopes to bring a small online game impact to the players after the successful verification of "Border Online". After everyone has a certain understanding of it, it is best to launch "Yu-Gi-Oh".

It is equivalent to someone warming up the scene, and now it is just right to end.

So since July, the online game of Yu-Gi-Oh has begun to warm up.

Various publicity channels are pushing hard. With the current channel capabilities of Pokeni, it only took a week to make this game so hot that it can't be hotter. Although most players may not be interested in it, they will definitely know the name of this game.

In addition to publicity channels, the Yu-Gi-Oh animation in July was also hotly broadcast on major TV stations.

So under the combined effect of various factors, before the release, Yu-Gi-Oh has become a hot topic and has become the focus of everyone's attention.

On August 13, as soon as Yu-Gi-Oh was released, it ran wild on the road like a wild horse.

This time, Pokeni did not adopt the free game strategy, but a paid model. A Yu-Gi-Oh disc is still sold at the market price, which is 19 US dollars in the European and American regions.

And in the Japanese region, it is 3,000 yen.

That is, it is just the cost price.

However, as compensation for buying the game, each player will get two card packs after entering the game.

One is the basic card pack, with a total of 80 cards.

Everyone is the same, which can meet the basic combat needs of players. It is not too strong or too weak. At least you can match the card group you want through the combination of them.

There are also 5 card packs given away randomly, which is equivalent to a lottery. You can draw 10 cards each time.

After 10 groups are drawn, you can get a legendary card and some rare cards at the minimum. The rest depends on luck.

This is also the first real card drawing mechanism launched by Qing Zhiyuan after he traveled to this world.

This mode is completely based on Hearthstone Legend, so the card drawing interface and process are also quite cool.

Let players have a little inner throbbing every time they click on the card.

Even if you are unlucky, you can get crystals by decomposing extra cards to create the cards you want.

In fact, the value calculation is similar.

Qing Zhiyuan is not so black-hearted. In addition to the higher probability of drawing cards, the production cost given after calculating the value of the card is not very high.

However, in the game, Qing Zhiyuan asked Shinji Mikami to do a special treatment, that is-

Add card images.

In other words, the battle process of "Yu-Gi-Oh" is not just a simple collision of cards.

Instead, according to the mode shown in the cartoon, after each character is summoned, a unique model will appear in the field.

Different models also have different ranges of grid numbers.

For example, the Black Mage may only occupy one grid, while the True Blue-Eyes White Dragon needs to occupy 4 grids after being summoned.

After the characters appear, there is a lot of room for planning operations.

For example, the official has launched a variety of different skins for the Black Mage, which are the same as those in Borderland Online. Some of them can be drawn by earning in-game currency.

Another part is left for players to make.

The remaining rare and particularly cool model skins require point cards to be drawn.

Not only does it increase the payment depth, but it also greatly enhances the expressiveness of the game.

When playing this game, players can almost experience the same feeling in the animation.

More exciting.

And for many players, those characters that once only appeared in the animation seem to come alive in the game.

This is the real Yu-Gi-Oh in the minds of players.

Once the game of Yu-Gi-Oh was released, it immediately set off the market.

The price itself is relatively cheap, so many people buy it.

And there are even many players who even want to open more new accounts to draw cards, so the number of purchases is even greater.

It even triggered a lot of metaphysics:

For example, if some players fail to get good official recommended legendary cards on their first account, they will think that the luck of this account is not good, and it will be a waste to invest more money in it.

So in this case, you need to open a new account until you meet a particularly [lucky] account.

On the one hand, it is influenced and blessed by the animation, and on the other hand, Pokeni's advertising and promotion are good.

On the other hand, "Border Online" has brought online games to the players' vision to a certain extent, and preheated and taught in advance.

More importantly, the uniqueness of the game Yu-Gi-Oh and its own charm made it shine greatly in this summer vacation.

This light is so dazzling that it even makes the eyes of people in the entire game industry sting.

After it was launched, it took less than a week for Yu-Gi-Oh to exceed 2 million copies worldwide.

It broke 10 million in one month.

This is the first time in history that such an exaggerated number has been seen.

Of course, Yu-Gi-Oh is placed in the paid game column.

If free games are included, the data of Border Online will be even more terrifying.

However, you have to know that the disc of "Yu-Gi-Oh" is sold for $19.

In other words, just relying on sales, Pokeni has earned nearly $100 million in the first month.

And the momentum is still strong and is constantly increasing.

More and more people are getting into the game under the promotion of the game and the encouragement of their friends.

The game of Yu-Gi-Oh is actually very different from Frontier Online.

Its player audience will be wider.

3D shooting games like Border Online will actually screen out a large number of players from a physiological level. Many people will be dizzy with 3D, and the shooting game category has been screened out again.

It's like screening twice, and the remaining players are all hardcore.

And what about Yu-Gi-Oh?

It is a card game, turn-based, and does not require particularly fast reaction and operation skills. It is not a 3D game that will make people dizzy.

Although the modeling is 3D and there are 3D battle scenes, the visual effects are very player-friendly.

It is also very convenient to operate.

The only threshold is [brain]

Because the rules of this kind of strategic card competition game are actually quite complicated, and it is not so easy to get started.

Players are required to have a certain IQ and knowledge reserve, and then be able to understand and understand the rules.

Only under this premise can you fight against NPCs and players in the game.

In addition, you also need to have a certain ability to withstand stress.

In "Yu-Gi-Oh!", pokeni also set up a special "death match mode"

Different from ordinary matching battles between players, in this deathmatch mode, it is based on the animation settings of Yu-Gi-Oh:

The winning side can get a card from the losing side's deck.

This card is probably a very valuable one.

It's just that instead of specifying the form, you can arbitrarily extract it from it.

Therefore, the excitement of the entire game has been greatly improved, and it has a strong gaming nature.

At the same time, this setting also makes many players very excited.

It is equivalent to you winning or losing to seize the opponent's cards and get what you want.

On the one hand, the desire for victory, on the other hand, strengthens the reward of victory.

The double stimulation makes people want to stop.

So, under such circumstances, there is no doubt——

The arrival of "Yu-Gi-Oh!" has once again overturned the entire gaming world.

It shocked everyone so much.

"very scary."

"Pokeni are killing people like crazy!"

"I've felt it -

The arrival of a new era. "

...(End of chapter)

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