Horrible! Actually Playing This Kind of Game!

Chapter 671 575 It’s so Shocking, Pokeni!

After the SDS display was completed, Qing Zhiyuan finally showed everyone a very special game masterpiece that was different from any previous games of P Club——

"Gravity"

"This is a full 3D game developed with the Trailblazer engine. You can think of it as a space simulator."

Space simulator? !

Everyone was surprised, thinking that Qing Zhiyuan's exaggeration was a bit too much, right?

Humanity has not been able to conquer space until now. Do you have the nerve to call it a space simulation?

However, when the P agency staff demonstrated the timing on site, everyone discovered that they were wrong.

How wrong it is.

Because on the entire big screen, the visible emptiness of space, the vast darkness, and the blue planet below the space station are really dazzling.

"Wow, isn't this so pretty?"

There was a burst of exclamation at the scene.

Gravity tells the story of an astronaut who encounters a crisis in a space station in orbit around the Earth and eventually returns to Earth.

So pokeni built an entire outer space scene in the game.

The content of these space stations is very real data obtained by P Agency through requesting cooperation from NASA in the United States. We also have corresponding experts as consultants, so the performance is quite real.

Someone at the scene quickly reacted, "Is this a sequel to "To the Moon"?"

"Yeah, yeah, I want to be an astronaut and get on a rocket to the moon."

"That seems to be the case."

But after thinking about it carefully, it doesn’t seem like it, because this is a story that takes place on a space station, and the heroine never made it to the moon.

The space station structure of the entire game is very complete and atmospheric. We often see it on TV as something like a toy building block. In fact, the size of this thing is larger than imagined.

The game simulates a real space environment. There is no gravity when you are floating outside, and you can only move by the reverse force of the jet device.

Moreover, the most terrifying part is that if you make a mistake, for example, if you run out of oxygen and the jet device fails, you will drift aimlessly in space until the end of your life.

Of course, this scene is not shown.

Just when the on-site staff demonstrated how to jump in outer space wearing a space suit, it was enough to take your breath away.

With every jump, everyone's hearts trembled, fearing that the heroine would fail to grab the outer handrail and be thrown away from the space station.

"Oh my god, I originally thought I only had a phobia of the deep sea, but this game made me develop a deep space phobia."

"I originally thought that there would be an alien in space, or fighting monsters to be exciting, but I didn't expect that just watching the daily operations of astronauts would make my heart a little unbearable."

“But have you noticed that pokeni’s game is truly a [space simulator], or a [space station simulator].

It’s also done too realistically.

Various parameters and physical environment effects are very realistic. "

"Real, too real."

It's so real that it makes people's heads tingle.

Sitting in the audience, Shigeru Miyamoto felt bad when he saw this.

A layman can only see the fun of the game, the cool graphics, and the beautiful music...

However, insiders have long been frightened, impressed, and frightened by pokeni's technology.

Countless people are sighing, completely in despair.

Shigeru Miyamoto is also deeply aware of this. Pokeni is basically a monster and has grown to the point where Rentendo cannot catch up.

This afternoon was not so much a game presentation session by pokeni as it was a session of P Club showing off their game skills.

Whether it was the large model of Spirited Away before, the huge building complex of Harry Potter, and then the multi-touch, dual screen, 3D graphics card of SDS...

These are inseparable from technology, and every one of them can make you feel that the entire world's game software and hardware technology is being pushed forward a little bit.

When it came to "Gravity", Shigeru Miyamoto's idea became more and more intense.

What others see is a space simulator, and only he knows how difficult it is to make it look like this.

In the entire gaming industry, the most difficult thing is the simulation of real-life physics.

Physics is quite profound and needs to comply with many laws. Although everyone knows a lot of content in high school, such as universal gravitation, parabolas, and the interaction of forces...

But actually embodying these things into the game and showing the physical characteristics of the real world is a huge project in itself.

But as soon as "Gravity" was taken out, Shigeru Miyamoto immediately noticed——

P Club's Trailblazer engine has implemented a considerable number of physical effects and is a well-deserved physics engine.

This game is not just a game, it is used to encapsulate and test rest physical effects.

The simplest one is action and reaction, pushing each other forward and changing the trajectory of action. These contents are very real.

Then all kinds of flying space junk in the game collided with each other and bounced off, causing a series of domino effects...

Just looking at Shigeru Miyamoto makes my scalp tingle.

Even if these objects are perfect rigid bodies, it is really not easy to achieve real physical collisions.

Not to mention simulating space actions, interacting with objects, using the physical laws of the real world to reveal secrets, etc.

The more you watch, the more frightened you become, because Shigeru Miyamoto can see from these tiny performance details how powerful the technology behind them is, whether it is hardware or software.

This is beyond the current capabilities of Rentoku.

Because you have no idea where to start, and you can't keep up with Paradox's development ideas.

It's terrible Pokeni.

In just a few years, the technology of the game industry has been advanced to this level.

Great minds think alike, and Ken Kutaragi on Sony's side has the same idea, with the same stunned expression.

It seems that you can still see the back of Paradox last year, but now you can't even smell the exhaust.

At most, you can see a little dust raised by the other party after speeding past.

What's even more terrifying is——

Ken Kutaragi has the idea that [the mechanical era is not far away].

Yes, it can be advanced to this level.

Maybe in a year or two, the mechanical era that once shocked him and made him sleepless for countless nights will really come true?

That beautiful 3D model called 2B, if it really appears in the game...

Ken Kutaragi has every reason to believe that she will ruthlessly crush the entire game world.

All performances are supported by powerful technology.

When you find that the whole world is crushed by Pokeni's game and is amazed by their game performance, the technology behind Paradox has actually reached a more amazing and remarkable level.

Pokeni is terrible.

Qing Zhiyuan is terrible!

The leaders of the two world-class companies have all had fearful thoughts in their hearts, and you can imagine how others react.

At this point, it is actually difficult for you to figure out how Pokeni is realized.

And it is also difficult to have a clear judgment on how much money is needed to achieve this.

It is very likely that it is no longer a problem that can be solved by money.

In fact, if the problem can be solved by money, it is basically not a problem. It is troublesome if it takes time to accumulate.

What's more troublesome is that you can't find the entrance.

So at this moment, many game manufacturers and the audience on the scene reacted in the same way, thinking that Paradox is so awesome that they can only cheer for it.

More people are very lucky because they withdrew from the console war early and built their own platforms. Now they just need to hold on to Pokeni's thighs.

...

In contrast, those manufacturers who want to expand their own fields and create platforms to compete with Paradox are complaining.

For example, EA has developed the Orange platform halfway, and now seeing Paradox's technology so fast, in addition to being shocked, it is really miserable.

Because you can clearly feel the gap in technology.

But the money invested cannot be wasted, so they can only pinch their noses and continue to do it.

In short, this time, Qingzhiyuan's presentation once again brought a little shock to the world. On the surface, it seems to be at the level of game creation, such as cooperating with Ghibli again to realize children's dreams and move the fantasy world in the animated movie into the game, which has become a real fun that players can experience interactively.

For example, it has continued the human dream of space, and at the same time, through the game, more players can understand the mysteries of the universe and what kind of magical experience can be had in the space near the earth.

Then, a handheld game console that looks a bit weird, with dual screens and finger touch operation, looks weird no matter how you look at it, but it makes people curious inexplicably...

These seem to be very small and weak changes, but they show the strength of Paradox everywhere, and also show the world the company's super creativity.

Even if it has achieved the level of Pokeni, it is already a world-class game company and Internet giant, and it also has many related industries. It has completely achieved the ultimate in content products and has almost formed a monopoly with the Dandelion game platform...

Even so, this company has not stopped its pace of innovation.

What kind of terrible spirit is this?

No one is chasing you from behind, but you are still running fast and accelerating.

Qing Zhiyuan is simply the king of the era.

Seeing Paradox, everyone doesn't know how to roll.

Qing Zhiyuan himself said that this is not a roll at all, but just a restoration of what he had learned and mastered in his previous life.

Reviewing the past to learn the new, the real creation must wait until the technology of the previous life is completely cleaned up.

By that time, whether Qing Zhiyuan is willing or not, Paradox's technological growth path will probably slow down, because you no longer have an existing road and can only cross the river by feeling the stones.

After the presentation of "Gravity", Pokeni's pre-exhibition press conference also came to an end.

As the last major axis, P Club, when Qing Zhiyuan said his concluding remarks, it meant that the pre-show press conference of this E3 electronics show has come to an end.

"Thank you everyone, see you next year. Remember to support us and buy pokeni games."

Qing Zhiyuan smiled and waved.

Everyone at the scene stood up, and the audience burst into applause that lasted for a long time.

So shocking.

pokeni’s presentation was so shocking.

The entire E3 electronics show pre-show press conference is over.

It makes your brain buzz.

"Every year I buy a ticket to attend the E3 electronics show, just to see Qing Zhiyuan and see what new surprises pokeni can bring.

This year it certainly did not disappoint. "

"Not to mention anything else, just hearing Joe Hisaishi conduct the Tokyo Symphony Orchestra live is totally worth the price of admission, right?

Watching it on TV or in a movie theater is not as shocking as watching it live. "

"That's of course, otherwise you think about why they all like to hold concerts, concerts, world tours and so on?

Because the scene was really shocking. "

“What is played through headphones or speakers are re-simulated vibrations. Listening to the scene is the real sound of countless musical instruments, and it is also affected by environmental factors. The all-round stereo surround sound is simply not comparable to electronic equipment. "

"Indeed, when I heard the theme song of Spirited Away, I got goosebumps all over my body. Kimura Yui's singing was so amazing. As soon as her singing started, my whole body felt numb. "

"Who says it isn't? It completely touches the soul. This is probably the charm of music, right?"

"And this was actually played live at a video game show. Can you believe it?"

"Hahahaha, indeed, if I didn't tell you, who would have thought that this is actually an electronics show and not Hisaishi Joe's concert?"

"P Club is really, really touching. Every year they are full of sincerity and bring us countless surprises and touches. The key is that they are completely willing to spend money and even invite a whole orchestra to come.

Think about it, wouldn’t it be a waste if they didn’t let them play a few more songs live? "

"Hahaha, that's right, so we all called for the encore, just hoping to hear more."

"But having said that, Paradox's games are also quite amazing. I still haven't quite figured out how they made a game like Spirited Away?

It feels very real, as if the magical world has been recreated and turned into a game. "

“No wonder people praise P’s games for being so good. Just the fineness of the graphics, the sheer size of the models, and the level of animation rendering are beyond what other game companies can compare to. I feel that pokeni is at least ahead of the times. There’s 5 to 10 years.”

"Would 5 to 10 years be a bit too exaggerated? I think this year's "Silent Hill 3" did a pretty good job, and the image quality didn't lose at all to the games released by P Corp last year."

"But haven't you noticed this problem? The engine used in "Silent Hill 3" is also Pokeni's Pathfinder 2.

By the time the Trail Blazers reach the third generation, I can’t even imagine what it will be like. "

...(End of chapter)

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