Chapter 685 589pokeni Is Far Ahead
…
With the emergence of "Gravity", pokeni once again single-handedly raised the production level of the entire game industry.
Hayao Miyazaki was deeply shocked the first time he [played] this game.
"Is this really a game? Isn't it too real?"
Goro, who was actually operating the game, rolled his eyes, "Why else would this heroine follow my finger?"
It's Suzuki Toshio who is always there to smooth things over, "What Miyazaki means is, can even pokeni make games to this level now?"
"Um……"
Goro Miyazaki frowned, "That seems to be the case."
A wonderful journey into space.
The strong will to survive in a desperate situation is combined with the beautiful and dreamy, yet extremely real game environment created by P Club.
It gives people a strong sense of immersion and a perfect experience.
If the full score was only 100 points, Miyazaki Goro would even be willing to give it 120 points.
But looking back at the movie of the same name that was released in Moon River before, it seems very natural.
"Yes, today's technology has advanced too fast." Toshio Suzuki sighed.
In fact, pokeni has been leading the field of 3D games for many years. Now that it has reached this level, Toshio Suzuki doesn't think there is anything strange about it.
The whole game feels very good.
What Miyazaki likes most is the strong will to survive shown in the game from beginning to end.
"Qing Zhiyuan seems to be getting more and more sophisticated." Mr. Miyazaki smacked his lips and marveled, but his eyes were full of praise and doting, "The coldness, change, vastness and loneliness of the universe, It’s all reflected.
What's even more rare is that in such an environment, pokeni allows players to see the insignificance and greatness of human beings. "
"Um?"
After hearing Miyazaki Hayao's words, Suzuki Toshio raised his head and was stunned for two seconds, then smiled and said, "That's true.
In the vast universe, human beings are indeed too small.
But no matter how bad the environment is, you must have the courage to do your best to survive.
This may be the greatness of mankind. "
"Yes. Human courage and creativity, and the determination to change the world, are the essence of the game." Hayao Miyazaki nodded happily.
He really likes romantic expressions like pokeni.
Suzuki Toshio looked at Mr. Miyazaki with some doting and pride, "I wonder if there is such a possibility?
In fact, Qingsang is moving forward along the path you opened. "
In a sense, isn't this true of the heroines in different animations created by Hayao Miyazaki?
Whether it's Spirited Away or Castle in the Sky...the heroines in these animations have a common trait: never give up.
Have strong courage, never flinch or give up when faced with difficulties and desperate situations, and work hard to overcome everything.
From Suzuki Toshio's perspective, we see this commonality.
"Eh?"
After hearing what his old partner said, Miyazaki was stunned for a moment.
"Is that so?"
The next second, Mr. Miyazaki pretended to take out a cigarette and put it between his lips, hiding his inner ecstasy.
"How could I have such a big impact on him? Qingsang can now think about problems from the perspective of all mankind. He can do better than me."
But the corners of his mouth raised involuntarily.
Wu Lang only glanced at it and couldn't help complaining in his heart:
The damn old grandpa is really not honest at all! ! !
…
"It's terrible, it's terrible."
After playing for a while, Shigeru Miyamoto realized something about Rentendo—
"Gravity" is a game that they can't control and imitate, and they can't catch up.
Other 3D modeling and some space roaming simulations can also be figured out through existing mechanisms and technologies.
But the combination of reality and fiction in movies and games is difficult just to think about it.
Especially as the background of the entire game, the big blue ball that is most eye-catching and most easily ignored——
The changes in the earth's light and shadow follow the heroine's perspective and action trajectory. How this thing is realized is impossible for Shigeru Miyamoto to know even if he thinks about it.
In his opinion, first of all, you have to build such a huge model and stuff it into the game, and it is very difficult to maintain the smooth operation of the game without exploding the performance.
And you have to make it rotate and make corresponding feedback based on the conditions in space and the position of the sun.
Big scene, big special effects, big light and shadow performance...
Shigeru Miyamoto felt that this game was going to explode just by thinking about it.
But the problem is that not only did it not explode, it also ran quite smoothly. Completely beyond the traditional understanding of industry people.
But even if it is [traditional cognition], this sense of cognition is actually taught by pokeni to the entire world.
In fact, pokeni used a large sky box this time. The earth is not a real large 3D model, but a flat sequence animation, which is just a change based on program calls.
In other words, you would think that all the scenes and characters in this game, as small as a sapling in the space capsule, are all made from 3D models.
But in fact there are too many fake things mixed in.
First of all, the first big earth is fake. Many players and even professional game developers may not be able to think of it, and it is difficult to identify it.
In the space capsule, there are many objects facing the camera, which are actually 2D patches.
In general, in this game, the most realistic 3D models may only be the male and female protagonists.
The optimization work done by pokeni is also to reduce the number of other faces as much as possible, and pile the main faces on the male and female protagonists. While ensuring the number of faces of the global model, it can also give players the illusion that the game is extremely refined.
In terms of the art of deception, Qing Zhiyuan is beyond the entire era.
There are too many doors and doors in it. It is difficult to figure it out without experience, especially in this world where technology and games are not so developed, and more game manufacturers are crossing the river by feeling the stones.
But Pokeni directly stepped on the reinforced concrete bridge to the other side.
...
What Shigeru Miyamoto couldn't figure out, other colleagues couldn't figure it out even more.
"It's terrible. Pokeni really made a space simulator this time."
"Yeah, yeah, I wanted to study it, but I was so surprised the whole time I played it that I didn't know where to start. I don't know how Pokeni achieved it.
But they can show you such a realistic space environment."
"Some of them are relatively easy to deduce, such as the nitrogen spray from the astronaut's backpack:
Just draw a straight line in the direction the player pushes the handle, and then add the jet effect in this direction at the spray point.
But there are some things that I still don't understand.
For example, the real-time lighting effect of the earth in the background.
And how Pokeni can keep so many high-polygon situations in the game , and the game can run so smoothly. "
"Yes, program efficiency is the real blind box, and the rest can be deduced slowly through performance.
But the underlying code, how to optimize, how to allocate program resources...
These are really impossible to know if you don't look at the code. "
"Hey, it would be great if the programmers of Pokeni were willing to change jobs. "
"I think that even if internal employees change jobs, it won't make much difference. Maybe when you are replicating the technology outside, Paradox has already iterated to the next generation.
The most advanced technology at present will be eliminated in two years.
And after losing the development soil of Paradox, these programmers may not be able to do better than their old employer. "
In fact, no one knows that Pokeni is not afraid of its employees changing jobs at all.
One of the biggest reasons is that-
The president is the technical core.
The design of the engine and the proposal of future concepts are mostly the credit of Qing Zhiyuan.
Even without your knowledge, they are subtly promoted by the president.
Qing Zhiyuan is the terrifyingly powerful [Creator]
...
Pokeni is really far ahead in technology.
If there are any flaws, they are quite obvious in Qingzhiyuan:
First, the real-time lighting and shadow effects are not so ideal. Many lighting and shadows are actually fake, such as the lighting effects of the earth and the sun, the shadows of objects inside the space capsule,
The refraction and reflection of light are all fake, and are pictures drawn by the artist based on the environment.
Some places even directly use parts of the movie, but they are better integrated with the 3D scene and are not easy to be discovered.
The other is [Flame] and [Rope]
These two can be said to be the biggest bugs before the graphics card is upgraded and the Pioneer Engine is not successfully iterated.
3D models, rigid bodies, and hard things are actually the easiest to make, because they can fully comply with the laws of physics, follow basic collisions and Newton's theorem.
However, flames and ropes are deformable, even transparent, and will affect the surrounding things.
So in the game, the direction of the flames and the impact of the explosion are basically completed by the [dead] animations of the artists. The real-time flame effect looks particularly awkward and strange.
Not to mention things like ropes.
After stretching, hook the heroine's feet. If you look closely, you will find that there are many parts that penetrate the model.
And the rope is not a completely continuous and uniform elastic object, but a strange object like a nine-section whip, like a long wooden stick connected one by one.
So there will be some obvious turns in the middle of the rope.
But even if it can only achieve this effect, Paradox's "Gravity" is unique in the world.
The existence of crushing the entire era.
…
Not long after "Gravity" was released, the word of mouth on the Internet can be described as explosive.
"It's so shocking. I can't believe that this is actually a game. It can't be simply described as the viewing experience of a big movie. It really makes you enter space and feel immersive."
"Even if I have watched the movie once, I was still shocked when I played "Gravity."
"A game that allows me to witness the insignificance and greatness of human beings.
If you don't want to advance this game, you really don't care about the plot and just enjoy the beautiful and breathtaking space.
After the game is over, if you close your eyes, you can even feel the silent long shots pushing and pulling out the loneliness and helplessness of human beings in the empty and silent space.
Every trace of fear can be truly felt in the bone marrow, the cramped breathing is spinning weakly, darkness and light appear alternately...
At the same time, when you are immersed in the game and follow the heroine all the way back to the ground, your eyes will be filled with tears.
Not sad, not sad.
I am moved by the greatness of human beings.
Being able to burst out a huge will to survive in such a desperate situation and return to earth after going through hardships,
After experiencing such a game, you will feel that the hardships in life are nothing. "
“Space is undoubtedly scary, but the environment that humans have faced since ancient times has not necessarily been that simple and harmonious.
Isn’t a tsunami scary?
Aren't earthquakes scary?
Aren’t floods scary?
Isn’t a drought terrible?
Isn’t the locust plague terrible?
…
But we defeated them step by step and finally survived.
This is how human epics are written.
To defeat the invincible, man will surely defeat heaven.
This is the biggest feeling I gained from the game "Gravity". "
"I really like "Gravity" produced by pokeni. It not only allows people to experience the wonderful space journey, but also learns more about life.
What impressed me most was when the heroine entered the International Space Station and took off her spacesuit——
Floating in the air like a newborn baby, curled up.
At that moment, I saw the new life of man.
Later, when she finally returned to Earth, the heroine struggled to overcome gravity and stood up, staggering forward. What I saw was the growth of human beings.
There are actually quite a lot of metaphors in this game. If you study them carefully, you will have more and deeper understandings. "
“Yes, I feel very recognized.
The game pokeni seems to be quite simple, I'm talking about the plot, but it has a lot of depth if you think about it carefully.
It is also a very amazing science fiction game.
If nothing else, this game will also be recorded in gaming history and become a very important milestone. "
"Looking back at the setting of Matt's character, he talks nonsense, always brings up the past, brings you bumps even when he saves you, and appears in a virtual identity when he lights up the road ahead for you. Maybe, He is life itself.
We are bothered by him because of the misfortune we bear, but we are bound by his persistence, fulfilled by him, enlightened by him, and finally have beautiful expectations, hoping that he can bring comfort to our souls.
And when we go through all kinds of hardships and trample him under our feet again, we are the final winners.
Looking back at heroine Ryan's pain.
Everyone will go through hardships in order to achieve true growth, but if the pain is too great and too sudden for us to bear, we have to bite the bullet and carry the suffering on our shoulders, but we are still too far away from true relief.
This huge burden on us makes us increasingly irritable, ugly, and even ridiculous.
Only when we meet a turning point in life and someone who can help us can we express the troubles lingering in our hearts and shed tears of hope and redemption to let go.
I couldn't help but shed tears when I saw Ryan asking Matt to bring love blessings to his dead daughter.
I know she accepted the fact that her beloved daughter and savior was no longer with her.
Although she was left alone in the vast universe, it gave her beautiful power.
After all, there are many things we can only face alone.
Pokeni's "Gravity" gives us the courage and strength to face suffering.
Thanks pokeni! "
…
“But the most disappointing thing is——
Matt died, a particularly painful death. He was obviously still so healthy, but due to force majeure, he would eventually drift into the depths of space and become a cold corpse. "
"Yes, when I think about the loneliness and emptiness when I die, and I was suffocated due to lack of oxygen, I feel very aggrieved."
"It's really a pity Matt, but I want to tell you a little tip:
In fact, Matt can be rescued. As long as you can find him in the Soyuz spacecraft before he dies completely. "
"Huh? Can it really be saved?"
"Yes, this can be regarded as a little easter egg given by the official. But it all depends on your own luck, because after Matt was finally thrown into the universe, you actually don't know the coordinates.
In the end, they all fainted, and the time to find them was very limited.
It can be said that it depends on luck, and it will test your sense of direction and operation. "
"No matter how short the time window is, as long as there is hope, I think it is good."
"This should be pokeni's last act of kindness, right?"
"By the way, who is the producer of this game?"
"Let's see...what the hell?! It's actually Qing Zhiyuan!!!"
…
…
...(End of chapter)