Chapter 669 573 At Least 10 Years Ahead
Everyone became excited when they saw the scenes in Spirited Away slowly appearing on the big screen.
The game not only restored the scenes in the animation, but also made various reasonable additions, such as the connection between roads, the transition between different terrains, including the road from the temple to the soup street...
These are not clearly perfected in the animation, but the details are added in the game, making them real and complete.
It gives the audience an illusion that the world of [Spirited Away] is real.
"Ah, this is the world of Spirited Away in my mind."
The distant view of a large map is pulled up, with a sense of magnificent shock. Looking down from the clouds, there is a green mountain, in addition to the sea and the sea train, like a fairyland on earth.
Very beautiful.
"It's too beautiful, right? Spirited Away World, I already want to get this game now."
"It's worthy of being Pokeni. The animation rendering has reached this level, and it is delicate and beautiful."
For this level of production, Qing Zhiyuan must thank Hayao Miyazaki.
I have to say that Miyazaki Hayao is quite good at times. He not only has an extraordinary intuitive feeling, but also maintains a strong creativity in the animation production process. At the same time, he is also a rigorous painter with rational thinking.
Before making Howl's Moving Castle, Miyazaki Hayao would first determine the internal structure of each building and their respective uses.
For example, the oil house of Yubaba is divided according to the functional modules in the setting. What is the connection between each other, from where to where, and what functions each floor and room has...
After determining the internal structure, he will expand to the external shape.
In fact, after the internal functions are determined, the size of the various houses, the connecting corridors and stairs, etc. are planned, the external shape is simply a piece of cake.
But when making Howl's Moving Castle, Miyazaki Hayao was very painful, especially entangled in the internal structure. As a result, in his previous life, he was unconsciously writing while listening to people's speeches at a discussion meeting.
When the meeting was over, Miyazaki Hayao was surprised to find that he had already finished drawing the external structure of the entire Howl's Moving Castle.
When the painting was finished, Miyazaki still couldn't believe it, because it didn't look like a castle.
Finally, he followed this idea, starting from the outside and then studying the internal structure, and thus the very famous Howl's Moving Castle was born.
It can be said that the time and effort spent on Howl's Moving Castle was much higher than that of Yubaba's oil house in Spirited Away.
There are similar reference prototypes for oil houses in the real world, and they are also things close to human life, but Howl's Moving Castle is really letting go of oneself.
So when Pokeni made the oil house, the biggest difficulty was never on the design level. Miyazaki has already designed it for you, from the inside to the outside, including which parts are built on tree trunks and which parts are flat on the ground, all are quite perfect, and the art only needs to follow it.
Even Mr. Hayao Miyazaki is particularly concerned about the content of the game. Not only did he provide a very detailed design of the oil house in the game, he also gave the entire world of Kamikakushi (Kamikakushi means "hidden by gods and monsters", being abducted, kidnapped, or entertained by them, and the whereabouts are unknown.) Detailed planning and settings, from the geographical structure of the entire world to where the sea train starts and ends...
Miyazaki Hayao can be said to be never tired of this. Although it has increased his workload to a certain extent, it is a bit suspected of not doing his job properly, but from the final presentation The effect is quite worth it.
So the biggest difficulty of Spirited Away has never been at the design level, but at the implementation level.
Because if you load a large model with so many faces directly into the game, it will directly burn the graphics card and the CPU will not be able to operate.
Loading itself has a very serious problem.
Finally, Ken Akanishi thought of a way and decided to make a fake one, and then use LOD layering technology to load it.
What is fake?
When you look at it from a distance, the entire oil house is actually an empty shell without an internal structure, and it is divided into several buildings of different sizes.
The farther away you are, the lower the pixels, the fewer the faces, and the easier it is to load.
Only when you get close will part of it be loaded as needed.
In addition, the game limits the number of entrances and fixed entrance positions, so that players can have a gradual process of loading internal components when entering the entrance...
It is equivalent to turning on a flashlight and walking into the dark night. Only the part illuminated by the flashlight will be loaded in, and the rest will be simplified or even directly unloaded and become empty after exceeding a certain range.
This feeling is particularly creepy, because there is an illusion of walking in a world controlled by [God], but due to the speed limit, you can't perceive that the world you are in is created through such deceptive loading.
Because from the player's perspective, everywhere I go is loaded, and the previous part becomes empty and you can't verify it.
When he reached this point, Akanishi Ken himself had goosebumps all over his body, because he thought of a very terrible fact——
The human world is actually speed-limited:
The speed of light is the ultimate speed, and humans are limited to the speed of light. Isn't this just like the speed of players in the game being limited?
Except where it can be detected, it is impossible to falsify whether it is nothingness.
It's scary to think about it.
After finishing this game, Ken Akanishi and the technical team who worked on it didn't sleep well for a long time, and they would fall into the real dilemma of questioning the world.
Fortunately, I figured it out later. No matter whether the world we live in is real or not, as an individual in it, you still have to eat and live.
So I just let it go. Akanishi Ken is now very happy every day, just like a happy middle-aged old dog.
…
After the promotional video of Spirited Away was played, Shinji Mikami also demonstrated the actual machine, starting from the entrance of the temple, and then taking the audience around the oil house.
This time I went in with Invincible on, so there was no battle or anything like that.
Everyone exclaimed in amazement when they saw the structure inside the oil house.
What players lament is that the interior of the game can be so restored, and every little detail is so in place.
But the truly knowledgeable game practitioners see another layer -
"Oh my God! How could a building with so many faces and such a large volume be placed in the game?
And it seems to be very smooth. Except for a small amount of lag when going up and down stairs, other parts of the transition are too smooth, right? "
"This... this is beyond the scope of my knowledge. It stands to reason that in such a large building, so many faces can be put directly into it. If nothing else, the memory will definitely explode.
It stands to reason that it should be stuck at all times.
It's a miracle it even works at all.
How does pokeni not only work, but also run so smoothly? ! "
"It's terrible, it's terrible."
At the scene, some old Neon game manufacturers expressed that they were used to P Club's display of skills.
Although Shigeru Miyamoto was furious with Rentendo, he was somewhat helpless. Technically, pokeni was indeed the superior one. If you really wanted to compare with others in this aspect, you would probably have to suffer from insomnia for the rest of your life.
But for Omi's game manufacturers, this impact is too strong.
It's like a helium flash.
It can no longer be described as low-level as a nuclear bomb.
Originally, before Paradiso took out "Spirited Away", Intel and EPIC Games, which had just entered the game, were quite confident.
Because their Unreal Engine is well built, and coupled with the hardware capabilities of the PC, it can completely match the performance of current console games.
However, when they came to "Spirited Away" and delved into the details, they discovered——
It's really too early to talk about catching up.
Rockwell, the founder of EPIC, was shocked throughout the whole process. After the Spirited Away demonstration was completed, he silently sighed.
pokeni’s technology is at least 10 years ahead of the world.
He may not even be able to catch up with them, and they have to stop and wait for them.
…
But Spirited Away is just the beginning.
Qing Zhiyuan just took out a game of "Spirited Away", which shocked the whole audience. Countless players and peers stood up and clapped their hands.
Then the next game was "Harry Potter"
In the game, Harry Potter’s Hogwarts School of Witchcraft and Wizardry is perfectly restored.
Gryffindor House, Hufflepuff House, Ravenlock House, and Slytherin House, each has its own characteristics.
The first pokeni was relatively restrained, and only made the Hogwarts School of Witchcraft and Wizardry in Scotland.
As well as the two larger building complexes located in Neon's Magic House.
However, just when Hogwarts came out, the entire appearance was particularly majestic, standing high on the sea...
This scene directly made countless spectators go crazy.
"Wow, isn't this so spectacular?"
"It totally looks like something out of a movie."
"Is it reproduced one to one? Damn it, those who know it know it's a game, but those who don't know it think it's a movie. Isn't it too real?"
"This is what I think Hogwarts is like."
"Oh my god, it would be great if Hogwarts really existed in reality. I also want to take magic classes."
"Maybe there really is, otherwise what would we see?
Maybe it was all caused by pokeni. "
"That's right, this is not a game, this is completely magic, okay?"
If Spirited Away is still an animated movie style, then Hogwarts is a very realistic hardcore style.
The bricks and stones piled outside, and the towering cliffs...
These are very realistic.
…
Yubaba's oil house is just a large independent building with complex internal structure.
But when it comes to Harry Potter, it becomes a big complex.
Friends and businessmen were completely dumbfounded.
"It's terrible, pokeni's technique is terrible."
...(End of chapter)