Chapter 143 Ichiro Tsunoda Was Cheated
Although he suddenly had a huge debt, Ichiro Tsunoda quickly recovered from the tangled emotions and became extremely excited. Leaving aside debts and so on, at least I got this artifact. This feeling of actually holding an artifact is really... so cold.
In fact, because the weapon did not belong to him before, Ichiro Tsunoda could not see all the attributes of this weapon when he saw it. What he saw was only part of the attributes that I opened to him. Ichiro Tsunoda's idea at the time was: Since half of the attributes are so awesome, it doesn't matter even if the rest are junk attributes. However, what Ichiro Tsunoda actually didn't know was that this sword was no ordinary thing.
In fact, if you think about it from another angle, if it was really such a good thing, would I keep it until now? It is true that not many people in our guild use Japanese swords, but if it is a particularly good thing, would we leave it alone?
Of course, from a certain perspective, this weapon is indeed quite powerful, even on par with my Eternity and Matsumoto Masa's God of Light. However, although there is not much difference between this thing and our weapons in terms of output attributes, this sword has a very terrifying attribute - the Lord Devourer.
Most players have never seen the attribute of Devourer, because things with this attribute are really rare. Anyway, apart from this sword, I have only seen one piece of equipment with the attribute of Devourer, and that thing is currently It's also lying in our guild's warehouse, and no one dares to use it.
Why is it said that no one dares to use equipment with Lord Devouring properties? Because this is a long-lasting curse. Not only will it continuously affect the players themselves during the battle, but more importantly, it will also seriously threaten the security of the player's character account.
Some people may find it strange that if the equipment itself interferes with the player's battle, this is understandable, but how can a weapon threaten the security of the player's account? The answer is yes. This thing can really threaten the player's account, and the reason is that the word "devourer" is not a metaphor, but a description of the actual situation. This Devourer attribute will continue to heat up according to the intensity of the player's battle. Players must always pay attention to this attribute value and not let it enter the active state, because once this attribute enters the active state. It will really start to devour its users. Not simply eating your body, but eating your attributes. The player's various attributes will be randomly devoured by this guy at a certain speed, and during this period, all the player's combat effectiveness indicators will increase more than ten times.
so. If an ordinary player were to challenge me in a one-on-one fight with a weapon that has activated the Lord Devouring attribute, he would still be unable to defeat me. It can definitely drive me into a hurry. And if it is a slightly more powerful first-line player. Then getting this kind of weapon will completely surpass me. However, although the power of this thing will greatly increase when it devours the owner, the attribute of devouring it will disappear permanently. Therefore, the loss for players is actually worse than losing a level. If you just drop a level, you can just practice again and it will be fine. All you will waste is some time. However, if the attribute value is swallowed, it cannot be retrieved. Although your attribute values will still increase after upgrading, it is still very difficult to upgrade because your level has not dropped. Besides, other people's attributes are basic attributes multiplied by level plus some additional attribute points obtained previously, but your attributes have become level multiplied by basic attribute points minus the swallowed attributes. This plus Once reduced, the gap will be infinitely widened. Moreover, Devouring the Lord doesn’t just mean eating a little and then it’s done. As long as this attribute is activated, it will continue to eat up your attributes. If you never exit this state, you will soon eat up all your attributes, becoming a level of more than a thousand, but the attribute value is only equivalent to the Novice Village. Player's loser.
Even if you are killed and returned to the Novice Village, you just need to level up again. After all, leveling up is very fast when the level is low. However, after you are still reduced to an empty shell by the Devourer attribute, because your level is still so high, the experience points required to level up are still astronomical, but because the attributes are too low, you cannot level up at all. You have no experience in killing low-level monsters, and if you can't beat high-level monsters, your account is basically useless. Unless you delete your account and practice again, it will be of no use at all.
In fact, it's okay to be chewed into an empty shell. I just need to delete my account and practice again. Although it is considered a heavy loss, it does not mean that there is no hope at all. What really causes a headache is after some of the attributes are eaten away. When it comes to deleting the account, this character is of a very high level and has not too few attributes left, so it always feels like a huge loss if he just deletes it. But it would be even more depressing if you continue to use it without deleting your account. Because your attributes are lower than normal, leveling up will be slower, and because people with similar combat power to you are at a lower level than you, they will definitely level up faster than you. This will lead to more competition in the later stages. Not as good as others, and the gap will become wider and wider.
You may have understood this by now. What the Devourer attribute really eats is not the owner's body, but the potential. After being favored by this attribute, your development potential will decrease, and if it lasts long enough, even someone like me with exaggerated attribute advantages will become a useless being. Therefore, this attribute is simply as avoidable as biological and chemical weapons. As long as there is a little bit of choice, normal people will instinctively try not to touch this kind of thing. It can be said that things with master-eating properties are born to deceive people. No matter how good the properties are, not many people dare to use it.
Of course, since there are such things in the game, it means that they also have existence value. In fact, the Devourer attribute is not a terminal illness. If you can control this attribute as accurately as a machine, you can even use it to become a superhuman existence.
Although the Devourer attribute is extremely harmful, it does not take effect when you touch it. Instead, you need to use this kind of equipment to fight, and during the battle, the Devourer attribute will start to accumulate energy like charging. The more intense you fight, the faster this thing charges up. As long as you stop fighting, this thing will start to cool down. As long as you control the rhythm and always ensure that this thing does not reach 100% activation, then this thing is actually The harm to the owner is nothing. Moreover, there is an advanced application here, which is what I call good use.
When the Devourer's attributes reach a critical point, it will not eat your attributes immediately, but will eat your attributes at a rate of one attribute per second. This speed is definitely very fast. At this speed, even for a being like me whose attribute value exceeds the standard, as long as it is devoured for an hour or two, the potential will basically disappear, and if it exceeds four hours, then He is basically a useless person. However, if you can accurately control this critical point and ensure that the Devourer attribute lasts less than one second before falling back to the inactive state after being activated, then it will not devour your attributes.
It sounds crazy and silly. But in fact this is an exploitable loophole. After the Devourer attribute is activated, it will increase the value of the player's all attributes ten times, which is basically equivalent to letting you enter Superman mode. This increase takes effect the moment the Devourer is activated, and there is no one-second interval. However, it takes one second for the Devourer's attributes to start deducting your attributes. There is an extra time of less than one second. That is to say, in less than one second from when the Devourer is activated to one second after it is activated, you not only gain ten times the attributes, but also do not lose anything because of it. Of course, your attributes will be deducted in the next second. But in this second, you lost nothing and gained ten times the attributes for nothing.
Therefore, as long as you control the rhythm well, activate the Devourer each time, and then cool it down quickly, never letting its activation time reach one second, you can use this ten-fold attribute repeatedly without losing any attribute value.
Doesn’t this method sound very formidable?
Of course, anyone with good intelligence knows that this method is only theoretical data rather than actual operation, because in reality you cannot be sure that you can control the activation time within one second, because cooling is not completed instantaneously. After you enter the activated state, the calorific value of the activated state is still rising. If the caloric value drops below the activation standard, it will need to be inactive for a period of time. But the problem is that the range beyond which the heat value exceeds is uncertain. This data is affected by the intensity of your battle, so one second may not be enough for you to cool down. In this case, it is very likely to exceed one second. Moreover, even if the heat value accumulated after activation is very small, you still need at least the corresponding time to cool down. In other words, in fact, at least 0.5 seconds of this second will be used for cooling down, which is the time to fight. Less than half a second.
Although it cannot be said that no one can achieve such harsh conditions, I believe that no one can guarantee that he will never make a mistake. And once you make a mistake, there will be obstacles in your mind, and you will become more and more afraid of making more mistakes. After a few more times, no one will dare to continue using it.
Therefore, although this method sounds very formidable, no one dares to use it, and few people can actually use it.
Of course, it doesn't mean that no one can use this ability, because I know that Rose, Ziyue, I can do this kind of thing easily. Because we are all dragons, our nerve reflex speed is much faster than that of humans. Humans basically cannot control the time interval of one second accurately, but we can do it. Therefore, the three of us can actually use this method. However, considering that there are really not many equipments with Lord Devourer attributes, we have no real plans to use such equipment.
Of course, Ichiro Tsunoda knows that he is not a superman, so he is very self-aware. After seeing the Devourer attribute, he has made up his mind to never let this Devourer attribute activate. In the worst case, he will change it when he finds that the Devourer attribute is approaching the critical point. Keep the backup weapon active first, and then use it after the weapon's Devouring attribute has cooled down. This method is the safest.
However, even if the Devourer attribute is not activated, this thing is not that easy to use, because even if the Devourer attribute is not activated, it will have an impact on the player itself, but this is not a permanent effect. Ichiro Tsunoda looked at this thing with really complicated emotions. (To be continued...)