Chapter 190 The Troubles of the New City
The defensive mother tree of Fulcrum City was quickly completed. What is left is that the defensive mother tree of the unfinished city has not yet been determined, but before that, the first thing you need to do is to build the city first.
Building a city is not a trivial matter, but given the size of our guild, this kind of thing is not a big deal. However, the current situation has made things a little more complicated.
For small and medium-sized guilds and even some large guilds, building a city is not a trivial matter, but for guilds like ours, building a city is not a big deal. As the saying goes: Those who are difficult can’t do it; those who can do it are not difficult. The same is true when it comes to building cities.
For most guilds, building a city is very difficult, so in their view it is a big deal. However, because a top guild like ours has all the conditions to build a city, this matter is not a big deal. It's over.
The difficulties that other guilds face in building cities are nothing more than a few. The first is manpower. "Zero" has never been a simplistic game. It simulates a zero-player team-playing world. Of course, it is impossible for you to click the building button and then a city appears out of thin air. Here, cities need to be built by hand. Of course, it is impossible to build a house in a few months like in reality. In that case, it would take more than ten years to build a city. Players don’t have the patience and can’t wait that long. However, cities still need to be built, and you can't skip the processes involved. What the system does is just speed up the process.
For most guilds, the manpower problem in building cities is a big trouble. If you just build a village or town, then it's okay to mobilize the members of the guild, chop some wood and move some stones, and you can build a town in three to five days. But the problem is, what everyone wants to build is not a town, but a city. No matter how small a city is, it can't be like a small town. It doesn't mean that members can just move some rocks and saw a few trees. This requires a large amount of formal building materials, professional designers, and even construction workers.
Anyone can build a wooden house. Just prepare the wood and hammer it with nails and hammer. At most, the wooden houses built by professionals are beautiful, beautiful, ventilated, breathable, and water-tight, while the houses built by amateurs may not have the above advantages, and may even cause light rain inside when it rains heavily outside. However, amateurs can always build wooden houses anyway. However, the city cannot be all made of wooden buildings, and buildings such as the guard tower and the city lord's palace are basically high-rise buildings. Don't think that a three- to five-story building is not considered a high-rise building. Let a group of ordinary people pile stones to build a three- to five-story house. Do you think that is reliable? There is no steel and concrete in the game, so you can build a three- to five-story house just by relying on the natural properties of materials. For example, those skyscraper-like buildings in Essinger hardly use a few steel materials and nails. The entire building relies entirely on the riveting and accurate joints between stones to complete the grade, and the built houses are not even glued together. No mixture can be found. That kind of docking precision is almost as good as precision instruments.
Of course, ordinary cities do not need such exaggerated buildings as Essinger. After all, Essinger is a fortress city, and defense is the first requirement. But even ordinary cities need defensive buildings, and even residential buildings must be safe. You can't build a city and then collapse a building in three to five days, right?
In order to solve the above problems, guilds that want to build cities need to prepare players or NPCs with construction skills. If your own guild doesn't have one, you have to spend money to hire one from the system city or other guilds. However, this situation is limited to the first few guilds. Even if the high-level guilds hire outsiders to help build the city, they usually only let them be responsible for the construction of residential buildings, while defensive buildings and guild functional buildings must be built by their own people. Nothing else, just don’t worry. After all, the game is a world with constant fighting, and it is not peaceful at all. If you let others build the castle gate and the lord's mansion for you, what if Fox Little Strawberry is a spy of a certain guild and deliberately saws off the gate bearing in half for you? Normally it's fine, but in a war the opponent uses a battering ram. It was knocked away by you in one fell swoop. Or the other party might plant a bomb or something for you under the city lord's palace. If a siege breaks out, how can you defend the city? The city lord's mansion flew away before the battle started, and the guards immediately collapsed. The city was destroyed without having to fight itself. Therefore, even if you spend money to hire people, you can only ask them to help build some worthless things, such as houses or streets, and you have to do the key parts yourself.
In addition to tolerance, the second trouble that limits various guilds from building cities is money.
To build a city, you first need to apply to the system, and then you need to pay a certain deposit. Later, in the process of building the city, you also need to buy materials, hire labor, and pay for the personnel consumption of your own guild. . After all, we are building a city, not a house, and this capital investment is indispensable.
In fact, the above two items are not the main troublesome part of the problem. The most terrible thing is actually the third one - safety.
Wherever there are people, there are rivers and lakes. Although it is your business to build a city, others may not watch you build a city. this
There is a group of people in the world who just don't like others. Of course, such people are not the mainstream of society, and you may not encounter them, but there is another kind of person that almost everyone will encounter, and that is a competitor.
If a guild operates in a certain area, there will certainly not be only such a guild in this area. If this guild wants to build a city, its strength will inevitably increase sharply, and then the interests of other guilds will be compressed. After all, resources are limited. Unless you open up something, the rise of one guild will inevitably be accompanied by the fall of many guilds. This is unavoidable.
It's true that you want to rise, but others don't want to just disband. As a result, all kinds of tricks and stumbling blocks are about to happen. For example, sneak attack your construction workers. Or simply break up and start a guild war against you during city building. Even if you can defeat the opponent, it will inevitably slow down the construction period of the city. However, there is a problem. The system stipulates that the city will start a countdown from the time it declares a building. On the seventh day after the declaration is completed, the monster siege will automatically begin. This time will not change based on your wishes. If your building speed is fast enough, in seven days you will be engaged in an offensive and defensive battle in a junior city. If you have invested in city defense, as long as your city is not built in a high-level monster area, you can generally withstand it. But if the construction progress of the city has been slowed down because you had a guild war with other guilds before, then you may end up having to fight monsters in the wild.
Monster siege is actually the system checking whether your city is qualified to become a city. Therefore, in addition to being affected by geographical factors, the siege intensity also takes into account the size of your city and the strength of the builders. The system will arrange the intensity of the siege based on these. Generally, as long as the city is completed and the guild members do not lose control, they can save the city after some hard resistance. But this was before the city was built. If the city is not completed, without the auxiliary bonus of city buildings, the defensive effect of city walls, and the powerful support of city defense weapons, the result is needless to say.
Of course, players are all living beings. As the saying goes, there are policies and countermeasures, and players are always good at finding various loopholes.
For example, when many guilds build a city, they will choose to build defensive facilities first according to the situation, such as building city walls, city defense weapons, resurrection halls, medicine stores, etc. in the city. Of course, this method is indeed feasible and can play a certain role. But the system is not a fool. The seven days given by the system are actually enough for you to finish building these and a few more ordinary buildings. However, if someone interferes with it, the progress will probably not be completed. In the end, you will still have to fight monsters. .
In fact, if other players want to cause trouble for you, they don't necessarily have to start with you to delay your city construction progress. Attacking the building materials transport team is also a simple and effective method.
No one knows how much material is needed to build a city, but if you think about it, you know that the amount is definitely not small. Of course, it is impossible to transport all these supplies in one go. Of course, if you have a lot of money, you can just stock up on materials and place them at the construction site before applying to build a city. However, this kind of thing actually doesn't make much sense. Having that money means that your guild is strong. There is no need to hold down a large amount of development funds like this. Having this money will be more useful to increase the strength of the guild. Those who don't have money naturally have no way to stock up on supplies, so this method is almost meaningless. Those with money don’t need it, but those without money can’t do it.
In fact, in addition to carrying out full-scale operations and harassing the transport team, there are many ways to interfere with the buildings of a city. If an individual player is very strong, going to the advanced monster area and pulling out a high-level boss can keep the opponent busy for a while. , of course you have to pull out a large group of bosses, that's even easier, just coordinate with the actual monster siege and push them over in one go. Although when monsters attack the city, if other guilds also attack the city, the monsters will attack both the city owner and the attackers indiscriminately, but if wild monsters are pulled into the city during this period, these monsters will They will not attack each other. Even if they are mortal enemies, they will give priority to attacking players when monsters attack the city.
For the above reasons, building a city is not an easy task for most guilds, and all guild players need to be fully prepared before they can start.
Our guild doesn't need to worry about this. In terms of endurance, the guild has the largest construction team in the world, let alone 7 days. In an average city, it can be done in three days. Even large cities don't take six days, and of course I'm talking about measures related to building defense only.
Not to mention funding. Our Frost Rose Alliance has almost become synonymous with rich people. Building a city is really nothing.