Chapter 229 Internal Vulnerabilities
"First of all, let me explain to you that I am here to seek cooperation, and I am here with the determination to die." Amakusa Jubei paused for a moment before continuing: "Actually, before I came here, I I don’t know the relationship between Mr. Matsumoto Masaka and you. As for discovering the relationship between you, this is a complete accident. Please ask Mr. Matsumoto Masaka to explain the details."
When I heard this, my eyes naturally shifted to Masamoto Matsumoto, and Masamoto Matsumoto also said very embarrassedly: "This... I'm really sorry, this is our negligence."
"Matsumoto-kun cannot be entirely blamed for this incident, we are also responsible." August Xun suddenly stood up and took part of the responsibility. Then she and Matsumoto Masagi began to explain the main content of the matter sentence by sentence.
In fact, the thing is very simple. Amakusa Jubei came to Matsumoto Masaga and his friends to seek cooperation. However, due to a little misunderstanding, August Kaoru and the others mistook Amakusa Jubei for Matsumoto Masa. He sent the NPC to pick them up. It may be due to the players' own sense of superiority. Most players think that they are nobler than NPCs. This is not a problem. After all, NPCs can be said to be part of the game, and the meaning of their existence is to accompany players to play. So there is nothing wrong with the players’ thinking. But the key point is that because of this concept of thinking that they are higher than NPCs, many players often forget or even fail to see the abilities of NPCs at all. Most players regard NPCs as low-level, mechanical dummies that only follow procedures.
The formation of this concept is due to the sequelae of other games that players have been exposed to before, as well as the reasons why players position themselves. In short, the reasons are very complicated. However, no matter what, at least one thing is certain, that is, players will always ignore the power of NPCs.
You must know that although most of the NPCs in "Zero" are the same as previous games and only have simple intelligence, the game "Zero" is outstanding because it has a main system that can guide the operating rules of the game world and several specialized Biocomputer clusters for simulating artificial intelligence.
These biological computer clusters can simulate many artificial intelligences with normal human intelligence at the same time, so you can think of them like a large group of game customer service staff. As for the main system, it is similar to a telephone switch. Although the NPCs in the city usually only have low-level intelligence. But that is for the program itself. Once a player interacts with an NPC, the main system will immediately assign an artificial intelligence to take over the NPC to communicate with the player. Therefore, although the intelligence level of this NPC is not as good as that of a dog for most of his life, during the entire process of the player's interaction with him, this NPC will communicate with you like a smart and normal person.
In addition, in addition to ordinary NPCs that only appear intelligent when interacting with players. There is actually another type of NPC in "Zero" that has standing intelligence. This kind of NPC has a dedicated computing unit to simulate their intellectual behavior, so they will always be in this advanced state of intelligence. Such high-level NPCs are generally more important NPCs. Or they are NPCs who communicate with players a lot. In short, they all have certain special features.
Precisely because these NPCs possess the level of human intelligence and even have some that surpass ordinary human intelligence, NPCs are actually a group of very powerful beings, and they actually affect the entire game process all the time.
This Amakusa Jubei seems to be the kind of NPC with standing intelligence, and this guy's intelligence level is quite high.
According to the reports of August Kaoru and Matsumoto Masaka, the general situation is that Matsumoto Masaka usually trains a group of NPCs to assist the spy players we send to him to do daily work. Unlike players, NPCs can be bought or converted. In the game, it is difficult for you to make a player become a real traitor, because you have to do this. There is a need to confront the powerful national education system and the normal values of ordinary people. However, players in the game are the easiest to instigate rebellion, because many people feel that they are playing a game. Therefore, except for some major issues, most people do not actually have high loyalty to their guilds.
Precisely because the player's psyche has become unpredictable in the game, we cannot let Matsumoto Masaga transform Japanese players into his real help. The people we sent to Masamoto Matsumoto all joined our guild first and then were sent back to help Masamoto Matsumoto. As for the people who have taken refuge with Matsumoto Masa in Japan, we simply don’t dare to let them know the connection between Matsumoto Masa and our Frost Rose Alliance. This is a basic rule that we simply dare not exceed. However, NPCs are easier to master than players. Their lives, their lives, and everything about them are in the game. So unlike players who can go offline, if an NPC takes refuge with someone, it basically means they have really taken refuge with him. Therefore, NPCs don’t need to pay too much attention to things that are hidden from Japanese players. Of course, Masamoto Matsumoto and the others will not publicize this matter all over the world, but for the sake of convenience, Masamoto Matsumoto and the others will train many NPCs to let them know the relationship between Masamoto Matsumoto and us.
These NPCs taking refuge in Masamoto Matsumoto are equivalent to handing over their wealth and lives to Masa Matsumoto and them. So unlike players, they will not suddenly rebel for some other inexplicable reason. The more important reason is that NPC does not have national education problems. Most Chinese players don't like Japanese players, and the situation of Japanese players is similar, but there are no such thoughts of national hatred between the NPCs of the two countries. Moreover, in the game, because the gods are powerful and the political power is weak, there is almost no concept of country among NPCs. Most NPCs only know their own nation, the forces they belong to, and their belief camp. It can be said that they have no concept of the country at all.
It is for these reasons that Matsumoto Masaga and others have many NPC subordinates who know their true identities, and these NPCs were recruited by Matsumoto Masaga and August Kaoru in Japan, so these people are dressed in Japanese national costumes. Either a samurai, an onmyoji, a ninja, or an ordinary Japanese person. Anyway, he is an authentic Japanese.
Amakusa Jubei is a Japanese samurai, so he is also a real Japanese, or a Japanese NPC. It is precisely because of his identity that when August Kaoru and the others came, they thought that Amakusa Jubei was one of Masamoto Matsumoto's npc subordinates. This mistake led to them taking him directly to the communications room. Although it was later discovered that this guy was not really Matsumoto Masa's subordinate, because he later explained his purpose, Matsumoto Masa and the others made a temporary decision not to kill him, which is why this happened now. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)