Chapter 225 The Banshee’s Ability
The defense mother tree is not slow in producing banshees. The advantage of using internal reproduction is that as long as the energy can keep up with the supply, the production speed of banshees can be very fast. .
We waited under the tree for about twenty minutes before the second batch of banshees descended from the tree, and then basically kept this speed, one batch every twenty minutes. A defensive mother tree can produce thirteen banshees at a time. Although the number is not very large, considering that one batch takes 20 minutes, this speed is actually quite fast.
We struggled from early in the morning until almost noon before finally confirming that the defensive mother tree would no longer give birth to banshees. At this time, she had given birth eight times in a row, of which the first six times were full of thirteen, with no change. However, only eleven banshees were produced in the seventh time, and seven were produced in the last time. In other words, the original plan was to produce one hundred banshees, but the final actual output was only ninety-six. This shows that the actual production consumption is higher than expected. Fortunately, this gap is not very big. Although it will slightly increase the cost, it is still within the acceptable range.
In order to calculate the accurate amount of materials consumed by each banshee, we slowly added some materials until the defense mother tree gave birth to a new banshee. Through the birth of the last banshee, we finally got the material consumption of a single banshee. Once the banshee is produced, we can use this as a basis for filling materials.
According to my goal, the banshee is to exist as the guardian creature of our guild, so the current number is obviously not enough, so we can only continue to fill it so that the defense mother tree can continue to produce banshee.
In order for the banshee to become the guardian creature of our guild, first of all, the number of banshees must exceed one thousand. This is a hard rule, so it cannot be omitted. However, due to confidentiality reasons, we cannot let the other three defensive mother trees We produce banshees together, and the production speed of a defensive mother tree is thirteen every twenty minutes. This speed cannot be said to be slow, but it takes a lot of time to produce a thousand, so we and Radamantis I didn’t plan to wait here for every banshee to be born.
Because many female demons have been born here, I left all the remaining work to them. Of course, I don’t completely ignore it, because I also transferred a lot of auxiliary NPCs from the guild. Help them with some logistical matters. As for Radamantis and I, when the total number of banshees reached more than one hundred and fifty, we selected one hundred banshees and took them with us to Steel City. We need to conduct an ability test for these banshees here, and the most suitable place for testing is the mining area of Steel City. Anyway, the mining area in Steel City is just a steel jungle. You can destroy it as much as you want. You don't have to worry about losses or intelligence leaks.
Although we have planned to make the banshee the guardian creature of our guild, we have not been able to complete this process because the number is not enough yet. It is precisely because the banshees are not our guardian beasts for the time being, so I can't check their attributes. What's more troublesome is that I can't directly fight them to obtain the attributes. After all, the banshees are still in a neutral state. Fighting will lower your relationship, which is not a good thing. Besides, even if I can see the attribute panels of these banshees, testing is still necessary. After all, data is just data. The level of combat ability depends more on actual performance. It does not mean that high data means strong.
This time we brought a total of one hundred banshees, so that the test data will be more accurate. Our guild has prepared for this kind of test many times before, so we already have a complete test process. However, what is a little troublesome today is that Radamantis and I can only do the test ourselves, because everyone here in Steel City has been transferred to the ground part of Steel City to test a series of new products that will be installed by our bank. The airship has gone.
Since we got the real floating technology last time, our guild has come up with a lot of airship models like the violent soldiers. The reason why there are so many models is mainly because our guild had anti-gravity devices before, and because of the Mobile Angel, we have already studied the supporting technology of flying battleships, so it can be said that we have already had all the supporting technologies of flying battleships. , but it just doesn’t have a power system. Now we suddenly got the power system, and other technologies have been perfected, so after getting the power equipment, we didn't have any experiments and research and development processes at all, and we directly created a lot of models of flying battleships. Of course, it is impossible to retain so many models in the future, but because there has never been a true flying battleship before, we don’t know which design is better. We can only build one or two of each type first, and then Experiment while using it, correct any problems you find, and carry forward the good ideas. In this way, after using it for a period of time, you will naturally be able to refine several of the most practical spaceships.
Although this spaceship refining plan is quite good, before large-scale downsizing, the reasonableness and unreasonableness of various warships must first be tested. Therefore, Steel City is very busy every day now, and everyone is busy. Test the various capabilities of various warships, and because some problems will inevitably occur during the test, they constantly need to be repaired, tested, repaired, and tested. In short, there are too many things to worry about, and there is no time to care about anything else.
Because there is a shortage of people here in Steel City, today's test can only be done by Radamantis and I. Fortunately, there are not many people.
The test work of one hundred banshees was carried out very quickly, because the banshees all have spiritual connections, so they will understand many things as soon as you finish explaining them, and it is very easy to guide them. In addition, the banshees seem to have a very good obedience surname. If it weren't for their charming looks and lazy behavior, you would even think that they are a group of female soldiers. As for the obedience of the banshee, the result of my discussion with Radamantis was that the banshee may have inherited some of the plant characteristics of the defense mother tree.
The characteristic of plants is that they are very passive and seldom take the initiative to do anything. Their behaviors are instinctive reactions and will change according to changes in the environment. They do not think about changing the environment. Although banshees look similar to humans, they are hatched from the defense mother tree after all, so it is understandable that they inherit some of the plant's characteristics.
Compared with other tests, the basic data test is the simplest. Get some standard props for the banshees to attack, and look at the damage results to know the approximate ability data. This is the simplest and most effective method.
It only took us one hour to complete all the basic tests. The final data shows that the banshee is likely to be a comprehensive combat creature. This is said to be comprehensive, mainly because the test data shows that the mental and physical abilities of the Banshee are very high. If you are a warrior, then your physical strength will inevitably surpass your mental strength, while for a mage, your spiritual strength will surpass your physical strength. This is the basic law of combat professions, and there are no exceptions. Even if both attributes are very high, it can only mean that this person has dual professions or three professions. After all, no warrior will increase his mental power without increasing his strength and agility after upgrading.
Banshee's physical stamina is quite high. Its stamina basically reaches the physical stamina of a 1,500-level warrior player. Moreover, the physical stamina of a 1,500-level player mentioned here includes equipment and the like. The value after the additional bonus, and the banshee now only has a cloth robe with no attributes. In other words, if equipped, the Banshee's melee combat ability may be equivalent to the standard of an 1,800-level warrior player, and this is based on the standard of only average equipment. If there is good equipment, the combat effectiveness is close to The combat effectiveness level of two thousand level players is not excessive.
In addition to the basic physical fitness reaching the standard of a 1,500-level warrior player, the Banshee's basic physical fitness value also has a relatively obvious bias.
Warrior players among players are often divided into many different types, the most famous of which is MT, which is the main battle tank, or main tank for short. The main tank is called a main battle tank because its fighting style is similar to tanks in modern warfare. This type of player usually has two major elements. One is super strong defense. To put it bluntly, it can withstand even if it is attacked by the enemy's concentrated fire. If you persist for a short period of time, you won't be killed immediately. Another essential factor for a main tank is high damage. In addition to the rough and thick armor of the tank, the sharpest thing is the tank cannon. Therefore, the main tank in the team also has similar capabilities. In addition to strong defense, the offensive ability must also be very strong. It must have high output capability, and at least be able to pose a strong threat to the enemy's main tank level players, so that it can play a vital role in the battle formation. .
In addition to this main tank, there are also warriors such as human shields and agile warriors among the players. A tank is actually a main tank with no attack power. This kind of player is either a relatively low-level main tank or a professional shield that specializes in defense. In any case, the defense is very good but the attack is not strong. Min Zhan is just the opposite of the previous profession. For them, defense doesn't need to be concerned at all, because Min Zhan relies on speed to survive. Relying on super speed to dodge the opponent's attacks and try not to be attacked is the defense method of Min Zhan. As for attacking... Minzhan's attack methods are also divided into two types. One is the assassin type of agile warfare. Although the speed of this kind of agile combat is very fast, what is even more exaggerated is their attack power. Just being touched by them usually results in serious injuries. There is also a type of agile warfare that is pure agility type. This type of warrior has very average attack power. It is purely about speed. Through its speed advantage, it constantly gets attack opportunities, knocking off a little bit of your health each time. However, Fast and frequent attacks will eventually cause your opponent to die a painful death.
The above are general classifications of warriors. In fact, there are many more specific classifications, and some players' classifications are not clear and they are considered middle-of-the-road. However, the attribute distribution of banshees is very accurate and clear, and their combat characteristics should be closer to those of assassin-type agile players.
The Banshee showed super high strength attributes in the basic test, and strength is directly linked to the attack power, which means the Banshee's attack power is very high. In addition, the agility values of the banshees are also quite terrifying. In an agility test called the Maze Runner, the most talented of these banshees actually managed to pass the zero-contact level and completed the entire level in only thirteen seconds. test.
In fact, this moving maze is a lot of movable tracks set up horizontally on a section of road. There are many vertical metal pillars installed at intervals on these tracks. There are induction magic arrays on the surface of these metal pillars. As long as you touch them, they will be counted immediately. When someone crosses this road, the metal pillars on these tracks will move quickly. You must know that there are more than a dozen metal pillars installed on each track, and the distance between every two metal pillars is only 60 centimeters, which means that the gap between these metal pillars is actually just enough for one person. walk over. However, when it starts to move irregularly on the track, this gap is not so easy to aim at. Moreover, because the distance between the tracks is so narrow that there is no room for one person to stand on it, so once you start to enter this road, it is impossible to stop, otherwise you will constantly be hit by metal pillars. The person being tested must move continuously within the level, either forward or backward, otherwise they will be bumped into. It is impossible to stand still and slowly aim at the gap and drill through it.
Before testing this level, we had players test it in the guild. Finally, a player testing standard was set. After entering the corresponding level, the moving column will start to move, and the speed is determined according to the level you entered. The one that the banshees used to test today is a level of difficulty of 1,500. As long as the player can complete the course within one minute and ensure that he is not hit by the metal pillar more than ten times, then he will be considered to have reached this level. The average player. This shows how abnormal the speed and number of contacts the banshees are.
With high agility and high attack, this banshee is already very perverted. However, what was a little surprising during the actual test was that we found that the Banshee had no hidden weapons.
When the banshees were born, Rhadamantis and I discovered that they had no parts on their bodies that could be used as weapons, such as claws or teeth. These are common attack parts, but the banshees had none of them. Although their nails are slightly more tapered and slender than those of normal humans, they just look more beautiful. If these kind of nails are used to catch someone, even if the other person is not protected by armor, at most they will be caught with a bloody face, and it is impossible to kill them. As for teeth...it seems like their little white teeth are only suitable for chewing vegetables or something, and there's basically no hope of biting anyone anyway.
Radamantis and I both found it strange that there were no natural weapons at all. We thought that many of the Banshee's attributes were quite similar to those of the Blade Banshee. But the problem was that all the Blade Queen's fingernails were retractable. , it can reach more than a foot long after unfolding, and it is really as sharp as iron. Even if it is a shield, as long as it is not an artifact level, there will still be five white marks when one claw is applied. However, the banshee has the basic attributes of the blade banshee, but does not have their minions, which would be very problematic if they really fight.
In addition to the physical data, after using the mage test system for testing, we also unexpectedly found that the banshee has very strong mental strength, and the concentration and control of mental power are very strong.
Many people only know that warriors are divided into different categories such as agile combatants and main tanks, but few people know that mages are also divided into different categories. On the surface, it seems that the only indicator of a mage is the strength of his mental power, because this value determines the amount of magic power, but this is not actually the case.
Although the mage's data label only has one value, spirit, this value is actually divided into two small branches. One of them is mental strength, and the other is mental accuracy.
Mental strength determines your magic power limit, maximum magic power output, and magic recovery speed. The accuracy of your mental power determines your spell casting speed, the amount of magic you can control, and the power of your magic.
Some mages will use a large amount of low-level magic to cover the blows in battle, such as Kristina, who is a typical representative of them. Generally, this kind of mage has very high precision in mental power, so they gather magic very quickly, and when they release the same magic, they will be much more powerful than other mages. In addition, such mage can often perform magic manipulation. Plural control. Of course, Kristina's abnormality is an exception, but most of these mages can easily handle seven or eight low-level magics and launch them at the same time.
In fact, everyone does not understand these classifications of mages. The main reason is that these two classifications are hidden attributes and will not be displayed. Moreover, players have no way to add points to control the invasion direction of these two branches of attributes. They can only rely on Equipment and special tasks can be used to change the specific performance of these two attributes. The final result of this state is that the difference between the two attributes of the mage is actually not big, and there will not be a situation like the agility of the warrior being seven or eight times higher than that of the human shield warrior. The ratio of mental strength and control among mages is usually very close. There is only one general surname, and there are rarely two values that are much different. Even Kristina doesn't really have a big difference between the two values. She just has better control, and her strong combat effectiveness is entirely due to the fact that her two hidden attributes are very high, not Say she is biased.
The strength of the banshees' mental power has been tested and concluded to be very high, but what is even more exaggerated is their control. Calculated according to this numerical ratio, the control of the Banshee's mental power is several levels higher than that of the players, and when this kind of control exceeds the mental strength by a lot, it often means precise strikes and magical transformations.
Just like asking you to use a chopstick to poke a small hole in the wall and asking you to use an iron rod weighing more than ten kilograms to poke a small hole in the wall, the greater the difference between the strength and the weight of control, the harder it is to control. will be easier. Banshees' mental power is so precise, which means that their control over magic is absolutely as arbitrary as breathing. This is a very scary talent among mages, because once the spell is used, it is actually difficult for warriors to take advantage. After all, the damage of most wizard skills is higher than that of warriors, and wizard skills are almost It's all remote. These advantages determine that once the mage's spells have flexible and changeable characteristics, the warriors will only suffer.
"Radamantis, look at this attribute..."
"It feels quite strange." Radamantis said before I finished speaking: "This kind of attribute does not seem to be a characteristic of mage players, at least not a pure mage."
"Do you think these banshees have that kind of profession?"
"That kind?" Radamantis was stunned for a moment, and then asked: "Are you talking about the magic swordsman?"
"Maybe it's a battle mage. Anyway, he can't escape this range."
Radamantis frowned after hearing my words and said: "It does sound possible, but I don't know much about this aspect. You'd better find a professional to take a look."
"Professionals?" I thought for a moment and said, "Then wait."
Since it is a magic problem, of course the professionals have to look for Kristina. After all, she is probably the most powerful magic player in the world, and our guild is very advanced in theoretical research. As the n0.1 of the guild's mage system, Kristina should also study theoretical things. It’s been a lot, so it’s perfect for her to help analyze it.
Kristina happened to be in Essinger at this time and had nothing to do, so she came very quickly. Radamantis and I explained the special attributes of the banshees to Kristina, and then I asked Kristina: "What do you think their combat classification will be like?"
Kristina didn't even hesitate and said directly: "It's definitely a magic swordsman, no need to guess."
"Why not a battle mage?" Rhadamantis asked.
Kristina directly clicked on the information sheet in her hand. "A battle mage only uses magic to fight in close combat. It's not like hitting people with a staff. Why do you need such high strength? Those with high agility and mental strength are battle mage. High strength is for holding swords, so they must be magicians. A swordsman, not a battle mage."
Radamantis and I hadn't figured it out yet, but Kristina's reminder immediately made sense to us. Just like Kristina said, a battle mage doesn't need to hit people with a staff, so why does he need such high power? Therefore, the only reasonable profession should be the magic swordsman.
"I really didn't expect that banshees are actually magic swordsmen type creatures." Radamantis said: "But they didn't know anything when they were born, and they didn't even have swords. Isn't it too strange that such magic swordsmen are there?" A little?"
Kristina said: "The problem of swords shouldn't be a problem, right? Weapons should be pretty easy to find in the game, not to mention that they are magic swordsmen. In addition to weapons, they can also fight with magic. So they If you use a step-by-step strategy to gradually acquire advanced weapons, you can grow up, right?"
I nodded and said, "That should be true. But that's in a wild environment. With our guild's smelting technology, wouldn't it be easy to equip them with some good weapons?"
"Is it necessary to have armor? You can't just let the magic swordsman's sword go on the battlefield, right?" Radamantis asked.
When I heard this, I suddenly remembered that I had gotten a set of guild equipment from Egypt. Although that thing was prepared for members of the guild, considering that many members like me have their own equipment, so It is better to distribute guild equipment to banshees for use. Anyway, after the banshee becomes a guild guardian, each player must bring one with him. This is equivalent to equipping each player with a set of this kind of guild equipment. This is not a waste, and it can maximize the use of guild equipment. Use your power.
When I mentioned the equipment, Kristina immediately nodded and said, "Then the equipment is solved, but what about the skills?"
"I'm not worried about this." Radamantis said.
I saw Kristina looked at Radamantis in confusion and helped explain: "You haven't seen before, the banshees didn't even know language when they were born, but they finally learned it after scanning Ling's memory. language."
"Can they read the memory directly?"
I nodded and said, "Yes, and as long as one of the banshees knows how to do it, the other banshees will also know how to do it."
"Holy shit, so powerful?"
"So I'm not worried about their combat skills at all. I just need to send all the one hundred banshees who came here for testing to the skill training center in Essinger for separate training. Each female demon will be trained separately. If a demon learns one skill, in two hours all the banshees will have learned a hundred skills. This kind of learning speed can definitely scare a group of people to death."
"Then let's take these banshees to learn now, shall we?"
"no problem."
At Kristina's suggestion, we also called True Red, Shadow Spring and gold coins on the way to Essinger. Two junior sisters, Zhenhong and Yingquan, one takes a fierce route and the other takes an agile route. True Red's attack method is nothing more than a bulldozer, let alone a tank. No matter what enemy you encounter, just charge forward. Although Yingquan and Zhenhong came down from the same master, her abilities are completely different, because she takes the assassin route and pays attention to killing with one hit.
I called them both to facilitate giving some advice on skills. After all, these two are the two strongest people in the melee department in our guild. As for the gold coins... I called her here to learn about the general characteristics of the magic swordsman from her. Of course, the gold coin is not the magic swordsman, but the Taoist priest, but if analyzed carefully, the Taoist priest is actually the Chinese version of the magic swordsman, and the two have many things in common. As for why not find a real magic swordsman... This is really amazing. After checking the records from the God of War, the answer I got was actually - there are no high-level magic swordsmen in our guild.
Our guild is no longer the small guild it was back then. Normally, the ratio of various professions is already very scattered, but I didn’t expect that there are still shortcomings, and it is still the seemingly famous magic swordsman profession. This is not to say that there are no magic swordsmen in our guild, but that the level of the magic swordsmen is very low. According to the statistics from the God of War, the highest-level magic swordsman in our guild is actually only level 1,200 now. This level is considered to be the upper-middle level among ordinary players, but in our guild it is basically at the bottom. This phenomenon is really strange.
After everyone made an appointment, we met together in the skill learning hall, and then I divided the one hundred banshees into more than a dozen groups. The number of people in each group was not necessarily determined, mainly depending on the difficulty of what they were learning. As for skill selection, of course Zhenhong and the others discussed this. Anyway, Radamantis and Kristina can't be counted on. Radamantis is a protoss, and he has never used any of our skills, so naturally he can't give us guidance. Kristina is simply a mage, she really can't help with magic swordsman or anything like that.
Fortunately, the three of them, Zhen Hong, were pretty good at it, and they quickly came up with a list of the most useful skills. Then I sent all the banshees in groups to learn these skills, and we could only wait outside. .
According to the normal process, the time for skill learning is usually two hours. Most players can complete the learning of the specified skills within two hours. Of course, there are some who cannot learn it, but this situation is quite rare. After all, our guild All public facilities are of the highest standard, and the bonuses to various functions are very high. If there is no benefit from this, why should I waste my guild points to upgrade those functional buildings?
Of course, although most people can complete skill learning within two hours, if you finish it early, the skill training center will not kick you out early, but will use the remaining time to train you on your skill level. According to the average situation in our guild, most players learn skills and their skills are already at level two or three when they come out. Some of the more powerful people have their skills at level five as soon as they come out. This is a common thing. However, the performance of the banshees still surprised me, because two of the skill learning teams actually came out in less than two hours. When I asked them why they came out so early, their answer was actually I have reached the peak of skill learning, so I came out.
"What? Have you reached the full level?" Kristina asked in disbelief.
One of the banshees nodded and said, "Yes. We are already at level 20, and the instructor said we can't go to school anymore, so we have no choice but to come out."
The setting of skills in "Zero" is like this. Each skill is at level zero when it is first learned, and then it will be automatically upgraded to level one as long as it is used once. After that, experience can only be accumulated in the training center or when it actually produces damage. However, no matter how you use it, the highest level of the skill is level 20. Of course, the player's skills may not necessarily be only level 20, but the only level you can upgrade to is level 20 with experience points. After reaching level 20, players can also use special mission rewards, props or equipment to increase skill levels. This means that there are skills above level 20, but at most they are only a few levels or more. Anyway, so far So far, I have never seen anyone who can upgrade a certain skill to level 40 or above.
Although level 20 is the full level, which doesn't look very high, but considering the difficulty of improving this level, this level is actually not too low. Strictly speaking, it is often more difficult to upgrade a player's skill level than a character's level. Many players learn skills at level 100 or 200, but they are still commonly used skills when they reach level 500 or 600. Those skills that are not commonly used are even more futile.
Although we were surprised at the learning speed of the banshees, after some inspection, we still had to admit that the banshees had really learned their skills to the full level of level 20. This result was worth the gold coins and the real reds. The blow was not light. I originally thought that they were powerful enough on their own, but I didn't expect that there was someone even better than them. They just entered the skill training hall once and trained their skills to the full level. This is simply a monster!
As the first team of banshees appeared, the following banshees also began to appear in teams one after another. In the end, four teams actually completed level 20 and came out early. Although the remaining teams did not come out early, half of them had learned the skills at levels 19 and 20. The lowest among the remaining teams had already reached level 15 when they came out.
Radamantis and I discussed the perverted learning speed of the banshees, and the final conclusion shocked us. Because based on the analysis of this effect, the telepathy that the banshees mentioned before should probably be called experience sharing.
What does this experience sharing mean? Put it this way. Suppose you level up alone for an hour, you can get 10,000 experience points. Now there are ten of you leveling up together, and your experience points are shared. Then, after one hour, each of you will get 100,000 experience points. value. And what if there are not ten you here, but a hundred you? Isn’t the result terrible?
The telepathy of the banshees is likely to have a similar ability, although it may not be 100% experience sharing, and it may only be effective when learning skills, but in any case, this skill is too abnormal. I even thought of a possibility, that is, the banshees might be the most suitable strategic mage unit.
There is a spell called strategic magic in "Zero". Some people call it legion-level magic, others call it super-forbidden spell, and some call it destruction-level magic. Anyway, there are a lot of names, but In fact, it is the same thing.
Our guild is used to calling this magic strategic magic, and the use of this strategic magic is not done by one person, but led by one person, and then a large group of people act as human batteries to provide magic support for this person. In this way, This super terrifying spell can be released. However, although strategic magic is extremely powerful, its shortcomings are also obvious. Long preparation time, unstable power, and easy to be interrupted are the most important shortcomings. In the end, these shortcomings are actually unified into one issue, and that is - tacit understanding.
Half of the reason why the preparation time for strategic magic is so long is due to the inability to coordinate the magic between the magicians who support this magic and the guide mages who dominate this magic. Therefore, the guide mages need to constantly prepare for the magic. To adjust the magic strength and magic frequency that support the mage, it is like a large group of people trying to form a square formation, but except for one captain, everyone else in the team is blind. They cannot see their own positions and can only rely on the captain. The commander changed positions to arrange the square array. But the captain only has one mouth and can only command one person at a time. And because of communication problems, it doesn't mean that the captain can immediately and accurately find his or her position just by saying a word. In this process, the captain needs to constantly and repeatedly adjust everyone's position, and this process is very troublesome.
When using strategic magic, it is the same as this team. The guide mage is the only one who can control the magic elements. The other mages can only act as batteries. Then the guide mage needs to coordinate these people, and this process takes a lot of time.
In addition to the preparation time, the stability problem of strategic magic is also caused by the difficulty of coordination due to the large number of people. Because everyone has their own ideas, disharmony will inevitably occur when there are too many people. Although this is a normal phenomenon, strategic magic does not allow this to happen. The use of strategic magic needs to ensure that each player performs his or her job accurately like a single part, and then this strategic magic can be cast correctly. During this process, if anyone's magic power is slightly messed up, the result is often that the group of people will be wiped out together. Think about it, if a mage fails to cast a spell while reading and releasing magic, he will be seriously injured due to magic backlash. Now, the magic power of a group of people is concentrated together. If the spell fails, the result should not be difficult to imagine, right?
The last problem is that strategic magic is easily interrupted because of the large number of people. It is difficult to concentrate when there are many people. An excellent teacher can ensure that most students in a class are listening carefully, but no matter how good the teacher is, he cannot guarantee that every student in every class is listening carefully, because there are always Some students will not be able to learn at all for one reason or another. This is normal. The same goes for strategic magic. With so many people maintaining a magic, it is inevitable that something will happen to someone. If the enemy wants to interrupt this magic, they only need to make various interferences and then disrupt this group of people. As long as one of them is disturbed, magic may fail.
Also, the easiest way to interrupt a spell is actually to hurt the magician. If a single mage casts a spell, as long as he is strong-willed and does not panic or lose focus when he is injured, it is entirely possible for him to continue casting spells. In fact, there are many players who can do this, and many mage players can continue to ensure the completion of the current spell even if they are attacked by non-fatal attacks.
However, if it is strategic magic, the situation is completely different. This does not mean that you have to be strong-willed. The human body always responds to injuries. Even if you are determined and don't move, scream, or even frown, you will always feel it. And as long as you react, your magic power will fluctuate. If you are casting a spell alone, then it doesn't matter if it fluctuates. But the problem is that in strategic magic, everyone is a whole. If you act alone and others don't move, the magic will be messed up, and then the entire magic will fail. This is why strategic magic can be easily interrupted.
Based on the above situation, it can be seen that the banshees simply exist specifically for strategic magic. Because their thoughts are all connected, magic synchronization is like synchronizing their left and right hands for them. It is simply instinctive, as simple as breathing.
Because magic is not allowed to be used to synchronize the adjustment process, if there is a strategic magic group composed entirely of banshees, then the strategic magic they release can be at least twice as fast as the strategic magic released by other mages, and the strategies prepared by the banshees The magic will be as stable as one person releasing magic, and there is no need to worry about the coordination of everyone's magic during this period.
As for the problem of being interrupted at the end, this has actually been greatly improved. Because the banshees can release strategic magic twice as fast as other mage teams, the time left for the enemy to cause trouble is shortened by half, which invisibly greatly improves the success rate. Furthermore, even if a certain banshee is attacked during the casting process, because of their telepathy, other banshees can completely simulate the magic beating of the injured banshee simultaneously. In this case, as long as the banshee herself Hang in there, the magic can still be done. Just one point alone is already countless times stronger than the defeated mage group. In addition, even if the real magic is interrupted, because of the telepathy of the banshees, they can coordinate with each other to cut off the magic connection synchronously or temporarily disassemble the spell into a bunch of small magic and guide it to the sky. In short, there are more than the average team. It gives you a chance to make amends, at least without hurting yourself.
With such a huge advantage, it can be said that Banshee was born entirely for strategic magic. Of course, the only pity is that the banshees are actually magic swordsmen instead of professional mages. Because of this flaw, the banshees may not be able to learn too high-end strategic magic, but strategic magic is strategic magic, and even low-level strategic magic is not comparable to ordinary magic. To put it simply, ordinary magic is conventional weapons, and strategic magic is nuclear weapons. Low-level strategic magic is the micro-nuclear weapon among nuclear weapons, but even if it is a micro-nuclear weapon, it is still a nuclear weapon, and its power cannot be reduced no matter what. Therefore, as long as strategic magic can be released, it is no joke.
In fact, I don't regret at all that the banshees cannot learn high-end strategic magic. After all, strategic magic is just like nuclear weapons in reality. Because it is powerful and difficult to release, it is actually not used in most battles. After all, the game is basically a melee with cold weapons. Map gun-level things like strategic magic have little chance of being used, especially the high-end strategic magic at the level of strategic nuclear weapons, which is only heard in name but never seen in form. On the contrary, it would be better if the banshees could use some low-level strategic magic. After all, low-level strategic magic is less powerful and can focus on attacking a certain area without worrying about accidentally injuring one's own people. Moreover, small strategic magic can be released relatively quickly, safety is guaranteed, and the success rate is much higher.
When I thought about the usage of banshees, I suddenly started to get confused. Initially, I wanted creatures like Banshee, but I planned to increase the number of guardian beasts for members. However, if I want to use strategic magic, I have to focus on Banshee. How can I solve this problem? You can't just send the banshee down first and then focus it when you use it, right?
(To be continued)q