Starting From Zero

Chapter 227 Is Yamata No Orochi Coming?

According to the system rules, the charging standard of challenge mode is determined according to the level of the challenging creature. To put it simply, the higher your level, the more expensive it will be to participate in challenge mode.

We don't know the level of the banshee yet, but the test system can read it. As a result, using this rule, we directly confirmed that the level of the banshee is two thousand based on the amount of the phone bill. This level can be said to be quite high. After all, I am the only one in the game who has passed level 2,000. Moreover, according to Su Mei's analysis, although the game "Zero" is said to have a level range of 10,000, in fact the level limit for ordinary players is only 3,000 level novel chapters.

Why is it said that the level limit for ordinary players is only 3,000? This is the conclusion we reached based on data analysis.

First let’s look at why I was able to reach the level I am at now. First of all, my level is definitely not achieved by leveling. In fact, if calculated based on the leveling experience of ordinary players, it will take about two to three years for these players to reach level 2,000. It will take about five years to reach level 2,500, and it may take more than ten years to reach level 3,000. The premise of this calculation is still calculated according to the optimal state. That is to say, it is assumed that these players will go online and level up for the same length of time every day for the next ten years as they do now, and there will be no accidents during this period that will lead to death and leveling up, and leveling cannot be terminated for some reason.

Knowing so many restrictions, you can know that this is actually impossible. No player can level up continuously for ten years without interruption. During this period, there will definitely be many interrupted days, and there will also be clones due to other tasks and so on. Degradation due to death is basically a doomed thing. Therefore, the calculated result of reaching level 3,000 in ten years is the ideal result. In fact, most players will need longer than this.

Because it takes more than ten years to reach level 3,000, we can roughly determine that the average player's level is around level 3,000 at most. There may be some people who will rise above level 3,000, but those are all outstanding characters, while most ordinary players should be concentrated below level 3,000, close to level 3,000.

After understanding the limit level of ordinary players. Normal people would be confused. Since everyone can only rise to level 3,000. So how did this level 10,000 come out?

In fact, this level of 10,000 is also useful, but it is not prepared for ordinary players. At least under the current upgrade situation, ordinary players will definitely not be able to reach that level. This level of 10,000 is actually prepared for special groups of players, such as guild presidents like us, or outstanding SLR performers like Kristina, or national weapons like True Red and Gold Coins. holder.

It can be seen from the way I currently gain experience that the way for advanced players to gain experience is by no means simply leveling up.

The methods for obtaining high-end experience summarized by Su Mei and others are roughly divided into the following aspects.

The first is guild battle experience sharing. This item may be the main way for high-end players to gain experience points in the future. A person's power is limited after all. You can kill low-level monsters one by one, but the monsters are not stupid. Will they gather together and wait for you to kill them? Besides, high-level players have no experience in dealing with low-level monsters. It will be useless no matter how you kill such monsters. You do have experience with monsters of the same level as you, but the problem is that you can only kill these monsters one by one. After all, there are not many players like me who can kill monsters of the same level in large groups. The best that ordinary masters can do is to torture monsters that are the same level as themselves. Once there are more monsters or monsters that are slightly higher than themselves, they can only fight normally. It is basically impossible to torture the opponent. But if it is a normal battle, the accumulation of experience points must be very slow, and there is no hope of rising to level 3,000 or above. As for challenging monsters that are higher than you... Although this is a way to upgrade, it is only suitable for top players like Kristina and me whose combat power is much higher than those of the same level.

Those monsters that are much higher than you naturally have a lot of experience points, and the system for killing monsters beyond levels also gives rewards, which sounds good. But the problem is. The game "Zero" adjusts the status of monsters according to the player's level. When you reach level 100, the clay monster is the mini-boss, and the stone giant is the **boss. By the time you reach level 1000, the stone giant may be the backbone of the monster group, the mini-boss will become a steel doll, and the final boss will be a magical mobile soldier. Anyway, the system will adjust the monster's identity and combat characteristics according to the player's level. If you want to challenge a monster that is much higher than your own level, then the opponent must be a boss-level monster. Maybe the number of such monsters will increase after everyone's level rises, but before that, this monster is the boss, and Bosses cannot appear in groups. Let’s not talk about whether you can win if you challenge such a high-level monster? How long does it take to win? How much are the medicines and equipment consumed in the middle? Will I be killed by a monster and need to challenge again? Even if all of the above are ignored, assuming you can push the boss easily every time, does it take time for you to move the battlefield? Does it take time to find the boss? The boss is not one of those idol figures in the entertainment industry. You can tell where they live just by looking through tabloids and magazines. Normally, bosses are reclusive, and few bosses like to wander around. Therefore, even if you can easily push the boss, the time spent on the road will definitely drag down your leveling speed to about the same as that of ordinary players, and you will also have to bear high risks during this period.

So, unless you are top players like me and Kristina. First, you can use guild resources to directly determine the location of the boss, without wasting time on intermediate links. Secondly, you can quickly enter and evacuate quickly, without spending time with the boss's group of boys. In this case, you can achieve the purpose of quickly accumulating experience points by leapfrogging the boss. Otherwise, instead of going to the boss, it is better to clear it honestly. The mobs are more reliable. At least this way, safety is guaranteed, and experience points can be steadily increased, and failure to push the boss is likely to result in a loss of rice.

Precisely because the experience points gained by one person are limited after all, players like to form teams to level up. Because the system has team experience rewards, if multiple people act together, the speed of gaining experience points will be slightly faster, but this still doesn't make much sense, because the increased experience points are still very low.

Therefore, for most players, the most stable and reliable source of large amounts of experience is guild sharing.

This guild experience share includes guild battle share, guild task share and guild collective leveling share.

Needless to say, the division of guild battles. For most players, this is definitely a windfall-level experience share, especially for a guild leader like me. It is no exaggeration to say that as long as our Frost Rose Alliance goes out to fight in a guild war, I can at least be promoted to three or five levels. And this is under the premise that I don’t do anything. You know, I am now a player of more than 2,200 levels. Let me upgrade to three or five levels at a time. The amount of experience points can be imagined. Of course, I am the president, so I get the most points. Most players cannot get this proportion, but no matter what, this is a large-scale income.

but. Although guild battles provide a lot of income, they are not suitable for all guilds. Although the guild battle mode is a way to earn a lot of experience points for our Frost Rose Alliance, it is based on the strong combat effectiveness of our guild. Why do guild battles have more experience points? That's because it's the player that's being killed, not the monster. Just like the way of life in nature. Plants absorb solar energy and then convert it into chemical energy and store it in their bodies. Herbivores eat plants, which increases their energy. And carnivores eat herbivores, so the carnivores' energy increases.

The way carnivores obtain energy during this process, which is eating meat, is obviously the fastest way to obtain energy. However, in the process of carnivores eating herbivores, the total energy of the entire biological world does not increase, but decreases. When herbivores eat plants, they are actually depleting the total energy of the biological world. Only plant photosynthesis increases the total energy of the biological world.

This battle is like a carnivore eating a herbivore. Gaining experience points is really fast. But it actually consumes experience points rather than increasing them. While our Frost Rose Alliance gains a massive amount of experience points from each guild battle, it also means that the guild or force we fight loses a large amount of experience points. During this period, the total experience value of both of us did not actually increase or remain the same, but dropped significantly. Assuming that everyone does not level up and just fights every day, the final result will be that everyone's level will get lower and lower. In the end, except for cultivating a few masters, most people will have no choice but to go back to the novice village.

Therefore, only leveling up can increase the total experience value between players, and guild battles are sideline. Although the experience value increases quickly, for most guilds, this is actually not a good thing, but a bad thing.

In addition to the guild war share, the guild share also includes the guild task and the guild collective leveling share.

Among them, the guild collective leveling share is considered the most stable one, because this model is applicable to all guilds. Unlike guild battles, only strong guilds can become stronger as they fight, while ordinary guilds will only become weaker as they fight. .

This guild collective leveling is actually, to put it bluntly, a guild-level team leveling. This mode has three advantages over ordinary team leveling. First, the experience bonus for guild collective leveling will be more than 10% more than in the ordinary team mode, and there is no cap.

When the guild is leveling up collectively, the basic experience share will still follow the team mode share, that is, the total experience value of monsters will increase by %, and then a basic experience share will be distributed to all members of the team first, and the remaining share will be based on their contribution. Give some points to a few major contributors. Although in this mode, the experience points gained by killing a monster are much lower than those obtained by killing alone, because there are many people in the team, the experience points gained per unit time actually increase instead of decreasing. Moreover, since the total experience given by monsters in team mode has actually increased by %, this is equivalent to an increase in the density of experience points in the same leveling area. It is important to know that in addition to combat factors that affect the speed of experience acquisition during leveling, the frequency of monsters appearing is also a very important factor. If you are thrown into a land as large as the Pacific Ocean by yourself, and then put one or two monsters in it, then even if the monster dies in one move and has a lot of experience, you will definitely not be able to level up quickly. Get up, because most of the time is wasted looking for monsters. Therefore, the % increase in the total experience of this monster actually greatly increases the speed of gaining experience.

The above is the experience value bonus for normal team formation. In the guild leveling mode, you will first get the experience value of the above normal team formation. Then, after the guild team leveling is completed, the system will also issue two bonuses. This item rewards experience points. One of the rewards is a team bonus that everyone has. This reward is that as long as you participate in this guild leveling, no matter how much experience you gain in this leveling, the system will reissue you a percentage of the total experience you gained this time as a reward. Additional rewards for guild collective leveling, and the starting value of this percentage is 10%. Upgrade options such as guild level improvement and certain specific guild buildings can increase this ratio. The current experience reward ratio of our guild is 73.3%. It's almost equivalent to giving three-quarters more experience. Not too far away from double experience. From this you can see how great the experience advantage of guild collective leveling is.

In addition, in addition to this reward that everyone who participates in this leveling will receive, there is another reward called the guild service reward. The amount of this reward is more than 30% of the total experience gained by everyone during this leveling. This ratio is also uncertain like the previous guild leveling reward, and can also be increased due to factors such as guild level. The increase in this zodiac sign in our guild is quite exaggerated. The current ratio is 1%, but as far as I know, in other guilds, this value is basically below 50%. The reason this value in our guild is so high is because our guild has a crystal communication machine. In terms of guild attributes, the Crystal Communicator adds a full 40% share ratio.

The extra guild service rewards are not distributed according to the participants, but to the guild management. Among them, as a guild, I get the highest proportion, and the rest, as long as they are guild managers, will get corresponding experience proportions based on their positions. This share is a share that does not take into account the status of the participants, that is, whether you are online or not, and whether you are on site. Anyway, as long as the guild position is there, you can get the share.

The above are only the first benefits of the guild team model. One of the other two benefits is the efficiency advantage.

The maximum number of people allowed in an independent player team is one person. If there are more people, you will have to spend money to buy the number of queues. This is obviously not cost-effective, and many teams actually do not have twenty people at all. The usual player team status is generally between five and five. There are only fifteen people, and it is rarely full.

This team is small. Then you can only chase monsters everywhere. It's better when the level is low. At that time, the monsters we dealt with were all low-level monsters, and they were all in the category of being brainless. Just send some fast personnel to hit and run, and then you can attract these monsters to the vicinity of the large army and eliminate them. This tactic of drawing hatred is very useful among low-level players, but the problem is that as the player level rises, the monster becomes more and more advanced, and the intelligence of this high-level monster is definitely higher than that of low-level monsters. At this time, pulling Hatred is not so easy to use, and the monster that goes out to attract monsters may not be able to pull him back, and instead he will be trapped by the monster's trap. In the game "Zero", you must not underestimate the monster's intelligence, otherwise you will definitely die miserably. Of course, the player's intelligence can be used to deal with skeletons and zombies as much as they want, but once the level reaches a high level and they encounter a high-level demon like Ling, it's still unclear who will plot against whom. Therefore, killing monsters with a small team will be quite depressing, because the whole team can only run around chasing those monsters, and it is impossible to predict how much time will be lost during this period.

In comparison, the guild leveling mode is much more enjoyable. The first is that there is no limit on the number of people, as long as they are members, they can come as many as they want. Moreover, once there are more people, there is no need to run around chasing monsters. You can first set up a trap or something at a specific location, and then everyone will drive the monsters into the trap like primitive people hunt, and then attack them in groups. Moreover, because there are many people in the guild, the team composition will be more comprehensive. In this way, firstly, battle formations can be used, secondly, with multi-layer firepower cross-coverage from far, middle and near, and finally, professional auxiliary teams and various guild-specific war machines can be used. Such battles will become very simple, everyone They can give full play to their own strengths and cover each other's weaknesses, and their combat effectiveness can be improved by several levels. Therefore, this guild leveling mode is much stronger than the team leveling mode.

The third benefit of this guild leveling mode is that you can get additional rewards.

Just like the last battle where our guild wiped out the Russian Protoss, it was actually a battle in team leveling mode, in which all our participants could get the experience points of normal leveling and the extra points of guild leveling mode. award. In addition, in that battle, we also received many rewards that would never be available in the team leveling mode, such as various guild points and other rewards obtained for challenging the Gods. In addition, we also received an additional mission experience reward during that battle. When we challenge the Russian Protoss, it is actually equivalent to a guild mission, and it is also guild leveling, so we can do one mission and get three experience points. This kind of welfare team formation is absolutely impossible to get.

The last type of guild experience sharing is the guild task sharing. This so-called guild task division refers to tasks taken over in the name of the guild collective. This kind of task does not necessarily require the participation of all members of the guild. After the battle, everyone can divide it according to their position in the guild. Get a certain percentage of experience points. And those who directly participate in the mission will receive additional rewards during the mission.

The advantage of this kind of guild mission is that it has enough experience points. As long as the guild is strong enough, it will definitely gain more experience than leveling up.

Although there are many ways to gain experience points, in general it is very difficult for players to level up, and Banshee's level of two thousand is quite terrifying no matter how you look at it. As a kind of guardian beast, the banshee's level is really scary. After all, the guild guardian beasts existed as auxiliary combat forces before, just like the snowballs, trees, spears, steel claws and phoenix dragons we already have, they all have certain special abilities. And basically they are not the main combat creatures. But this banshee is different. Their auxiliary ability can be said to be almost non-existent, but rather their combat power. Although there is currently no data to support it, judging from the information that is already known, these banshees are a group of extremely tough fighting creatures. After they become guardian beasts, they are expected to Except for a few very powerful players. Most of our members might end up working as support staff for the Banshee. However, I don't care about this. Anyway, guardian beasts are also part of the strength, and the most important thing is that the level of guardian beasts will not increase with battle. They need to use guild points to upgrade, rather than using guild points to upgrade. Experience value, so nothing unexpected happens. The Banshee can surpass ordinary players in a short period of time. It will be gradually recovered in the future.

After reading the levels of the banshee, we started to prepare to start the challenge mode to officially test the combat effectiveness of the banshee.

Although you have to pay for the test. But for the sake of accurate data, I finally booked ten test places and then started the banshee combat effectiveness test.

If the battle test is a player test, you can agree to open an auditorium, which means that someone can watch your battle process, but you must give your consent. However, NPC does not have this option when opening challenge mode, so we can only wait outside.

Not too bad, the test didn't take long. The fastest one came out in less than thirty minutes, while the slowest one took almost fifty minutes, almost an hour. This gap is actually quite normal. After all, luck plays a very important role in combat. There is a saying in ancient China that the weather is not as good as the right place, and this weather has the meaning of God's will, that is, luck.

The test results were astonishing. It can be seen from the test data that although the ten banshees have different fighting times, their data are basically the same. This also proves in disguise that the accuracy of this test is very high, and it corrects the interference caused by luck to a large extent. .

It can be seen from the test data that the banshees have very strong adaptability to the battlefield. At first, the banshees were at an absolute disadvantage, but as the battle progressed they gradually began to adapt to the battlefield, and the monsters that were their enemies were not at all Their opponents, so the battle would end within an hour instead of becoming a war of attrition.

In addition to discovering that the Banshee is very adaptable to the battlefield, this test also discovered several characteristics. First of all, Banshee's agility is really high, and her reflexes are also good. The Banshee was hit very few times throughout the test, while the enemies were hit a lot and quite frequently. This result shows that banshees are very flexible warriors in combat, and their abilities are biased toward roaming combat.

The second feature is that we find that the Banshee seems to continuously absorb combat experience during combat. Where they have suffered a loss before, they will almost never suffer a second loss. That is to say, as long as they find any loopholes in combat, they will quickly adapt to it, and it will not be easy to take advantage later.

In addition to the characteristics of experience absorption and high agility, we also found that the banshee actually has a special ability. This ability is somewhat similar to a mental ability, but it is not marked in the attributes. We know the existence of this ability because there are evaluations given by the system in the test results, which mentioned that the Banshee is good at using a variety of magic and combat skills to interfere with combat, so that the enemy cannot figure out her attack rhythm, and it is very difficult for the enemy to figure out her attack rhythm. He is good at using different characteristics of magic to carry out combined magic attacks. You must know that combined magic attacks are not as simple as compound magic. This is actually a very high-end combat technique. It focuses on using a variety of simple small magics to perform mixed attacks, so as to exert a far greater effect than when these magics are used alone. The power.

With these three characteristics, I can roughly confirm the combat effectiveness of the banshees. It's certain now. The Banshee is a powerful fighting creature. This is not much different from our expectations. In addition, we confirmed that the banshee is not only a strong fighting creature, but also probably a natural fighting race. Many of their characteristics are very suitable for fighting. It can be said that they are born warriors.

I was quite satisfied with the test results. Afterwards, I discussed it with Radamantis. At Radamantis’ suggestion, we did some small-scale targeted testing here in Steel City, and the results were satisfactory. Not bad. No congenital defects or weaknesses were found in the banshee.

It was already midnight when all these things were finished. Kristina and the others couldn't hold on and went offline, but Radamantis was in good spirits. Radamantis and I returned to Essinger Mobile Fortress to check the output of the banshees, and we saw that the banshees there had gathered in a large group, and the number was quite considerable. After finding the player who was originally responsible for the management of the Banshee, I finally understood the current situation.

According to player reports here, the number of banshees has reached our demand at this time, which means that the transformation of guild guardian beasts can begin. Of course, after the conversion is completed, we will not be able to send a Banshee to each member for the time being. After all, the number of Banshees is currently not as large as our number of members. However, this is not a problem. According to this production speed, the expected number should be reached soon. .

Now that the quantity was sufficient, I didn't wait any longer and started applying for the transformation of guild guardian beasts with these banshees.

Transforming a guild guardian beast does not require any tasks, as long as the guild points are sufficient and the guild has free guardian beast positions. One more creature willing to join. If the population of this group of creatures reaches the basic requirements, you can apply for the guild guardian beast. certainly. Because the game "Zero" is a financial bomb, its characteristic is that it requires money. Of course, the application for this guild guardian beast also requires payment, and it's quite a lot. Fortunately, this amount will not change depending on the size of the guild and the level and combat power of the guild guardian beast applied for, so this price is not an exaggeration for us.

After paying the conversion fee for the guild guardian beast, you still need to make some procedural changes. This may be a little more troublesome in reality, but the office system in the game is the system, so the processing speed is very fast. We It only took a few minutes for the results to come out.

As soon as I saw the system confirmation message here, I heard the system announcement ringing over there.

"Attention all Frost Rose Alliance players, this is a system notification. The Frost Rose Alliance has been joined by the new guardian creature Banshee. From now on, the Banshee officially becomes the Guardian Beast of the Frost Rose Alliance guild, and the creature's distribution method and other powers are all It is up to the President of the Frost Rose Alliance to make the decision. Notification completed. Repeat below..."

After the two notifications were completed, I immediately heard from the God of War that many people had contacted me. However, because I had thought of this situation before, I told the God of War in advance not to pick me up yet. After all, I am the president, I am the only one, and there are so many people in those guilds. If I communicate with each other, then I don’t have to do anything in the past two days, just answer the communication.

When I was about to tell the God of War to ignore those communications, I heard the God of War say first: "President, there is a message from Masamoto Matsumoto."

"Matsumoto Masaru? Why is he contacting me? He has nothing to do with the guild guard!"

Although Masa Matsumoto is now mine, he is an undercover agent and is also the player leader in Japan. The guild guard is just like the standard weapon in the national army. As soon as you take it out, others will immediately know which guild you belong to. So, let alone Masamoto Matsumoto is not a legal member of our guild now, even if he is, I can't arrange a guild guardian beast for him. Isn’t this self-inflicted?

I was muttering there, but I didn't expect the God of War to suddenly say: "Matsumoto Masaru is using the joint communication with August Kaoru, Ying Yu Shen Hina and Blazing Dragon Princess. They said they have important things to report."

Originally, I thought Matsumoto Masaru wanted to ask the Banshee a question, but the God of War said that August Kaoru and the others were also in the communication, so the matter was not that simple. You must know that these four are the main spies of our Frost Rose Alliance in Japan. If the four of them communicate together, it must be a big deal.

"Put me through."

As soon as I finished speaking, the communicator connected immediately, and then I heard Matsumoto Masaru's congratulatory voice saying: "Purple sun. It's an emergency!"

"What kind of emergency is it? Are you yelling like this?"

"It is indeed an emergency." August Xun said in the communication: "We have just received the news. Ghost Hand Nobunaga is missing."

"Ghost-hand Nobunaga is missing? How can a living person like him be missing?"

"But the problem is that he is indeed missing, and he has been missing for almost a day."

"Almost a day?"

Masamoto Matsumoto said: "As a target person of special concern to us, Nobunaga Ghost Hands has been monitoring him 24 hours a day. It can be said that as long as he is online, someone will be watching him, but this morning after he went online After going to a room, he never came out. Later, we sent a secret reconnaissance unit to enter the room and have a look, but the person was no longer in it. The room was inspected and showed traces of teleportation fluctuations. It can be determined that the ghost-handed Nobunaga used a teleportation or other space. Spell left here, but now his whereabouts are unknown.”

I thought about it and said, "Nobunaga Ghost Hand is indeed an important figure, but just because he suddenly became a child for one day, it would be a bit exaggerated to think that something big happened."

"We wouldn't care if only Nobunaga was missing. The key issue is that Yamata no Orochi is also missing."

"What? Yamata no Orochi is gone too? How long has it been?" Now I couldn't sit still. Yamata no Orochi and Ghost Hand Nobunaga are different. Ghost Hand Nobunaga is just a first-rate master now. Although he can cause us some losses, for a large guild like ours. It's like being stung by a bee. It hurts a lot, but it only hurts a little bit. But this Yamata no Orochi is different. This guy still holds a divine power core in his hand. Moreover, Yamata no Orochi had been openly and covertly stating that he wanted to counterattack the mainland. I was so scared that I quickly went to Tianting to order this close to the end of the world hanging on my arm. But even though Tianya was ready, Yamato no Orochi suddenly stopped moving.

Originally, Yamata no Orochi didn't move, so he didn't move at all, but now he suddenly disappeared for me. Isn't this irritating to me? You said that the Yamata no Orochi was clamoring to attack our place a while ago, but now it has disappeared for us. Isn't it obvious that this is coming for us?

I was quite nervous thinking about this. But suddenly another question came to mind. "Then what. Yamata no Orochi and Ghost Hand Nobunaga have disappeared, what about their men?"

Masamoto Matsumoto cried when he heard this. "If I knew where those people were, I wouldn't have contacted you!"

"Yes. I probably know where they are now!"

August Xun's voice suddenly intervened and said: "President, you can't just be sure that Yamata no Orochi and Ghost Hand Nobunaga are going for Isengard simply because they are missing, right?"

"But the question is, where else can they go besides us?"

My question hit the nail on the head, and Matsumoto congratulated them all for a moment in silence. In fact, to put it bluntly, the reason why Matsumoto Masaru and the others contacted me shows that they have already suspected that Ghost Hand Nobunaga and the others have come to us. Otherwise, why did Matsumoto Masaru and the others contact me in such a hurry? However, despite such a conjecture, Matsumoto Masahiro and the others just did not dare to confirm it. Firstly, they don't have any evidence to confirm that Yamata no Orochi and Ghost Hand Nobunaga are here. Secondly, they are worried that if a false alarm occurs, it will be troublesome.

You must know that we have arranged a lot of things to guard against Yamata no Orochi. If we confirm that Yamato no Orochi is coming to the mainland, we will have to activate these emergency plans. But the question is, what if they don't come? (To be continued...)

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